Difference between revisions of "Skill/ChargeMaster"
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{| style="width:660px;" class="wikitable" | {| style="width:660px;" class="wikitable" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
! style="width: | ! style="width:80px;" |Slot | ||
! style="width: | ! style="width:240px;" |Jewel Name | ||
! style="width:340px;" |Jewel Skills | ! style="width:340px;" |Jewel Skills | ||
|- style="text-align:center; background-color:#ffffff;" | |- style="text-align:center; background-color:#ffffff;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
|- | |- | ||
| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Handicraft|Handicraft]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Slugger|Slugger]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/SpecialAmmoBoost|Special Ammo Boost]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/SpecialAmmoBoost|Special Ammo Boost]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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{| cellspacing="0" border="0" style="margin:0px;" | {| cellspacing="0" border="0" style="margin:0px;" | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Focus|Focus]] | ||
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| style="text-align:left; padding-left:5px; width: | | style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeMaster|Charge Master]] | ||
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Revision as of 17:56, 9 June 2025
Increases element power and status buildup for charged attacks.
Charge Master is a weapon skill. This means that weapons can have this skill by nature or by inserting the corresponding weapon jewels.
Multi-language
| Chinese Simplified | Chinese Traditional | English | Japanese |
|---|---|---|---|
| 蓄力大师 | 蓄力大師 | Charge Master | チャージマスター |
Skill Information
| Skill | Details | Max Lv | Level Effects |
|---|---|---|---|
| Charge Master | Increases element power and status buildup for charged attacks. | 3 |
⦁ Lv1. Slightly increases elemental damage and status buildup for charged attacks. |
Related Jewels
Related Weapons
| Category | Weapon Name | Weapon Skills | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Great Sword | Chicken Decapitator I |
| ||||||||||||||||||||||||||||||||
| Great Sword | Chicken Decapitator II |
| ||||||||||||||||||||||||||||||||
| Great Sword | Rooster Decapitator |
| ||||||||||||||||||||||||||||||||
| Hammer | Cluster Hammer I |
| ||||||||||||||||||||||||||||||||
| Hammer | Cluster Hammer II |
| ||||||||||||||||||||||||||||||||
| Hammer | Cluster Hammer III |
| ||||||||||||||||||||||||||||||||
| Hammer | Nerscrapper |
| ||||||||||||||||||||||||||||||||
| Hammer | Kut-Ku Pick I |
| ||||||||||||||||||||||||||||||||
| Hammer | Kut-Ku Pick II |
| ||||||||||||||||||||||||||||||||
| Hammer | Kut-Ku Thwap |
| ||||||||||||||||||||||||||||||||
| Hammer | Shell Hammer I |
| ||||||||||||||||||||||||||||||||
| Hammer | Graviton Hammer |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Rey Halilintar I |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Rey Halilintar II |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Rey Halilintar III |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Halilintar Clairglaive |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Stealth Glaive I |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Stealth Glaive II |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Stealth Glaive III |
| ||||||||||||||||||||||||||||||||
| Insect Glaive | Stealth Glaive Redux |
| ||||||||||||||||||||||||||||||||
| Bow | Wild Power Bow II |
| ||||||||||||||||||||||||||||||||
| Bow | Wildwood Kalifa |
| ||||||||||||||||||||||||||||||||
| Bow | Scylla Fist I |
| ||||||||||||||||||||||||||||||||
| Bow | Scylla Fist II |
| ||||||||||||||||||||||||||||||||
| Bow | Scylla Fist III |
| ||||||||||||||||||||||||||||||||
| Bow | Nershock |
| ||||||||||||||||||||||||||||||||
| Bow | Kut-Ku Stave I |
| ||||||||||||||||||||||||||||||||
| Bow | Kut-Ku Stave II |
| ||||||||||||||||||||||||||||||||
| Bow | Strange Kut-Ku Stave |
|