Difference between revisions of "Skill/CriticalStatus"
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{| style="width:660px;" class="wikitable" | {| style="width:660px;" class="wikitable" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="width: | ! style="width:80px;" |Slot | ||
! style="width: | ! style="width:240px;" |Jewel Name | ||
! style="width:340px;" |Jewel Skills | ! style="width:340px;" |Jewel Skills | ||
|- style="text-align:center; background-color:#ffffff;" | |- style="text-align:center; background-color:#ffffff;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Handicraft|Handicraft]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Ballistics|Ballistics]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Slugger|Slugger]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Guard|Guard]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/PoisonDurationUp|Poison Duration Up]] | ||
| | | | | | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalStatus|Critical Status]] | ||
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Latest revision as of 17:56, 9 June 2025
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.
Critical Status is a weapon skill. This means that weapons can have this skill by nature or by inserting the corresponding weapon jewels.
Multi-language
| Chinese Simplified | Chinese Traditional | English | Japanese |
|---|---|---|---|
| 会心击【特殊】 | 會心擊【特殊】 | Critical Status | 会心撃【特殊】 |
Skill Information
| Skill | Details | Max Lv | Level Effects |
|---|---|---|---|
| Critical Status | Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits. | 3 |
⦁ Lv1. Slightly increases abnormal status effects when landing critical hits. |
Related Jewels
Related Weapons
| Category | Weapon Name | Weapon Skills | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Great Sword | Valkyrie Blade I |
| ||||||||||||||||||||||||||||||||
| Great Sword | Valkyrie Blade II |
| ||||||||||||||||||||||||||||||||
| Great Sword | Sieglinde |
| ||||||||||||||||||||||||||||||||
| Long Sword | Barina Flamberge II |
| ||||||||||||||||||||||||||||||||
| Long Sword | Barina Flamberge III |
| ||||||||||||||||||||||||||||||||
| Long Sword | Barina Flamberge IV |
| ||||||||||||||||||||||||||||||||
| Long Sword | Lala Ornithocton |
| ||||||||||||||||||||||||||||||||
| Long Sword | Wyvern Blade "Verde" I |
| ||||||||||||||||||||||||||||||||
| Long Sword | Wyvern Blade "Verde" II |
| ||||||||||||||||||||||||||||||||
| Long Sword | Wyvern Blade "Holly" |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Barina Dague II |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Barina Dague III |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Barina Dague IV |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Lala Acanthopelm |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Princess Rapier I |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Princess Rapier II |
| ||||||||||||||||||||||||||||||||
| Sword and Shield | Queen Rapier |
| ||||||||||||||||||||||||||||||||
| Dual Blades | Barina Faucilles II |
| ||||||||||||||||||||||||||||||||
| Dual Blades | Barina Faucilles III |
| ||||||||||||||||||||||||||||||||
| Dual Blades | Barina Faucilles IV |
| ||||||||||||||||||||||||||||||||
| Dual Blades | Lala Harpactirs |
| ||||||||||||||||||||||||||||||||
| Lance | Barina Sarissa II |
| ||||||||||||||||||||||||||||||||
| Lance | Barina Sarissa III |
| ||||||||||||||||||||||||||||||||
| Lance | Barina Sarissa IV |
| ||||||||||||||||||||||||||||||||
| Lance | Lala Aviculari |
| ||||||||||||||||||||||||||||||||
| Gunlance | Shell Gunberd I |
| ||||||||||||||||||||||||||||||||
| Gunlance | Shell Gunberd II |
| ||||||||||||||||||||||||||||||||
| Gunlance | Shell Gunberd III |
| ||||||||||||||||||||||||||||||||
| Gunlance | Solid Gunberd |
| ||||||||||||||||||||||||||||||||
| Gunlance | Princess Panoply I |
| ||||||||||||||||||||||||||||||||
| Gunlance | Princess Panoply II |
| ||||||||||||||||||||||||||||||||
| Gunlance | Ortlinde |
| ||||||||||||||||||||||||||||||||
| Hunting Horn | Valkyrie Chordmaker I |
| ||||||||||||||||||||||||||||||||
| Hunting Horn | Valkyrie Chordmaker II |
| ||||||||||||||||||||||||||||||||
| Hunting Horn | Queen Chordmaker |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Barina Hache II |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Barina Hache III |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Barina Hache IV |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Lala Selenocosmi |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Dragonmaiden Axe I |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Dragonmaiden Axe II |
| ||||||||||||||||||||||||||||||||
| Switch Axe | Gríðr's Landmaker |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Barina Bouclier II |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Barina Bouclier III |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Barina Bouclier IV |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Lala Eumenophor |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Dear Lutemis I |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Dear Lutemis II |
| ||||||||||||||||||||||||||||||||
| Charge Blade | Dear Lutemia |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Barina Perche II |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Barina Perche III |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Barina Perche IV |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Lala Stromatopelm |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Princess Regalia I |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Princess Regalia II |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Queen Regalia |
|