Difference between revisions of "Item"
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| |A large barrel bomb from the Blossomdance. Explodes with a flurry of flower petals. | | |A large barrel bomb from the Blossomdance. Explodes with a flurry of flower petals. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | |||
| |[[Expendable/BeachBarrelBomb|Beach Barrel Bomb]] | |||
| |A large barrel bomb from the Flamefete. Explodes into a colorful bouquet of fireworks. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
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| |[[Expendable/FirstaidMed|First-aid Med]] | | |[[Expendable/FirstaidMed|First-aid Med]] | ||
| |Restores a small amount of health. Returned after quest completion. | | |Restores a small amount of health. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/FirstaidMed+|First-aid Med+]] | | |[[Expendable/FirstaidMed+|First-aid Med+]] | ||
| |Restores a moderate amount of health. Returned after quest completion. | | |Restores a moderate amount of health. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/EZRation|EZ Ration]] | | |[[Expendable/EZRation|EZ Ration]] | ||
| |Restores a small amount of stamina. Not usable with Portable BBQ Grill. Returned after quest completion. | | |Restores a small amount of stamina. Not usable with Portable BBQ Grill. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/EZMaxPotion|EZ Max Potion]] | | |[[Expendable/EZMaxPotion|EZ Max Potion]] | ||
| |Fully restores health and maximizes the size of your Health Gauge. Returned after quest completion. | | |Fully restores health and maximizes the size of your Health Gauge. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/EZLargeBarrelBomb|EZ Large Barrel Bomb]] | | |[[Expendable/EZLargeBarrelBomb|EZ Large Barrel Bomb]] | ||
| |An improved large barrel bomb. Can be rolled after being placed. Returned after quest completion. | | |An improved large barrel bomb. Can be rolled after being placed. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/EZShockTrap|EZ Shock Trap]] | | |[[Expendable/EZShockTrap|EZ Shock Trap]] | ||
| |A trap that immobilizes a target. Use it to capture monsters. Returned after quest completion. | | |A trap that immobilizes a target. Use it to capture monsters. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZPitfallTrap|EZ Pitfall Trap]] | | |[[Expendable/EZPitfallTrap|EZ Pitfall Trap]] | ||
| |Activates a pitfall to catch monsters with. Returned after quest completion. | | |Activates a pitfall to catch monsters with. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/EZLifepowder|EZ Lifepowder]] | | |[[Expendable/EZLifepowder|EZ Lifepowder]] | ||
| |Produces a cloud that heals you and anyone nearby. Returned after quest completion. | | |Produces a cloud that heals you and anyone nearby. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZDustofLife|EZ Dust of Life]] | | |[[Expendable/EZDustofLife|EZ Dust of Life]] | ||
| |Releases a cloud that restores a large amount of health. Returned after quest completion. | | |Releases a cloud that restores a large amount of health. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZHerbalPowder|EZ Herbal Powder]] | | |[[Expendable/EZHerbalPowder|EZ Herbal Powder]] | ||
| |Cures poison and restores a bit of health for everyone nearby. Returned after quest completion. | | |Cures poison and restores a bit of health for everyone nearby. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZDemonPowder|EZ Demon Powder]] | | |[[Expendable/EZDemonPowder|EZ Demon Powder]] | ||
| |Temporarily strengthens attacks for everyone nearby. Returned after quest completion. | | |Temporarily strengthens attacks for everyone nearby. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZHardshellPowder|EZ Hardshell Powder]] | | |[[Expendable/EZHardshellPowder|EZ Hardshell Powder]] | ||
| |Temporarily increases defense for everyone nearby. Returned after quest completion. | | |Temporarily increases defense for everyone nearby. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZDungPod|EZ Dung Pod]] | | |[[Expendable/EZDungPod|EZ Dung Pod]] | ||
| |Releases a strong odor on impact. Returned after quest completion. | | |Releases a strong odor on impact. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZLargeDungPod|EZ Large Dung Pod]] | | |[[Expendable/EZLargeDungPod|EZ Large Dung Pod]] | ||
| |Releases a foul odor over a wide area on impact. Returned after quest completion. | | |Releases a foul odor over a wide area on impact. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZFlashBomb|EZ Flash Bomb]] | | |[[Expendable/EZFlashBomb|EZ Flash Bomb]] | ||
| |Slinger ammo that explodes with a bright flash after it's fired. Returned after quest completion. | | |Slinger ammo that explodes with a bright flash after it's fired. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/EZSonicBomb|EZ Sonic Bomb]] | | |[[Expendable/EZSonicBomb|EZ Sonic Bomb]] | ||
| |Slinger ammo that emits an earsplitting sonic blast. Returned after quest completion. | | |Slinger ammo that emits an earsplitting sonic blast. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/PoisonKnife|Poison Knife]] | | |[[Expendable/PoisonKnife|Poison Knife]] | ||
| |A knife fired with the Slinger, inflicting poison on a target. Returned after quest completion. | | |A knife fired with the Slinger, inflicting poison on a target. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/ParalysisKnife|Paralysis Knife]] | | |[[Expendable/ParalysisKnife|Paralysis Knife]] | ||
| |A knife fired with the Slinger, inflicting paralysis on a target. Returned after quest completion. | | |A knife fired with the Slinger, inflicting paralysis on a target. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/SleepKnife|Sleep Knife]] | | |[[Expendable/SleepKnife|Sleep Knife]] | ||
| |A knife fired with the Slinger, inflicting sleep on a target. Returned after quest completion. | | |A knife fired with the Slinger, inflicting sleep on a target. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/EZFarcaster|EZ Farcaster]] | | |[[Expendable/EZFarcaster|EZ Farcaster]] | ||
| |Call for a wingdrake to transport you to the nearest camp. Returned after quest completion. | | |Call for a wingdrake to transport you to the nearest camp. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/EZTranqBomb|EZ Tranq Bomb]] | | |[[Expendable/EZTranqBomb|EZ Tranq Bomb]] | ||
| |A hand grenade used to capture monsters ensnared in traps. Returned after quest completion. | | |A hand grenade used to capture monsters ensnared in traps. Returned after quest completion. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/PoisonPod|Poison Pod]] | | |[[Expendable/PoisonPod|Poison Pod]] | ||
| |Slinger ammo that inflicts poison on a target upon impact. | | |Slinger ammo that inflicts poison on a target upon impact. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/ParaPod|Para Pod]] | | |[[Expendable/ParaPod|Para Pod]] | ||
| |Slinger ammo that inflicts paralysis on a target upon impact. | | |Slinger ammo that inflicts paralysis on a target upon impact. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/BleedingPod|Bleeding Pod]] | | |[[Expendable/BleedingPod|Bleeding Pod]] | ||
| |Slinger ammo that can be used to inflict massive damage on monster wounds. | | |Slinger ammo that can be used to inflict massive damage on monster wounds. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/GroundingPod|Grounding Pod]] | | |[[Expendable/GroundingPod|Grounding Pod]] | ||
| |Slinger ammo that can dissipate electricity from the area it lands. | | |Slinger ammo that can dissipate electricity from the area it lands. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/BurstPod|Burst Pod]] | | |[[Expendable/BurstPod|Burst Pod]] | ||
| |Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. | | |Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/Frostburst|Frostburst]] | | |[[Expendable/Frostburst|Frostburst]] | ||
| |Slinger ammo imbued with the ice element. Use it to stagger a monster when you're in a pinch. | | |Slinger ammo imbued with the ice element. Use it to stagger a monster when you're in a pinch. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Expendable/ThorngrassPod|Thorngrass Pod]] | | |[[Expendable/ThorngrassPod|Thorngrass Pod]] | ||
| |Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. | | |Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/Stone|Stone]] | | |[[Expendable/Stone|Stone]] | ||
| |Slinger ammo that can be used to hit faraway plant life and bombs. | | |Slinger ammo that can be used to hit faraway plant life and bombs. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/Brightmoss|Brightmoss]] | | |[[Expendable/Brightmoss|Brightmoss]] | ||
| |Slinger ammo that illuminates dark areas when fired and can dazzle flying monsters. | | |Slinger ammo that illuminates dark areas when fired and can dazzle flying monsters. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/TorchPod|Torch Pod]] | | |[[Expendable/TorchPod|Torch Pod]] | ||
| |Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. | | |Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/PuddlePod|Puddle Pod]] | | |[[Expendable/PuddlePod|Puddle Pod]] | ||
| |Slinger ammo imbued with water element. Can remove some statuses on monsters. | | |Slinger ammo imbued with water element. Can remove some statuses on monsters. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/ThunderPod|Thunder Pod]] | | |[[Expendable/ThunderPod|Thunder Pod]] | ||
| |Slinger ammo imbued with thunder element. | | |Slinger ammo imbued with thunder element. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/FrostPod|Frost Pod]] | | |[[Expendable/FrostPod|Frost Pod]] | ||
| |Slinger ammo imbued with ice element. | | |Slinger ammo imbued with ice element. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/DragonPod|Dragon Pod]] | | |[[Expendable/DragonPod|Dragon Pod]] | ||
| |Slinger ammo imbued with dragon element. | | |Slinger ammo imbued with dragon element. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/BombPod|Bomb Pod]] | | |[[Expendable/BombPod|Bomb Pod]] | ||
| |Slinger ammo that explodes on impact. | | |Slinger ammo that explodes on impact. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/PiercingPod|Piercing Pod]] | | |[[Expendable/PiercingPod|Piercing Pod]] | ||
| |Slinger ammo that deals piercing damage on impact. | | |Slinger ammo that deals piercing damage on impact. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/HeavyPiercingPod|Heavy Piercing Pod]] | | |[[Expendable/HeavyPiercingPod|Heavy Piercing Pod]] | ||
| |Slinger ammo that inflicts massive piercing damage on impact. | | |Slinger ammo that inflicts massive piercing damage on impact. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/HeavyBluntPod|Heavy Blunt Pod]] | | |[[Expendable/HeavyBluntPod|Heavy Blunt Pod]] | ||
| |Slinger ammo that inflicts massive blunt damage where it lands. | | |Slinger ammo that inflicts massive blunt damage where it lands. | ||
|- style="background-color:# | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Expendable/HeavySlicingPod|Heavy Slicing Pod]] | | |[[Expendable/HeavySlicingPod|Heavy Slicing Pod]] | ||
| |Slinger ammo that inflicts massive severing damage where it lands. | | |Slinger ammo that inflicts massive severing damage where it lands. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/HeavyExplosionPod|Heavy Explosion Pod]] | | |[[Expendable/HeavyExplosionPod|Heavy Explosion Pod]] | ||
| |Slinger ammo that explodes on impact, causing massive damage. | | |Slinger ammo that explodes on impact, causing massive damage. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |||
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| |[[Expendable/HelixPiercingPod|Helix Piercing Pod]] | |||
| |Slinger ammo usable even underwater that deals piercing damage on impact. | |||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | |||
| |[[Expendable/BladescalePod|Bladescale Pod]] | |||
| |Slinger ammo that lodges into a target for continuous damage. Can be attacked for additional damage. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
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| |[[Expendable/ScreamerPod|Screamer Pod]] | | |[[Expendable/ScreamerPod|Screamer Pod]] | ||
| |Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. | | |Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. | ||
|- style="background-color:# | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Expendable/FreshHoney|Fresh Honey]] | | |[[Expendable/FreshHoney|Fresh Honey]] | ||
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| |[[Material/GuardianRathalosRuby|Guardian Rathalos Ruby]] | | |[[Material/GuardianRathalosRuby|Guardian Rathalos Ruby]] | ||
| |A rare jewel that developed in a Guardian Rathalos' body. Said to wield the power of an inferno. | | |A rare jewel that developed in a Guardian Rathalos's body. Said to wield the power of an inferno. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusScale+|Lagiacrus Scale+]] | ||
| |A | | |A high-quality Lagiacrus scale. Both its robustness and beautiful blue hue are truly breathtaking. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusHide+|Lagiacrus Hide+]] | ||
| |A | | |A fine hide taken from a Lagiacrus. It's quite strong and immensely flexible. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusShockspike|Lagiacrus Shockspike]] | ||
| | | | |The spike from a Lagiacrus's back. Safe to handle since it's used to release electricity, not generate it. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusHorn+|Lagiacrus Horn+]] | ||
| | | | |A fine horn taken from a strong Lagiacrus. Merely having one on hand is enough to draw attention. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusTail|Lagiacrus Tail]] | ||
| | | | |The tail of a Lagiacrus. Used not only in weaponcraft, a certain village also considers it a delicacy. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusClaw+|Lagiacrus Claw+]] | ||
| | | | |The sharp claw of a Lagiacrus. Though unremarkable at a glance, a single strike from it can be fatal. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusSapphire|Lagiacrus Sapphire]] | ||
| | | | |A deep azure gem formed inside a Lagiacrus. The sound of rippling water can be heard from its core. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/LagiacrusCertificateS|Lagiacrus Certificate S]] | ||
| | | | |A Guild certificate awarded to those who have hunted a Lagiacrus. Used to make equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosSlavescale|Seregios Slavescale]] | ||
| |A | | |A sharp scale the Seregios can make stand on end. Gouges anything it touches. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosAirblade|Seregios Airblade]] | ||
| |A | | |A blade shot from the body and carried on the wind toward unsuspecting hunters. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosCarver|Seregios Carver]] | ||
| | | | |Hooked hind leg talons that tear through armor and flesh without mercy. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosScraper|Seregios Scraper]] | ||
| |A | | |A wing talon. Most attacks come from the hind legs; the wings serve to shift weight. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosBreacher|Seregios Breacher]] | ||
| |A | | |A sharp horn like a hefty axe that, not surprisingly, makes for fine equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosImpaler|Seregios Impaler]] | ||
| |A | | |A spear-like tail covered in blade-like scales. Capable of truly horrific things. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosDissenter|Seregios Dissenter]] | ||
| |A | | |A single scale that points defiantly in a different direction from its brethren. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/SeregiosCertificateS|Seregios Certificate S]] | ||
| |A | | |A Guild certificate awarded to those who have hunted a Seregios. Used to make equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/CrushedCrystal|Crushed Crystal]] | ||
| |A | | |A shard of crystal carved from the carcass of a Guardian. Can be used as a melding material. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/CloudyCrystal|Cloudy Crystal]] | ||
| |A | | |A hazy crystal carved from the carcass of a Guardian. Can be used as a melding material. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/CoruscatingCrystal|Coruscating Crystal]] | ||
| | | | |A glittering crystal carved from the carcass of a Guardian. Can be used as a melding material. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
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| |[[Material/ | | |[[Material/WyverianBloodstoneShard|Wyverian Bloodstone Shard]] | ||
| | | | |Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
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| |[[Material/ | | |[[Material/WyverianBloodstoneS|Wyverian Bloodstone (S)]] | ||
| | | | |Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/WyverianBloodstone|Wyverian Bloodstone]] | ||
| | | | |Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/WyverianBloodstoneL|Wyverian Bloodstone (L)]] | ||
| | | | |Obtained from destroying a tempered wound. Larger than most of its type. Can be used as a melding material. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/WyverianBloodstoneChunk|Wyverian Bloodstone Chunk]] | ||
| | | | |Obtained from destroying a tempered wound. One of the largest of its kind. Can be used as a melding material. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SteelMeldingTicket|Steel Melding Ticket]] | ||
| | | | |A ticket used by Wyverians. Hand it over when melding decorations to get a slight discount. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SilverMeldingTicket|Silver Melding Ticket]] | ||
| | | | |A ticket used by Wyverians. Hand it over when melding decorations to get a discount. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GoldMeldingTicket|Gold Melding Ticket]] | ||
| |A | | |A ticket used by Wyverians. Hand it over when melding decorations to get a great discount. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SteelRelicTicket|Steel Relic Ticket]] | ||
| |A | | |A ticket used by Wyverians. Hand it over when melding relics to get a slight discount. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SilverRelicTicket|Silver Relic Ticket]] | ||
| |A | | |A ticket used by Wyverians. Hand it over when melding relics to get a discount. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GoldRelicTicket|Gold Relic Ticket]] | ||
| |A | | |A ticket used by Wyverians. Hand it over when melding relics to get a great discount. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/Drearisite|Drearisite]] | ||
| |A | | |A mysterious material smelted in Azuz. Has been used to make equipment since ancient times. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/Specklite|Specklite]] | ||
| |A | | |A mysterious material smelted in Azuz. Not as pure as it could be, but still of impeccable quality. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/Argecite|Argecite]] | ||
| | | | |A mysterious material smelted in Azuz. It's apparently primarily used in high-quality equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/Oricalcite|Oricalcite]] | ||
| | | | |A mysterious, high-quality material smelted in Azuz. Equipment made from it is second to none. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ArmorSphere|Armor Sphere]] | ||
| | | | |Reacts uniquely to heat. Fuse this to armor to improve it by a tiny amount. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ArmorSphere+|Armor Sphere+]] | ||
| | | | |Reacts uniquely to heat. Fuse this to armor to improve it by a small amount. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/AdvancedArmorSphere|Advanced Armor Sphere]] | ||
| | | | |Reacts uniquely to heat. Fuse this to armor to improve it. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/HardArmorSphere|Hard Armor Sphere]] | ||
| |A | | |A rigid, high-density armor sphere. Fuse this to armor to improve it by a great amount. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/HeavyArmorSphere|Heavy Armor Sphere]] | ||
| |A | | |A solid, high-density armor sphere. Fuse this to armor to improve it by a vast amount. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SinisterCloth|Sinister Cloth]] | ||
| | | | |Suspicious cloth found somewhere in the Windward Plains. Drips with an aura of pure evil. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GreatHornfly|Great Hornfly]] | ||
| | | | |Found in the Scarlet Forest. An insect with a giant horn, huge shell, and butterfly wings. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/DrearisiteScraps|Drearisite Scraps]] | ||
| | | | |Metal scraps manufactured in Azuz. Can be used as a material once smelted. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ScarredScale|Scarred Scale]] | ||
| |A | | |A material found in the Iceshard Cliffs. Despite its scarring, it remains tough as any other scale. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GreatHibiscus|Great Hibiscus]] | ||
| |A | | |A large, brightly colored flower found in the Ruins of Wyveria. Spreads its seeds through the air. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/DalthydonWool|Dalthydon Wool]] | ||
| |A | | |A product of Kunafa. Perfectly suited for desert life. Try bringing it to the Smithy. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/AzuzTannedLeather|Azuz Tanned Leather]] | ||
| |A | | |A product of Azuz. The leather is repeatedly repaired for extended use. Try taking it to the Smithy. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SujaTextiles|Suja Textiles]] | ||
| |A | | |A product of Suja. Its unique pattern has roots in Wyverian tradition. Try taking it to the Smithy. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SildCotton|Sild Cotton]] | ||
| |A | | |A product of Sild. A high-quality material that can be used as-is. Try bringing it to the Smithy. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/WudwudTreasure|Wudwud Treasure]] | ||
| | | | |Treasure given by the Wudwuds. They swear that it's priceless, but it looks like garbage. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GajauHide|Gajau Hide]] | ||
| | | | |The hide of a Gajau. Covered in a thick slime that grants water resistance. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SpeartunaFin|Speartuna Fin]] | ||
| | | | |The sharp fin of a Speartuna. Might be useful for something if you bring it to the Smithy. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/CommissionTicket|Commission Ticket]] | ||
| |A | | |A ticket in the image of a hunter who traveled to the New World. Try taking it to the Smithy. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ExpeditionHeadgearTicket|Expedition Headgear Ticket]] | ||
| | | | |A ticket inscribed with the emblem of the expedition. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/MimiphytaTicket|Mimiphyta Ticket]] | ||
| | | | |A ticket depicting the ecology of Mimiphyta. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ReyDauCertificateγ|Rey Dau Certificate γ]] | ||
| | | | |A Guild certificate for hunting an Arch-tempered Rey Dau. Used to make equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/UthDunaCertificateγ|Uth Duna Certificate γ]] | ||
| | | | |A Guild certificate for hunting an Arch-tempered Uth Duna. Used to make equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/BlossomdanceTicket|Blossomdance Ticket]] | ||
| | | | |A ticket you receive for attending the Blossomdance. Can be exchanged for festive equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/BlossomTicket|Blossom Ticket]] | ||
| |A | | |A ticket depicting a flowery set of armor. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/BlossomdanceCatalog|Blossomdance Catalog]] | ||
| | | | |A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/FlamefeteTicket|Flamefete Ticket]] | ||
| | | | |A ticket you receive for attending the Flamefete. Can be exchanged for festive equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/DivingTicket|Diving Ticket]] | ||
| | | | |A ticket depicting gear for those who love to swim. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/FlamefeteCatalog|Flamefete Catalog]] | ||
| | | | |A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ChataCoin|Chata Coin]] | ||
| | | | |A coin given to those who have bested a Chatacabra in the Arena. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/RathianCoin|Rathian Coin]] | ||
| |A | | |A coin given to those who have bested a Rathian in the Arena. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/PinnacleCoin|Pinnacle Coin]] | ||
| | | | |A commemorative coin bestowed on hunters who have mastered the craft. The value of its sheen? Priceless. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/FelyneTicket|Felyne Ticket]] | ||
| |A | | |A ticket depicting sketches of Felynes. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SF6Ticket|SF6 Ticket]] | ||
| |A | | |A ticket depicting seekers of strength. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/AmstrigianTicket|Amstrigian Ticket]] | ||
| | | | |A ticket depicting the ecology of Amstrigian. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SealedDragonCloth|Sealed Dragon Cloth]] | ||
| |A | | |A cloth used to seal the corpse of a dreaded elder dragon. Truth or lie, the ominousness is palatable. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/WornPickaxe|Worn Pickaxe]] | ||
| |A | | |A once-treasured pickaxe, well- worn from heavy use. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/NecklaceTicket|Necklace Ticket]] | ||
| | | | |A ticket depicting designs for a striking necklace. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/DoshagumaSketch|Doshaguma Sketch]] | ||
| |A | | |A ticket with detailed sketches of a Doshaguma's head. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/ToeBeanTicket|Toe Bean Ticket]] | ||
| |A | | |A ticket stamped with what appears to be a Palico's pawprint. Give it to the Smithy to get special equipment. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GoldenScale|Golden Scale]] | ||
| | | | |A Goldenfish scale. They shimmer like only pure gold can. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/GildedScale|Gilded Scale]] | ||
| | | | |A Goldenfry scale. Used by artisans in their crafts. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/PlatinumScale|Platinum Scale]] | ||
| | | | |A Platinumfish scale. They give off a beautiful gleam. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/KranoCopper|Krano Copper]] | ||
| | | | |Copper pyrite from a Kranodath's shell. Its luster makes it a prime material for decorations. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/KranoPyrite|Krano Pyrite]] | ||
| | | | |High-quality copper pyrite from a Kranodath's shell. Its brilliant sheen is stunning to behold. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SteelEgg|Steel Egg]] | ||
| | | | |An egg of glittering steel. Rare but useless to hunters. Sells for a good price. | ||
|- style="background-color:#ffffff; text-align:left;" | |- style="background-color:#ffffff; text-align:left;" | ||
| | | | | | ||
| |[[Material/ | | |[[Material/SilverEgg|Silver Egg]] | ||
| | | | |An egg of glittering silver. Rare but useless to hunters. Sells for a very good price. | ||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/GoldenEgg|Golden Egg]] | |||
| |An egg of glittering gold. Valuable but useless to hunters. Sells for a fortune. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/BarrelBowlingVoucher|Barrel Bowling Voucher]] | |||
| |A voucher for a chance to play a Grand Hub mini-game. Has a whimsical DIY look. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/PickamealVoucher|Pick-a-meal Voucher]] | |||
| |Exchange this voucher in the Grand Hub Canteen for one order of your favorite regional meal. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/KunafaMealVoucher|Kunafa Meal Voucher]] | |||
| |Exchange this voucher in the Grand Hub Canteen for one order of the Kunafa regional meal. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/AzuzMealVoucher|Azuz Meal Voucher]] | |||
| |Exchange this voucher in the Grand Hub Canteen for one order of the Azuz regional meal. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/SildMealVoucher|Sild Meal Voucher]] | |||
| |Exchange this voucher in the Grand Hub Canteen for one order of the Sild regional meal. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |- style="background-color:#f7f7f9; text-align:left;" | ||
| | | |||
| |[[Material/SujaMealVoucher|Suja Meal Voucher]] | |||
| |Exchange this voucher in the Grand Hub Canteen for one order of the Suja regional meal. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/BlossomdanceVoucher|Blossomdance Voucher]] | |||
| |A voucher usable only during the Blossomdance. Exchange it for a festive meal. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/FlamefeteVoucher|Flamefete Voucher]] | |||
| |A voucher usable only during the Flamefete. Exchange it for a festive meal. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/KunafaCheese|Kunafa Cheese]] | |||
| |An artisan cheese made in Kunafa, deliciously gooey when heated, and a great addition to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/SharpKunafaCheese|Sharp Kunafa Cheese]] | |||
| |A rich, decadent cheese made by skilled craftspeople. A great addition to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/Droolshroom|Droolshroom]] | |||
| |A mushroom that grows in a secret spot known only to Wudwuds. A great addition to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/Delishroom|Delishroom]] | |||
| |An extremely rare delicacy that is cause for a Wudwud celebration. A great addition to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/MudShrimp|Mud Shrimp]] | |||
| |A nutritious shrimp native to Oilwell Basin and favored in Azuz. A great addition to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/TurbidShrimp|Turbid Shrimp]] | |||
| |A large, chewy shrimp packed to the gills with nutrients. A great addition to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/FluffyEgg|Fluffy Egg]] | |||
| |An egg with a yolk and white as fluffy as the Downy Crake that laid it. A great addition to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/AiryEgg|Airy Egg]] | |||
| |A high-quality egg that sends you straight to flavor heaven. A great addition to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/SildGarlic|Sild Garlic]] | |||
| |A highly nutritious and fragrant bulb of garlic grown in Sild. A great addition to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/SpecialtySildGarlic|Specialty Sild Garlic]] | |||
| |The ultimate bulb of garlic, grown in just the right conditions. A great addition to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/WildHerb|Wild Herb]] | |||
| |This herb's refreshing aroma can mask any foul odor. A great finishing touch to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/EasternHoney|Eastern Honey]] | |||
| |Has a unique flavor, making it the perfect secret ingredient. A great finishing touch to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/MonsterChili|Monster Chili]] | |||
| |A powerful spice that enhances flavor and sweat production. A great finishing touch to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/JeweledMulletRoe|Jeweled Mullet Roe]] | |||
| |These fish eggs truly shine like diamonds. A great finishing touch to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | |||
| |[[Material/WildSeedOil|Wild Seed Oil]] | |||
| |Oil that packs both flavor and the power of nature. A great finishing touch to any dish. | |||
|- style="background-color:#f7f7f9; text-align:left;" | |||
| | | |||
| |[[Material/TruffleDuConga|Truffle Du Conga]] | |||
| |Often dug up by its namesake, Congalala. A great finishing touch to any dish. | |||
|- style="background-color:#ffffff; text-align:left;" | |||
| | | | | | ||
| |[[Material/WyvernEgg|Wyvern Egg]] | | |[[Material/WyvernEgg|Wyvern Egg]] | ||
Latest revision as of 06:46, 10 July 2025
| Name | Description | |
|---|---|---|
| Potion | Restores a small amount of health. | |
| Mega Potion | Restores a moderate amount of health. | |
| Max Potion | Fully restores health and temporarily maximizes the size of your Health Gauge. | |
| Ancient Potion | Fully restores health and temporarily maximizes the size of your Health and Stamina Gauges. | |
| Well-done Steak | A hearty roast that restores health and stamina and boosts both their max gauges. So tasty! | |
| Ration | Food that restores a bit of stamina. It can also be used on the Portable BBQ Grill to have a meal. | |
| Rare Steak | Restores health and stamina and moderately increases the size of your Health Gauge temporarily. | |
| Burnt Meat | Restores stamina, but it may be a bit too charred to provide any healing effects... | |
| Antidote | A cure for poison. | |
| Herbal Medicine | Removes all traces of poison and restores a slight amount of health. | |
| Nulberry | A mysterious berry that cures various blights. | |
| Energy Drink | A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too! | |
| Cleanser | Immediately removes any frost or webbing on your body. | |
| Deodorant | Produces a cloud of cleansing smoke that cures blastblight and stench. | |
| Cool Drink | Provides temporary relief from extreme heat. | |
| Hot Drink | Provides temporary relief from extreme cold. | |
| Immunizer | Temporarily boosts your natural ability to recover lost health. | |
| Wild Jerky | Dried meat beloved for its wild flavor and toughness. Increases natural healing and cures bleeding. | |
| Dash Juice | Recovers stamina and also temporarily reduces stamina depletion when performing actions. | |
| Might Seed | Temporarily strengthens your attacks when ingested by improving energy flow. | |
| Demondrug | Temporarily boosts your attack power by filling you with demonic strength. | |
| Mega Demondrug | Temporarily boosts your attack power even more than a regular Demondrug. | |
| Might Pill | Temporarily endows you with the strength of a mighty god. Potent! | |
| Adamant Seed | Temporarily raises your defense when ingested by hardening tissue. | |
| Armorskin | Temporarily boosts your defense by turning your skin as hard as rock. | |
| Mega Armorskin | Temporarily boosts your defense even more than regular Armorskin. | |
| Adamant Pill | Temporarily makes your skin as hard as adamant. Potent! | |
| Lifepowder | Produces a cloud that heals you and anyone nearby. | |
| Dust of Life | Produces a cloud that restores a large amount of health for you and anyone nearby. | |
| Herbal Powder | Produces a cloud that cures poison and heals you a bit. | |
| Demon Powder | A mysterious powder that produces a cloud around the area that temporarily strengthens attacks. | |
| Hardshell Powder | A mysterious powder; when dispersed, temporarily strengthens defense. | |
| Charred Lizard | A lizard charred crispy by Wudwuds. Removes all traces of poison and restores both health and stamina. | |
| Powercharm | An amulet that strengthens attacks. Just carrying this gives you demonic strength. | |
| Armorcharm | An amulet that increases defense. Just carrying this makes your skin stone hard. | |
| Honey | Highly nutritious honey. Combine with potions to make the more potent mega potion. | |
| Herb | A primary ingredient in potions. | |
| Antidote Herb | A primary ingredient in antidotes. | |
| Fire Herb | A wondrous, flammable plant. Useful for crafting explosives and Flaming Ammo. | |
| Flowfern | This plant's leaves store a great amount of water. A component for making Water Ammo. | |
| Snow Herb | A plant that radiates ice-cold air. Use in combinations to create Freeze Ammo. | |
| Sleep Herb | A plant containing sleeping agents. Needed to craft Sleep Ammo and tranq bombs. | |
| Ivy | A lightweight and extremely strong plant. Used to make nets for pitfall traps. | |
| Smokenut | A nut that produces torrents of smoke. Combine with other items to add more effects. | |
| Dragonfell Berry | A mysterious berry rumored for eons to be loathed by dragons. Required to craft Dragon Ammo. | |
| Hot Pepper | A plant spicy enough to set your mouth on fire. Used for making hot drinks. | |
| Gloamgrass Bud | A plant with healing properties. Combine with Godbug essence to unleash its true potential. | |
| Blue Mushroom | A mushroom infused with power-enhancing effects. Used in restorative items. | |
| Mandragora | A dangerous fungus said to draw the life out of people. Required to craft immunizers and max potions. | |
| Nitroshroom | A hard-to-find mushroom with the power to generate blazing heat. Required to craft gunpowder. | |
| Devil's Blight | A very rare fungus that pulses with extreme heat. Add to a barrel bomb for a dramatically stronger blast. | |
| Parashroom | A mushroom that induces paralysis. Needed to craft Paralysis Ammo and tranq bombs. | |
| Toadstool | A mushroom with poison properties. Needed to craft Poison Ammo and smoke bombs. | |
| Exciteshroom | Has a very strange aroma. Is it edible? Is it deadly? Required to make farcasters. | |
| Chillshroom | This frosty mushroom is a primary ingredient in cool drinks. | |
| Catalyst | Works with other materials to enhance their effects. Cannot be used by itself. | |
| Tranq Bomb | A hand grenade used to capture monsters ensnared in traps. Can be slammed against the ground. | |
| Smoke Bomb | Creates a large cloud of smoke when thrown against the ground that can hide you from a monster's sight. | |
| Poison Smoke Bomb | Releases a cloud of toxic mist when used. Also popular as a household bug bomb. | |
| Farcaster | Call for a wingdrake to transport you to the nearest camp. Can also be used during combat. | |
| Raw Meat | Meat carved from a monster. Can be cooked, combined, or used to set a trap. | |
| Poisoned Meat | Raw meat that poisons whatever eats it. Makes great bait for traps. | |
| Tinged Meat | Raw meat that paralyzes whatever eats it. Makes great bait for traps. | |
| Drugged Meat | Raw meat that puts whatever eats it to sleep. Makes great bait for traps. | |
| Gunpowder | A dangerous substance that explodes when struck or heated. Used in Large Barrel Bombs. | |
| Small Barrel | A small, empty barrel. Combine with fire herbs to make it into a bomb. | |
| Barrel Bomb | A small time bomb. | |
| Large Barrel | A large, empty barrel. Combine with gunpowder to make it into a bomb. | |
| Large Barrel Bomb | A bomb that can be rolled after placing it on the ground. Strike it to trigger a powerful blast. | |
| Mega Barrel Bomb | An upgraded large barrel bomb. Effective against large monsters. Can be rolled after placement. | |
| Spider Web | A very sticky web. Used to craft pitfall traps. | |
| Net | A sturdy net that supports a certain amount of weight without breaking. Perfect for pitfall traps. | |
| Trap Tool | A must-have item for putting together pitfall traps and shock traps. | |
| Pitfall Trap | A trap for catching large monsters. It is tripped by heavy weight. | |
| Shock Trap | A trap that immobilizes a target. Use it to capture monsters. | |
| Rolled-up Dung | A ball of condensed monster dung. Used to make dung pods for your Slinger. | |
| Dung | Its eye-watering stench makes useful Slinger ammo. | |
| Flash Pod | Slinger ammo that causes a violent flash on impact. Will temporarily blind monsters if used in front of them. | |
| Screamer Pod | Slinger ammo that emits a harsh, high-frequency sound that can disrupt sensitive monsters. | |
| Dung Pod | Slinger ammo that releases a strong odor on impact. Causes certain monsters to flee. | |
| Large Dung Pod | Slinger ammo that releases a strong odor on impact, causing any surrounding monsters to flee. | |
| Luring Pod | Slinger ammo that can be used to lure monsters toward yourself. | |
| Tranq Blade | A knife coated with a tranquilizer that can be shot from your Slinger to put trapped monsters to sleep. | |
| Blastnut | A nut that explodes its hard contents on impact. Used to make Sticky Ammo. | |
| Dragonstrike Nut | A nut that explodes on impact. Used to make Wyvern Ammo. | |
| Slashberry | A berry that shatters into razor-like pieces. Used to make Slicing Ammo. | |
| Bomberry | A berry that ruptures on impact. Used to make cluster bombs. | |
| Bitterbug Broth | Bitterbug essence that has innate healing abilities. Used as a component in many medicines. | |
| Flashbug Phosphor | Luminous essence from an insect that emits a powerful flash when it dies. Used to craft flash pods. | |
| Godbug Essence | Essence from an insect said to live a millennium. Combine it with other items to add their properties. | |
| Thunderbug Capacitor | Substance from an insect that emits electricity when struck. Required to craft Shock Traps and Thunder Ammo. | |
| Whetfish Fin | A fish fin that greatly restores sharpness and requires fewer strokes than a whetstone. | |
| Whetfish Fin+ | A fish fin used to sharpen weapons. Works better than a whetstone and can be reused if you're lucky. | |
| Sushifish Scale | A scale from a Sushifish. Slightly restores health and treats bleeding. | |
| Great Sushifish Scale | Scale from a Sushifish. Eat to get a large health/natural healing boost or to treat bleeding. | |
| Gunpowderfish Scale | A Gunpowderfish scale. Combine with a large barrel bomb to dramatically increase its firepower. | |
| Burst Arowana Scale | A Burst Arowana scale. Combine with Normal Ammo to make a large amount of Slicing Ammo. | |
| Bomb Arowana Scale | A Bomb Arowana scale. Combine with Normal Ammo to make a large amount of Sticky Ammo. | |
| Dash Extract | A mysterious substance culled from certain monsters that increases endurance. | |
| Nourishing Extract | Can be obtained from some large monsters. Has the ability to amplify the effects of certain medicines. | |
| Blossom Barrel Bomb | A large barrel bomb from the Blossomdance. Explodes with a flurry of flower petals. | |
| Beach Barrel Bomb | A large barrel bomb from the Flamefete. Explodes into a colorful bouquet of fireworks. | |
| First-aid Med | Restores a small amount of health. Returned after quest completion. | |
| First-aid Med+ | Restores a moderate amount of health. Returned after quest completion. | |
| EZ Ration | Restores a small amount of stamina. Not usable with Portable BBQ Grill. Returned after quest completion. | |
| EZ Max Potion | Fully restores health and maximizes the size of your Health Gauge. Returned after quest completion. | |
| EZ Large Barrel Bomb | An improved large barrel bomb. Can be rolled after being placed. Returned after quest completion. | |
| EZ Shock Trap | A trap that immobilizes a target. Use it to capture monsters. Returned after quest completion. | |
| EZ Pitfall Trap | Activates a pitfall to catch monsters with. Returned after quest completion. | |
| EZ Lifepowder | Produces a cloud that heals you and anyone nearby. Returned after quest completion. | |
| EZ Dust of Life | Releases a cloud that restores a large amount of health. Returned after quest completion. | |
| EZ Herbal Powder | Cures poison and restores a bit of health for everyone nearby. Returned after quest completion. | |
| EZ Demon Powder | Temporarily strengthens attacks for everyone nearby. Returned after quest completion. | |
| EZ Hardshell Powder | Temporarily increases defense for everyone nearby. Returned after quest completion. | |
| EZ Dung Pod | Releases a strong odor on impact. Returned after quest completion. | |
| EZ Large Dung Pod | Releases a foul odor over a wide area on impact. Returned after quest completion. | |
| EZ Flash Bomb | Slinger ammo that explodes with a bright flash after it's fired. Returned after quest completion. | |
| EZ Sonic Bomb | Slinger ammo that emits an earsplitting sonic blast. Returned after quest completion. | |
| Poison Knife | A knife fired with the Slinger, inflicting poison on a target. Returned after quest completion. | |
| Paralysis Knife | A knife fired with the Slinger, inflicting paralysis on a target. Returned after quest completion. | |
| Sleep Knife | A knife fired with the Slinger, inflicting sleep on a target. Returned after quest completion. | |
| EZ Farcaster | Call for a wingdrake to transport you to the nearest camp. Returned after quest completion. | |
| EZ Tranq Bomb | A hand grenade used to capture monsters ensnared in traps. Returned after quest completion. | |
| Poison Pod | Slinger ammo that inflicts poison on a target upon impact. | |
| Para Pod | Slinger ammo that inflicts paralysis on a target upon impact. | |
| Bleeding Pod | Slinger ammo that can be used to inflict massive damage on monster wounds. | |
| Grounding Pod | Slinger ammo that can dissipate electricity from the area it lands. | |
| Burst Pod | Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. | |
| Frostburst | Slinger ammo imbued with the ice element. Use it to stagger a monster when you're in a pinch. | |
| Thorngrass Pod | Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. | |
| Stone | Slinger ammo that can be used to hit faraway plant life and bombs. | |
| Brightmoss | Slinger ammo that illuminates dark areas when fired and can dazzle flying monsters. | |
| Torch Pod | Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. | |
| Puddle Pod | Slinger ammo imbued with water element. Can remove some statuses on monsters. | |
| Thunder Pod | Slinger ammo imbued with thunder element. | |
| Frost Pod | Slinger ammo imbued with ice element. | |
| Dragon Pod | Slinger ammo imbued with dragon element. | |
| Bomb Pod | Slinger ammo that explodes on impact. | |
| Piercing Pod | Slinger ammo that deals piercing damage on impact. | |
| Heavy Piercing Pod | Slinger ammo that inflicts massive piercing damage on impact. | |
| Heavy Blunt Pod | Slinger ammo that inflicts massive blunt damage where it lands. | |
| Heavy Slicing Pod | Slinger ammo that inflicts massive severing damage where it lands. | |
| Heavy Explosion Pod | Slinger ammo that explodes on impact, causing massive damage. | |
| Helix Piercing Pod | Slinger ammo usable even underwater that deals piercing damage on impact. | |
| Bladescale Pod | Slinger ammo that lodges into a target for continuous damage. Can be attacked for additional damage. | |
| Screamer Pod | Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. | |
| Fresh Honey | Special honey gathered from Y'sai's spot. Can be delivered to Provisions, who's running low. |
| Name | Description | |
|---|---|---|
| Paint Pod | Slinger ammo that makes a monster or location temporarily easier to find. | |
| Throwing Knife | A knife that can be equipped to your Slinger. Can be coated with a range of substances. | |
| Whetstone | A standard-sized whetstone. Use it to restore a weapon's sharpness. | |
| Camping Kit | A kit with all the tools to make camp. Use to set up and edit Pop-up Camps in available campsites. | |
| Portable BBQ Grill | A portable BBQ grill that can be used for grilling up raw meat and other ingredients. | |
| Fishing Rod | A tool for fishing. Cast the lure into bodies of water and use the reel to wind in the line. | |
| Binoculars | A tool that magnifies distant objects and lets you learn more about them. | |
| Capture Net | A net that can be fired from your Slinger. Use it to capture small creatures. | |
| Common Wood Minnow | A common wooden lure shaped like a small fish. Good for any kind of fish. | |
| Golden Bughead | A lure that looks like a shining beetle. Good for catching gaudy fish, like Goldenfish. | |
| Emerald Jitterbait | A lure with a blade made of ore. Good for catching useful fish, like Sushifish. | |
| Tuff Joint Bait | A lure shaped like a Cephalos. Good for catching large, swift fish, like Gastronome Tuna. | |
| Duster Rig | A lure shaped like a Starduster. Good for catching fish that like dark or muddy places, like Gajau. | |
| Tentacle Jig | A lure made with thorngrass. Good for catching aquatic creatures that have tentacles or feelers. | |
| Equipped Mantles | The selected mantle in Change Equipment will be reflected in your Radial Menu/Loadouts. | |
| Ghillie Mantle | Temporarily conceal yourself from view. The effect ends if you perform an attack or take damage. | |
| Mending Mantle | Steadily restores health over a set amount of time. | |
| Rocksteady Mantle | Negates damage reactions, protects hearing, grants wind and tremor resistance, and reduces damage. | |
| Evasion Mantle | Upon just evading a blow, triggers a special evasive maneuver that boosts attack and alters combos. | |
| Corrupted Mantle | Decreases health, but raises affinity and weapon stats. Attack and affinity further increased in certain conditions. | |
| Basic Material | Assorted materials from target monster obtained as bonus rewards. | |
| Valuable Material | Valuable materials from target monster obtained as bonus rewards. | |
| Gou Hadoken | Akuma's signature Hadoken, which can be fired from your slinger. Hold the input to charge. | |
| Drive Impact | The fierce Oni Goroshi attack. Use it on wounds or weak points to unleash the Shun Goku Satsu. | |
| Assisted Combo: Akuma | Akuma's Ansatsuken fighting style. Once activated, combine different inputs to unleash fearsome combos. |
| Name | Description | |
|---|---|---|
| Iron Ore | Ore that can be smelted into a multi-purpose metal. | |
| Machalite Ore | Ore mined from mineral veins. Refined Machalite Steel is far sturdier than its iron cousin. | |
| Dragonite Ore | Ore sourced from mining outcrops. A rare material coveted for its durability in armor crafting. | |
| Carbalite Ore | Ore obtained from mining outcrops. Still under research, but known to yield highly pure metal. | |
| Fucium Ore | A mysterious metal found in the Ruins of Wyveria, capable of fusing any other materials together. | |
| Earth Crystal | Crystallized microbes sourced from mining outcrops. Coveted as an abrasive for polishing equipment. | |
| Icium | Precious metal from the Iceshard Cliffs. Shines bright white when the light catches it. | |
| Gracium | Precious ore from the Iceshard Cliffs. Swathed in frigid air that shines pale blue when the light catches it. | |
| Firestone | Ore that is scorching even at room temperature. Its heat can be used to fuse materials. | |
| Firecell Stone | A magma-like deposit that only trained hands can handle. Armor made from it is first-class. | |
| Lightcrystal | A precious and extremely hard substance with a faint glow. Sometimes used for crafting tools. | |
| Novacrystal | High quality Lightcrystal. Highly coveted for its rarity, it's used for only the finest of metalworking. | |
| Sturdy Bone | A rigid bone taken from a bonepile. Durable but light and easy to handle. | |
| Quality Bone | A bone used as crafting material. Its ease of use and hardness allow it to be shaped into better gear. | |
| Mystery Bone | A weathered bone taken from a bonepile. Erosion has left it too fragile to use in crafting. | |
| Charred Oilbone | A bone found in the Oilwell Basin. Covered in a thick coat of oil that built up over many years. | |
| Frozen Icebone | A bone found in the Iceshard Cliffs. Tempered over millennia deep within the frozen earth. | |
| Tough Guardian Bone | A bone found in the Ruins of Wyveria. Its peculiar shape is unique to the local wildlife. | |
| Dragonbone Relic | A high-quality bone taken from a bonepile. The remains of a dragon that once roamed these lands. | |
| Herbivore Shell | Part of a shell taken from an herbivore. Relatively sturdy for a small monster material. | |
| Herbivore Carapace | A thick carapace from an herbivore. Even the smallest ones are incredibly durable. | |
| Wingdrake Hide | A material carved from wingdrakes. Lightweight and often used when crafting armor. | |
| Wingdrake Hide+ | A rare material carved from wingdrakes. It's both tough and easy to work with. | |
| Sharp Fang | Fangs come in many shapes and sizes. Choose the right fang for the job. | |
| Acute Fang | Fangs come in many shapes and sizes. This one is small but can still pierce scale. | |
| Brute Bone | A sturdy bone from a beast. Easy to use in crafting. | |
| Colossal Bone | A massive bone from a beast. Carefully cut out and used for crafting. | |
| Monster Fluid | A liquid bugs suck from monsters. Mixes with insect fluids to form an adhesive. | |
| Monster Broth | A broth made from only the thickest of a monster's juices. Quite rich. | |
| Poison Sac | A monster organ filled with a lethal toxin. Handle with extreme care. | |
| Toxin Sac | A monster organ filled with an extremely potent toxin. Even one touch can be risky. | |
| Sleep Sac | A monster organ filled with a knockout powder capable of inducing sleep. | |
| Coma Sac | A monster organ filled with a dangerous powder. One whiff can induce a coma. | |
| Flame Sac | A monster organ filled with flammable powder. Handle with extreme care. | |
| Inferno Sac | A monster organ filled with powder that ignites if it so much as touches air. Danger! | |
| Thunder Sac | A monster organ that can store up large amounts of high voltage electricity. | |
| Frost Sac | A monster organ filled with extremely cold fluid. Handle with care. | |
| Freezer Sac | A monster organ with tremendous chilling power. Flash-freezes its surroundings. | |
| Aqua Sac | A monster organ designed to hold and preserve water. | |
| Torrent Sac | A monster organ designed to hold and preserve copious amounts of water. | |
| Bird Wyvern Gem | A valuable gem that can be harvested from bird wyverns. Said to fetch a high price on the market. | |
| Beast Gem | A valuable jewel formed from coagulated juices inside a monster. Glows wildly. | |
| Wyvern Gem | Throughout a wyvern's life, impurities gather and form this peculiar gem. | |
| Guardian Scale | Contains an unknown substance. It has lost any color it previously had and possesses unique properties. | |
| Guardian Scale+ | A high-quality Guardian scale. Sparkles like snow, as if it had always been pure white. | |
| Guardian Pelt | Contains an unknown substance. It has lost any color it previously had and courses with energy. | |
| Guardian Pelt+ | A high-quality Guardian pelt. Exceptionally smooth and tough. | |
| Guardian Blood | Guardian blood containing an unknown substance. A valuable research material. | |
| Guardian Blood+ | Guardian blood with rather peculiar properties. Requires further research. | |
| Monster Keenbone | Bone obtained from high-rank large monsters. It has a razor sharp tip that retains its strength after forging. | |
| Monster Hardbone | Precious bone obtained from high rank large monsters. Their rarity makes them highly sought after. | |
| Stoutbone | The bone of a large, high ranking monster. Very sturdy. | |
| Great Stoutbone | The bone of a large, high ranking monster. Extremely solid and durable. | |
| Frenzy Shard | A fragment of a disturbing crystal that possesses a hidden power. | |
| Frenzy Crystal | An unsettling crystal wreathed in Frenzied power. Handle with extreme care. | |
| Hunter Symbol I | Proof that you've hunted a tempered monster, certifying your strength. | |
| Hunter Symbol II | Proof that you've hunted a fierce tempered monster, certifying your fearlessness. | |
| Hunter Symbol III | Proof that you've hunted a vicious tempered monster, certifying your heroism. | |
| Bulaqchi Shell | A Bulaqchi shell. Great for crafting thanks to its advanced durability and light weight. | |
| Bulaqchi Carapace | A high-quality Bulaqchi carapace. Easy to process and incredibly tough. | |
| Talioth Scale | A Talioth scale. Conditioned in harsh environments, it is built to protect the body like armor. | |
| Talioth Scale+ | A high-quality Talioth scale. Built to survive fierce battles, but still not much to look at. | |
| Piragill Fin | A Piragill fin. Its sharp edge cuts into prey like a knife through butter. | |
| Piragill Fin+ | A high-quality Piragill fin. A deep scarlet, it will slice flesh at the slightest touch. | |
| Vespoid Shell | A Vespoid shell. If processed correctly, it can become just as tough as a wyvern's hide. | |
| Vespoid Carapace | The hard carapace of a Vespoid. It takes on a unique quality once processed. | |
| Vespoid Wing | The wing of a Vespoid. Extremely difficult to process and produces widely varying results. | |
| Vespoid Innerwing | The innerwing of a Vespoid. Sharp and elegant, like a blade. | |
| Conga Pelt | A Conga pelt. Sturdy and soft to the touch but must be deodorized before it's processed. | |
| Conga Pelt+ | A high-quality Conga pelt. The thick fur can be used to make long-lasting equipment. | |
| Kranodath Skull | A Kranodath skull. Its incredible resilience makes it a great material for armor. | |
| Kranodath Skull+ | An extra hard Kranodath skull. So tough that it won't crack even if you pound on it with all your might. | |
| Comaqchi Shell | A Comaqchi shell. Incredibly smooth with an attractive luster. | |
| Comaqchi Carapace | A high-quality Comaqchi shell. Its glorious color bewitches all those who see it. | |
| Blango Pelt+ | A high-quality Blango pelt. Difficult to process, but valuable nonetheless. | |
| Guardian Seikret Feather | A Guardian Seikret feather. Strong enough to deflect blades. | |
| Guardian Seikret Feather+ | A high-quality Guardian Seikret feather. Astoundingly lightweight, yet perfectly resilient. | |
| Chatacabra Scale | A jagged scale from a Chatacabra's hide, especially tough and well suited for use in crafting armor. | |
| Chatacabra Hide | The thick hide of a Chatacabra. Elastic and easy to mold thanks to the monster's gluttonous diet. | |
| Chatacabra Jaw | The mandible plating of a Chatacabra. Hard protrusions stud the thick but supple leather. | |
| Chatacabra Shell | Plating that covers a Chatacabra's forelimbs. A lifetime of licking has left it both smooth and sturdy. | |
| Chatacabra Certificate | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. | |
| Chatacabra Scale+ | A high-quality Chatacabra scale. Its enhanced durability makes it impervious to most blows. | |
| Chatacabra Hide+ | A high-quality Chatacabra hide. Tempered by its harsh environment. Makes a fine crafting material. | |
| Chatacabra Jaw+ | Fine plating from a Chatacabra's hulking jaw. Its density and heft are quite impressive. | |
| Chatacabra Carapace | Stout plating from a Chatacabra's arms. Constant friction with the ground has polished it to gleam. | |
| Chatacabra Certificate S | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. | |
| Quematrice Scale | The scale of a Quematrice. Its fine texture acts as a natural file used to grind and polish armor. | |
| Quematrice Hide | The hide of a Quematrice. Quite thick despite its wrinkly form, it is highly resistant to fire. | |
| Quematrice Igniter | Flammable fluids from a Quematrice, expelled as a gas then ignited by sparks from its coarse tail. | |
| Quematrice Crest | The crest of a Quematrice. Its flamboyant red color serves as a decoy to would-be predators. | |
| Quematrice Tail | The tail of a Quematrice. Its many pleats scrape against each other to create sparks. | |
| Quematrice Certificate | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. | |
| Quematrice Scale+ | A high-quality Quematrice scale. Its keen ridges allow it to cleave stone in a single stroke. | |
| Quematrice Hide+ | Fine Quematrice hide, hardened by the struggle to survive. Offers exceptional fire protection. | |
| Quematrice Igniter+ | Especially viscous fluid from a Quematrice. The gas it releases burns at a perilous temperature. | |
| Quematrice Crest+ | The large crest of a Quematrice. Colored an angry red and shaken violently in a show of aggression. | |
| Quematrice Certificate S | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. | |
| Lala Barina Floret | Hair from a Lala Barina. So white and pristine that it could pass for a high quality pelt. | |
| Lala Barina Shell | The outer shell of a Lala Barina. Has a dark luster and is wonderfully lightweight. | |
| Lala Barina Claw | A claw from a Lala Barina. Vivid scarlet decorates its keen edge. | |
| Lala Barina Stinger | The stinger from a Lala Barina. Sharp as a sword, one thrust is all it takes to subdue prey. | |
| Lala Barina Mucus | Body fluid from a Lala Barina. A sticky, red liquid that causes paralysis. | |
| Lala Barina Certificate | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. | |
| Lala Barina Floret+ | High-quality hair from a Lala Barina. Its delicate, transparent strands dance in the wind. | |
| Lala Barina Carapace | The hard carapace of a Lala Barina. A bit of polish will make it shine black as night. | |
| Lala Barina Claw+ | A sharp claw from a Lala Barina. The deep crimson tip mirrors the blood of countless victims. | |
| Lala Barina Stinger+ | The razor-sharp stinger of a Lala Barina. Capable of piercing even the thickest armor. | |
| Lala Barina Mucus+ | Thick body fluid from a Lala Barina. As red as fresh blood, it contains a powerful paralytic. | |
| Lala Barina Certificate S | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. | |
| Congalala Pelt | The pink fur of a Congalala. The tufts of fluffy hair are an ideal material for clothing. | |
| Congalala Claw | The long claw of a Congalala. Large and sharp, it gouges anything it touches. | |
| Congalala Fang | A Congalala incisor. While blunt, it is tough enough to crush even the hardest of substances. | |
| Vibrant Pelt | Vibrant hair that grows on the head of a Congalala. The lovely colors are proof of its position in its pack. | |
| Congalala Certificate | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. | |
| Congalala Pelt+ | High-quality Congalala fur. Stout and resilient, an important crafting material once processed. | |
| Congalala Claw+ | A long, hard, sharp claw from the wildest of Congalala, and no less tricky to manage than its source. | |
| Congalala Fang+ | An extra large Congalala fang. Its sturdiness is better suited for crushing than tearing. | |
| Vibrant Pelt+ | Vibrant hair from a Congalala's head. The tuft works as crown of sorts, establishing its status as leader. | |
| Congalala Certificate S | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. | |
| Balahara Scale | A Balahara scale. The erosion caused by constant digging limits its usefulness in crafting. | |
| Balahara Shell | A Balahara shell. The fulgurite it has absorbed enhances its hardness. | |
| Balahara Skull | The skull of a Balahara. Stronger than most, it's built to withstand harsh dives into sand. | |
| Balahara Tail | A Balahara tail. Its unique, twisted shape allows it to propel itself through earth with great force. | |
| Balahara Black Pearl | A jewel formed from ore that spent years inside a Balahara. Bewitchingly beautiful. | |
| Balahara Certificate | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. | |
| Balahara Scale+ | A high-quality Balahara scale. Thick and durable enough to carve through stone without a scratch. | |
| Balahara Carapace | A hard Balahara carapace. A quality material from a specimen wrapped in pure fulgurite. | |
| Balahara Skull+ | A Balahara's pointy skull. An incredibly tough shell that digs through hard bedrock with ease. | |
| Balahara Certificate S | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. | |
| Doshaguma Fur | Doshaguma fur. It makes a durable crafting material thanks to its stiff, bristly texture. | |
| Doshaguma Hide | A Doshaguma hide. The numerous scars on its body are proof of its beastly, aggressive nature. | |
| Doshaguma Claw | A Doshaguma claw. Sharp as it is tough, it can cut through muscled prey without a single chip. | |
| Doshaguma Fang | A Doshaguma fang. They grow large and sharp so they can pierce their prey with ease. | |
| Doshaguma Certificate | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. | |
| Doshaguma Fur+ | High-quality Doshaguma fur. So accustomed to harsh climes that it's akin to armor. | |
| Doshaguma Hide+ | High-quality Doshaguma hide. Its thick, comfortable weight gives reassurance to those who wear it. | |
| Doshaguma Claw+ | A sharp Doshaguma claw. One poke pierces skin, and one swipe tears flesh from bone. | |
| Doshaguma Fang+ | A sharp Doshaguma fang. Proof of its owner's feral nature in its ability to chew through even bone. | |
| Doshaguma Certificate S | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. | |
| Uth Duna Scale | A scale from an Uth Duna. Glistens in a kaleidoscope of colors. | |
| Uth Duna Hide | The hide of an Uth Duna. Highly prized for its density and spectacularly vibrant pattern. | |
| Uth Duna Cilia | Extremely fine hair from an Uth Duna. When woven together, it forms a thin, watery membrane. | |
| Uth Duna Tentacle | A tentacle from the back of an Uth Duna. Covered in a gelatinous mix of water and body fluid. | |
| Uth Duna Claw | A claw from an Uth Duna. Its curvature helps to anchor it against the waves it creates. | |
| Uth Duna Plate | A rare plate from an Uth Duna. Hailed as a symbol of Plenty due to the amount of water it holds. | |
| Uth Duna Certificate | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. | |
| Uth Duna Scale+ | A high-quality scale from an Uth Duna. Thin grooves allow it to store water to strengthen itself. | |
| Uth Duna Hide+ | A high-quality hide from an Uth Duna. Its pattern holds an almost divine beauty. | |
| Uth Duna Cilia+ | High-quality Uth Duna hair. Weak to cutting force, but can hold a vast amount of water. | |
| Uth Duna Tentacle+ | An elegant and flexible tentacle from an Uth Duna. A membrane of water surrounds it like a veil. | |
| Uth Duna Claw+ | A sharp claw from an Uth Duna. Heavy enough to easily crush even the thickest trees. | |
| Uth Duna Watergem | A rare jewel that developed within an Uth Duna. Said to wield the power of a devastating flood. | |
| Uth Duna Certificate S | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. | |
| Rompopolo Hide | A Rompopolo hide. It returns to its original shape even if stretched to its limit. | |
| Rompopolo Claw | A claw from a Rompopolo. Developed for the specific purpose of piercing prey. | |
| Spotted Poison Hide | A poisonous hide from a Rompopolo. The vibrant speckles warn of its inherent danger. | |
| Rompopolo Beak | The beak of a Rompopolo. Its disturbing shape evokes an indescribable sense of unease. | |
| Rompopolo Certificate | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. | |
| Rompopolo Hide+ | A high-quality Rompopolo hide. Can expand to extreme lengths when filled with gas. | |
| Rompopolo Claw+ | A sharp claw from a Rompopolo. Perfectly suited to piercing vitals with acute precision. | |
| Spotted Poison Hide+ | A highly poisonous hide from a Rompopolo. The more striking the pattern, the more poisonous it is. | |
| Rompopolo Beak+ | A large beak from a Rompopolo. Its sharp point and gentle curve strike untold fear into its prey. | |
| Rompopolo Certificate S | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. | |
| Rey Dau Scale | A Rey Dau scale. Its unique shape allows electricity from its organs to pass through. | |
| Rey Dau Shell | The shell from a Rey Dau. Highly conductive and capable of producing large electrical currents. | |
| Rey Dau Thunderhorn | An electrically charged Rey Dau horn. The thick, flexible muscle at its base lets it move freely. | |
| Rey Dau Wingtalon | The claw-shaped energy conduit of a Rey Dau. Coated in sharp fulgurite blades formed by electric discharges. | |
| Rey Dau Tail | A Rey Dau tail. Its fulgurite- covered spines rub together to produce a threatening melody. | |
| Rey Dau Plate | A Rey Dau plate. The backward- facing scale accumulates a massive amount of energy. | |
| Rey Dau Certificate | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. | |
| Rey Dau Scale+ | A high-quality Rey Dau scale. Constant exposure to the Sandtide made it as sturdy as it is smooth. | |
| Rey Dau Carapace | The tough carapace of a Rey Dau. Its complex but consistent pattern enhances its conductivity. | |
| Rey Dau Bolthorn | A Rey Dau horn crackling with lightning. Durable enough to sustain great bolts of electricity. | |
| Rey Dau Fulgurtalon | A Rey Dau wingtalon with an azure glow. Coated with pure, razor-sharp fulgurite. | |
| Rey Dau Boltgem | A rare jewel that developed within a Rey Dau. Said to wield the power of ten thousand storms. | |
| Rey Dau Certificate S | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. | |
| Nerscylla Shell | The outer shell of a Nerscylla. Extremely light, with a distinctly aposematic coloration. | |
| Nerscylla Claw | A lightweight, scythe-like claw that enables the Nerscylla's swift and deadly attacks. | |
| Nerscylla Chelicera | The retractable venomous fang of a Nerscylla. Handle with care! | |
| Nerscylla Spike | A dorsal spike and poison sac used to drip poison onto prey passing under the Nerscylla's nest. | |
| Nerscylla Certificate | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. | |
| Nerscylla Carapace | A sturdy Nerscylla carapace. The porcelain-white material is highly prized, particularly among women. | |
| Nerscylla Claw+ | This keen Nerscylla claw lashes out from the shadows to claim an ever-growing list of victims. | |
| Nerscylla Shear | A flexible, venomous Nerscylla fang. Beware its lethal poison when handling it! | |
| Nerscylla Spike+ | An especially large Nerscylla spike, prized more for its lethal poison sac than its sharpness. | |
| Nerscylla Certificate S | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. | |
| Hirabami Scale | A scale from a Hirabami. Though small and lightweight, it's very strong and easy to process. | |
| Hirabami Hide | The hide of a Hirabami. Light and smooth like cloth, it is known for its unique texture. | |
| Hirabami Webbing | Webbing from a Hirabami. Its superb elasticity allows the monster to float in the air. | |
| Hirabami Tail Claw | A claw from the tail of a Hirabami. Its curved shape allows it to easily trap prey. | |
| Hirabami Certificate | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. | |
| Hirabami Scale+ | A high-quality scale from a Hirabami. Not only is it strong, but also exceedingly light. | |
| Hirabami Hide+ | A high-quality Hirabami hide. Soft as the finest fabric, with the warmth to endure a blizzard. | |
| Hirabami Webbing+ | High-quality Hirabami webbing. Can manipulate air currents even in the fiercest blizzards. | |
| Hirabami Tail Claw+ | A high-quality claw from the tail of a Hirabami. No prey can escape its scythe-like bite. | |
| Hirabami Certificate S | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. | |
| Ajarakan Scale | A scale from an Ajarakan. Extremely resistant, not even the hardest of stone will scratch it. | |
| Ajarakan Shell | The shell of an Ajarakan. Capable of producing a shower of sparks with the slightest scrape. | |
| Ajarakan Ridge | The hard casing that runs along the back of an Ajarakan. Its bright scarlet color echoes a raging fire. | |
| Ajarakan Tail | The tail of an Ajarakan. Its uneven spikes are highly combustible. | |
| Ajarakan Jewel | A rare jewel that developed in an Ajarakan's body. Said to wield enough force to explode bedrock. | |
| Ajarakan Marrow | Bone marrow from an Ajarakan. Almost too hot to handle. | |
| Ajarakan Certificate | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. | |
| Ajarakan Scale+ | A high-quality scale from an Ajarakan. The flame-like spikes project the monster's hot fury. | |
| Ajarakan Carapace | A tough Ajarakan carapace. Even fierce explosions can't damage it. | |
| Ajarakan Ridge+ | A rock-solid ridge from an Ajarakan. Reminiscent of a fire in its color and uneven curves. | |
| Ajarakan Jewel+ | A large jewel that developed in an Ajarakan. Glows red, as if holding an inferno within. | |
| Ajarakan Medulla | The brainstem of an Ajarakan. Constantly burning, as if all its body heat is concentrated within. | |
| Ajarakan Certificate S | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. | |
| Nu Udra Hide | A highly-elastic Nu Udra hide. It looks smooth but has a subtle roughness. | |
| Nu Udra Spike | A Nu Udra spike. Requires a skilled hand to handle its twisted, non-uniform shape. | |
| Nu Udra Horn | A Nu Udra Horn. Curved to protect the eyes and smattered with small spines. | |
| Nu Udra Tentacle | A Nu Udra tentacle. Incredibly flexible and elastic, only the sharpest of blades can pierce it. | |
| Nu Udra Oilmucus | A viscous liquid made from a Nu Udra's body fluids and oil. Adding oil to it makes it more flammable. | |
| Nu Udra Cerebrospinal Fluid | A strange fluid formed inside a Nu Udra. It glows blue and can strengthen materials. | |
| Nu Udra Certificate | A Guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. | |
| Nu Udra Hide+ | High-quality Nu Udra hide. Especially elastic and fire resistant. Eternally slimy. | |
| Nu Udra Spike+ | A quality Nu Udra spike. Will gouge out the surrounding flesh when removed from its victim. | |
| Nu Udra Horn+ | A sharp Nu Udra Horn. Each one twists eerily outward, as if in search of something. | |
| Nu Udra Tentacle+ | A large Nu Udra tentacle. A huge slab of muscle that will thrash uncontrollably even when cut off. | |
| Nu Udra Oilmucus+ | Dense Nu Udra Oilmucus. Burns unbelievably hot and long once ignited. | |
| Nu Udra Flamegem | A mysterious gem formed inside a Nu Udra. Said to hold the power to burn the world to the ground. | |
| Nu Udra Certificate S | A Guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. | |
| Guardian Doshaguma Fur | The fur of a Guardian Doshaguma. Energy coursing through it has turned it white and strengthened it. | |
| Guardian Doshaguma Hide | The hide of a Guardian Doshaguma. It is especially thick and tough, with a distinctive white pattern. | |
| Guardian Doshaguma Claw | The claw of a Guardian Doshaguma. Energy coursing through it has turned it white and rigid. | |
| Guardian Doshaguma Fang | The fang of a Guardian Doshaguma. Tough enough to withstand the Doshaguma's fiercely acidic saliva. | |
| G. Doshaguma Certificate | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. | |
| Guardian Doshaguma Fur+ | High-quality fur from a Guardian Doshaguma. Energy coursing through it has rendered it hard as steel. | |
| Guardian Doshaguma Hide+ | A high-quality hide from a Guardian Doshaguma. Tough as iron and able to withstand any kind of attack. | |
| Guardian Doshaguma Claw+ | An especially sharp claw from a Guardian Doshaguma. Filled with energy, it easily cuts through armor. | |
| Guardian Doshaguma Fang+ | An especially sharp fang from a Guardian Doshaguma. Mercilessly crushes anything in its way. | |
| G. Doshaguma Certificate S | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. | |
| Guardian Rathalos Scale | A scale from a Guardian Rathalos. Made thick and tough by the energy coursing through it. | |
| Guardian Rathalos Shell | The shell of a Guardian Rathalos. Still radiates heat from the energy coursing through it. | |
| Guardian Rathalos Webbing | Webbing from a Guardian Rathalos. The energy coursing through it has enhanced its flight capabilities. | |
| Guardian Rathalos Tail | The tail of a Guardian Rathalos. The energy coursing through it has made it into an adaptable material. | |
| Guardian Rathalos Plate | A plate from a Guardian Rathalos. Strengthened by the flow of energy, its inherent heat blazes forth. | |
| G. Rathalos Certificate | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. | |
| Guardian Rathalos Scale+ | A high-quality scale from a Guardian Rathalos. Accumulated energy has made it scorching hot. | |
| Guardian Rathalos Carapace | The tough carapace of a Guardian Rathalos. Durable enough to withstand even the fiercest flames. | |
| Guardian Rathalos Wing | A wing from a Guardian Rathalos. Energy courses through each vein, producing gale-force winds. | |
| Guardian Rathalos Ruby | A rare jewel that developed in a Guardian Rathalos's body. Said to wield the power of an inferno. | |
| G. Rathalos Certificate S | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. | |
| Guardian Ebony Scale | A scale from a Guardian Ebony Odogaron. Energy coursing through it has turned parts of it white. | |
| Guardian Ebony Sinew | Tightly packed sinew from a Guardian Ebony Odogaron. Especially strong and heavy. | |
| Guardian Ebony Claw | A Guardian Ebony Odogaron claw. Made for ripping things open, even the slightest touch is dangerous. | |
| Guardian Ebony Fang | A Guardian Ebony Odogaron fang. Its sharp point allows it to pierce the vitals of any prey. | |
| Guardian Ebony Tail | A Guardian Ebony Odogaron tail. Covered in bristled scales that call to mind its terrible rage. | |
| Guardian Ebony Plate | A Guardian Ebony Odogaron plate. Energy has bolstered its draconic power to incredible heights. | |
| G. Ebony Odogaron Certificate | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. | |
| Guardian Ebony Scale+ | A high-quality Guardian Ebony Odogaron scale. The flow of pure energy has strengthened it. | |
| Guardian Ebony Sinew+ | A large piece of sinew from a Guardian Ebony Odogaron. Excess energy has strengthened it greatly. | |
| Guardian Ebony Claw+ | A sharp claw from a Guardian Ebony Odogaron. Its saw-like form lets it mercilessly rip apart its prey. | |
| Guardian Ebony Fang+ | A sharp Guardian Ebony Odogaron fang. Shrouded in misfortune, only the bravest dare touch it. | |
| Guardian Ebony Gem | A rare jewel that developed within a Guardian Ebony Odogaron. Said to hold a strange draconic power. | |
| G. Ebony Odogaron Certificate S | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. | |
| Xu Wu Hide | The hide of a Xu Wu. Covered in mucus and uniquely flexible, it's quite a trial to work with. | |
| Golden Corneum | The golden corneum of a Xu Wu. Formed by hardened secretions that glisten with a disturbing light. | |
| Xu Wu Tentacle | A Xu Wu tentacle. It's flexible musculature makes it perfect for weapon and armor crafting. | |
| Xu Wu Claw | A claw from a Xu Wu. Sharp as a knife and able to pierce prey without a sound. | |
| Xu Wu Fang | A fang from a Xu Wu. Tough enough to crush any matter of prey. | |
| Xu Wu Cerebrospinal Fluid | Cerebrospinal fluid from a Xu Wu. A great deal of energy is concealed within, causing it to glow. | |
| Xu Wu Certificate | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. | |
| Xu Wu Hide+ | A high-quality Xu Wu hide. Tough enough to repel a Guardian's claws and fangs. | |
| Golden Corneum+ | A glittering golden corneum of a Xu Wu. Further hardened by its extremely pure secretions. | |
| Xu Wu Tentacle+ | A high-quality Xu Wu tentacle. Continues to squirm while being processed, displaying its vitality. | |
| Xu Wu Claw+ | A sharp claw from a Xu Wu. It's longer and keener, allowing it to more easily bring down prey. | |
| Xu Wu Fang+ | A sharp fang from a Xu Wu. Dyed with the blood of all the prey it has mercilessly crushed. | |
| Xu Wu Umbragem | A rare jewel developed within a Xu Wu's body. Harbors a deep and impenetrable darkness. | |
| Xu Wu Certificate S | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. | |
| Kut-Ku Scale+ | Quality scale from a Yian Kut-Ku. Its size and weight make it even more impressive than normal. | |
| Kut-Ku Carapace | Unyielding Yian Kut-Ku carapace. Its vivid red hue won't dim even when exposed to intense heat. | |
| Kut-Ku Ear | The distinctive ear of a Yian Kut-Ku. Stretchy and resistant to fire, it makes fine armor lining. | |
| Giant Beak | The massive beak of a Yian Kut-Ku. Sturdy enough to peck through even the rockiest of terrain. | |
| Kut-Ku Wing | Quality Yian Kut-Ku wing membrane. A triple threat of sturdiness, flexibility, and fire resistance. | |
| Yian Kut-Ku Certificate S | A Guild certificate awarded to those who have hunted a Yian Kut-Ku. Used to make equipment. | |
| Rubbery Hide | Elastic, electricity-resistant hide worn by a Nerscylla. Thought to be from another monster. | |
| Rubbery Hide+ | The quality hide of a Gypceros. The baggy, stretchy feel of it is oddly pleasing to the wearer. | |
| Gypceros Wing | A quality Gypceros wing membrane. Offers the same shock and poison protection—now with comfy stretch! | |
| Gypceros Head | The uniquely shaped head of a Gypceros. A must-have for Gypceros lovers! | |
| Gypceros Tail | The tail of a Gypceros. The most pliant body part, and thus the most difficult part to damage. | |
| Gypceros Certificate S | A Guild certificate awarded to those who have hunted a Gypceros. Used to make equipment. | |
| Rathian Scale+ | A superior Rathian scale. Looks like a normal Rathian scale but is much harder. | |
| Rathian Carapace | Rathian carapace prized for its lavish green coloration. An excellent armor material. | |
| Rathian Webbing | A quality Rathian wing membrane. This heat-resistant material is often used as armor lining. | |
| Rathian Spike+ | Rathian hairs, keen as a sword. Longer and sturdier than normal, they also contain more poison. | |
| Rathian Ruby | A rare, precious gem from inside a Rathian. Almost too nice to use. | |
| Rathian Certificate S | A Guild certificate awarded to those who have hunted a Rathian. Used to make equipment. | |
| Guardian Fulgur Scale+ | A high-quality Guardian Fulgur Anjanath scale. Surprisingly heavy, and zaps you when touched. | |
| Guardian Fulgur Pelt+ | A high-quality Guardian Fulgur Anjanath pelt. Wild patterns have overshadowed its original form. | |
| Guardian Fulgur Fang+ | A sharp fang from a Guardian Fulgur Anjanath. Built to withstand the fierce crushing power of its jaw. | |
| Guardian Fulgur Nosebone+ | The nasal bone of a Guardian Fulgur Anjanath. The mucus from it is charged with electricity. | |
| Guardian Fulgur Tail | A Guardian Fulgur Anjanath tail. Packed with thick muscles that help it maintain balance. | |
| Guardian Fulgur Gem | A rare jewel that developed within a Guardian Fulgur Anjanath. Said to hold the might of the heavens. | |
| Guardian Fulgur Certificate S | A Guild certificate awarded to those who have hunted a Guardian Fulgur Anjanath. Used to make equipment. | |
| Blangonga Pelt+ | Fine fur from a Blangonga. Its springy resilience and warmth make it prized in cold regions. | |
| Blangonga Fang+ | A Blangonga canine. As large as a human thigh, it's basically a weapon already. | |
| Blangonga Whisker | A glorious mustache is the mark and pride of a Blangonga leader, a symbol of its might. | |
| Blangonga Tail | The tail of a Blangonga. The silky, lustrous coat is heavenly to the touch. | |
| Blangonga Certificate S | A Guild certificate awarded to those who have hunted a Blangonga. Used to make equipment. | |
| Gravios Carapace | The sturdy carapace of a Gravios. Fused with ore by intense heat, it has grown abnormally tough. | |
| Gravios Skull | The head armor of a Gravios, hardened by its own heat. Makes it hard to work with, too. | |
| Gravios Pleura+ | Shell that covers a Gravios's torso. It's grown so thick over time that average attacks do nothing to it. | |
| Gravios Medulla | Though hard to extract and hard to craft, the brain stem is an especially precious Gravios part. | |
| Gravios Wing | The hefty wing of a Gravios. Recently, the demand and value of the material has been rising. | |
| Gravios Certificate S | A Guild certificate awarded to those who have hunted a Gravios. Used to make equipment. | |
| Rathalos Scale+ | An extraordinarily durable scale carved from the body of a Rathalos. | |
| Rathalos Carapace | This Rathalos carapace emanates a nobility befitting the King of the Skies. | |
| Rathalos Wing | The wing of a Rathalos. Skilled artisans can craft it into strong equipment. | |
| Rathalos Tail | A severed Rathalos tail covered in plates and keen spines. It has any number of uses. | |
| Rathalos Ruby | A rare, precious gem from inside a Rathalos. Almost too nice to use. | |
| Rathalos Certificate S | A Guild certificate awarded to those who have hunted a Rathalos. Used to make equipment. | |
| Rath Medulla | Only recently extractable due to advances in carving techniques. Hard to forge. | |
| Jin Dahaad Scale+ | A high-quality Jin Dahaad scale. Its metallic properties prevent it from freezing. | |
| Jin Dahaad Carapace | The tough carapace of a Jin Dahaad. Tough as steel without impeding movement. | |
| Jin Dahaad Iceplate | From the back of a Jin Dahaad, this plate's metallic properties allow it to freeze the surrounding air. | |
| Jin Dahaad Claw+ | A sharp claw from a Jin Dahaad. Terrifyingly cold, it freezes everything it touches. | |
| Jin Dahaad Horn | A layered horn from a Jin Dahaad. Also acts as a heat vent. | |
| Jin Dahaad Tail | The tail of a Jin Dahaad. Has a cooling organ that continues to make cold air even when severed. | |
| Jin Dahaad Icegem | A rare jewel developed within a Jin Dahaad. Said to wield the power to freeze entire cliffs. | |
| Jin Dahaad Certificate S | A Guild certificate awarded to those who have hunted a Jin Dahaad. Used to make equipment. | |
| Gore Magala Scale+ | A deep black scale that seems to devour surrounding light, not reflect it. | |
| Gore Magala Carapace | The Gore Magala's handsome black suit of armor, said to negate all blows. | |
| Gore Magala Ripclaw+ | A claw from a Gore Magala's second foreleg. It inflicts Frenzy and generations of suffering. | |
| Gore Magala Wing+ | A horrifying wing that casts a hungry shadow over prey and drives them insane. | |
| Gore Magala Feeler+ | A well-honed sensory organ from a Gore Magala that oozes violet melancholy from its infected tip. | |
| Gore Magala Tail | A pliant tail covered in reverse scales that strikes like a whip, not a blade. | |
| Gore Magala Nyctgem | A pure, jet-black jewel that imprisons and swallows all nearby light. | |
| Gore Magala Certificate S | A Guild certificate awarded to those who have hunted a Gore Magala. Used to make equipment. | |
| Arkveld Scale+ | A high-quality Arkveld scale. Despite being incredibly dense and hard, the edges chip easily. | |
| Arkveld Armorplate | A durable Arkveld carapace. Named for how its scales overlap like plate armor. | |
| White Arkveld Pelt | A white Arkveld pelt. Strong, naturally twining strands create extra protection against attacks. | |
| Arkveld Calloushell | A linked Arkveld carapace that is connected by flexible sinew, allowing it to move like a chain. | |
| Arkveld Horn+ | A sharp, pointed Arkveld horn. So menacing, its mere sight dispirits any who must stand against it. | |
| Arkveld Tail | The tail of an Arkveld. Highly prized for the thick muscle hidden beneath its skin and hair. | |
| Arkveld Gem | A mysterious gem that formed inside an Arkveld. Its pulsating white light seems to absorb life. | |
| Arkveld Certificate S | A Guild certificate awarded to those who have hunted an Arkveld. Used to make equipment. | |
| Mizutsune Scale+ | A high-quality Mizutsune scale. Older scales polished over time can be very valuable. | |
| Mizutsune Purplefur+ | High-quality purple Mizutsune fur. More foam-absorbent than its lighter counterpart. | |
| Mizutsune Claw+ | Friction-reducing bubblefoam helps this deadly claw slice through prey like sushi. | |
| Mizutsune Fin+ | A high-quality Mizutsune fin. Bubblefoam gives it an elegant pattern prettier than dye. | |
| Mizutsune Tail | A flowing Mizutsune tail. It's prized for its supple fur and beautiful scales. | |
| Bubblefoam+ | The top layer of Mizutsune fluid. Removes impurities and is used in many rituals. | |
| Mizutsune Water Orb | A multicolored orb formed from a crystalized Mizutsune scale and bubblefoam. | |
| Mizutsune Certificate S | A Guild certificate awarded to those who have hunted a Mizutsune. Used to make equipment. | |
| Zoh Shia Crystalscale | A crystallized Zoh Shia scale. Its dull glow evinces the great energy it contains. | |
| Zoh Shia Layershell | The coiled nature of Zoh Shia's layered shell looks as though it protects as much as it constricts. | |
| Zoh Shia Stakeclaw | Stake-like Zoh Shia claws extended by hardened Wylk. The Wylkrystal growths are eerily uniform. | |
| Zoh Shia Crystalhorn | A crystal-coated Zoh Shia horn. Heavy and wedge-like, as though it were used to seal something. | |
| Zoh Shia Crystaltail | A crystal-covered Zoh Shia tail. The crystals continue to grow even after the tail is severed. | |
| Blackember Mass | A small, swollen mass from the inside of Zoh Shia. It pulses with an alien-like quality. | |
| Faux Whitegleam Orb | An inorganic orb from inside Zoh Shia. Something wriggles deep within its elaborate design. | |
| Zoh Shia Certificate S | A Guild certificate awarded to those who have hunted Zoh Shia. Used to make equipment. | |
| Lagiacrus Scale+ | A high-quality Lagiacrus scale. Both its robustness and beautiful blue hue are truly breathtaking. | |
| Lagiacrus Hide+ | A fine hide taken from a Lagiacrus. It's quite strong and immensely flexible. | |
| Lagiacrus Shockspike | The spike from a Lagiacrus's back. Safe to handle since it's used to release electricity, not generate it. | |
| Lagiacrus Horn+ | A fine horn taken from a strong Lagiacrus. Merely having one on hand is enough to draw attention. | |
| Lagiacrus Tail | The tail of a Lagiacrus. Used not only in weaponcraft, a certain village also considers it a delicacy. | |
| Lagiacrus Claw+ | The sharp claw of a Lagiacrus. Though unremarkable at a glance, a single strike from it can be fatal. | |
| Lagiacrus Sapphire | A deep azure gem formed inside a Lagiacrus. The sound of rippling water can be heard from its core. | |
| Lagiacrus Certificate S | A Guild certificate awarded to those who have hunted a Lagiacrus. Used to make equipment. | |
| Seregios Slavescale | A sharp scale the Seregios can make stand on end. Gouges anything it touches. | |
| Seregios Airblade | A blade shot from the body and carried on the wind toward unsuspecting hunters. | |
| Seregios Carver | Hooked hind leg talons that tear through armor and flesh without mercy. | |
| Seregios Scraper | A wing talon. Most attacks come from the hind legs; the wings serve to shift weight. | |
| Seregios Breacher | A sharp horn like a hefty axe that, not surprisingly, makes for fine equipment. | |
| Seregios Impaler | A spear-like tail covered in blade-like scales. Capable of truly horrific things. | |
| Seregios Dissenter | A single scale that points defiantly in a different direction from its brethren. | |
| Seregios Certificate S | A Guild certificate awarded to those who have hunted a Seregios. Used to make equipment. | |
| Crushed Crystal | A shard of crystal carved from the carcass of a Guardian. Can be used as a melding material. | |
| Cloudy Crystal | A hazy crystal carved from the carcass of a Guardian. Can be used as a melding material. | |
| Coruscating Crystal | A glittering crystal carved from the carcass of a Guardian. Can be used as a melding material. | |
| Wyverian Bloodstone Shard | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | |
| Wyverian Bloodstone (S) | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | |
| Wyverian Bloodstone | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. | |
| Wyverian Bloodstone (L) | Obtained from destroying a tempered wound. Larger than most of its type. Can be used as a melding material. | |
| Wyverian Bloodstone Chunk | Obtained from destroying a tempered wound. One of the largest of its kind. Can be used as a melding material. | |
| Steel Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a slight discount. | |
| Silver Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a discount. | |
| Gold Melding Ticket | A ticket used by Wyverians. Hand it over when melding decorations to get a great discount. | |
| Steel Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a slight discount. | |
| Silver Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a discount. | |
| Gold Relic Ticket | A ticket used by Wyverians. Hand it over when melding relics to get a great discount. | |
| Drearisite | A mysterious material smelted in Azuz. Has been used to make equipment since ancient times. | |
| Specklite | A mysterious material smelted in Azuz. Not as pure as it could be, but still of impeccable quality. | |
| Argecite | A mysterious material smelted in Azuz. It's apparently primarily used in high-quality equipment. | |
| Oricalcite | A mysterious, high-quality material smelted in Azuz. Equipment made from it is second to none. | |
| Armor Sphere | Reacts uniquely to heat. Fuse this to armor to improve it by a tiny amount. | |
| Armor Sphere+ | Reacts uniquely to heat. Fuse this to armor to improve it by a small amount. | |
| Advanced Armor Sphere | Reacts uniquely to heat. Fuse this to armor to improve it. | |
| Hard Armor Sphere | A rigid, high-density armor sphere. Fuse this to armor to improve it by a great amount. | |
| Heavy Armor Sphere | A solid, high-density armor sphere. Fuse this to armor to improve it by a vast amount. | |
| Sinister Cloth | Suspicious cloth found somewhere in the Windward Plains. Drips with an aura of pure evil. | |
| Great Hornfly | Found in the Scarlet Forest. An insect with a giant horn, huge shell, and butterfly wings. | |
| Drearisite Scraps | Metal scraps manufactured in Azuz. Can be used as a material once smelted. | |
| Scarred Scale | A material found in the Iceshard Cliffs. Despite its scarring, it remains tough as any other scale. | |
| Great Hibiscus | A large, brightly colored flower found in the Ruins of Wyveria. Spreads its seeds through the air. | |
| Dalthydon Wool | A product of Kunafa. Perfectly suited for desert life. Try bringing it to the Smithy. | |
| Azuz Tanned Leather | A product of Azuz. The leather is repeatedly repaired for extended use. Try taking it to the Smithy. | |
| Suja Textiles | A product of Suja. Its unique pattern has roots in Wyverian tradition. Try taking it to the Smithy. | |
| Sild Cotton | A product of Sild. A high-quality material that can be used as-is. Try bringing it to the Smithy. | |
| Wudwud Treasure | Treasure given by the Wudwuds. They swear that it's priceless, but it looks like garbage. | |
| Gajau Hide | The hide of a Gajau. Covered in a thick slime that grants water resistance. | |
| Speartuna Fin | The sharp fin of a Speartuna. Might be useful for something if you bring it to the Smithy. | |
| Commission Ticket | A ticket in the image of a hunter who traveled to the New World. Try taking it to the Smithy. | |
| Expedition Headgear Ticket | A ticket inscribed with the emblem of the expedition. Give it to the Smithy to get special equipment. | |
| Mimiphyta Ticket | A ticket depicting the ecology of Mimiphyta. Give it to the Smithy to get special equipment. | |
| Rey Dau Certificate γ | A Guild certificate for hunting an Arch-tempered Rey Dau. Used to make equipment. | |
| Uth Duna Certificate γ | A Guild certificate for hunting an Arch-tempered Uth Duna. Used to make equipment. | |
| Blossomdance Ticket | A ticket you receive for attending the Blossomdance. Can be exchanged for festive equipment. | |
| Blossom Ticket | A ticket depicting a flowery set of armor. Give it to the Smithy to get special equipment. | |
| Blossomdance Catalog | A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. | |
| Flamefete Ticket | A ticket you receive for attending the Flamefete. Can be exchanged for festive equipment. | |
| Diving Ticket | A ticket depicting gear for those who love to swim. Give it to the Smithy to get special equipment. | |
| Flamefete Catalog | A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. | |
| Chata Coin | A coin given to those who have bested a Chatacabra in the Arena. | |
| Rathian Coin | A coin given to those who have bested a Rathian in the Arena. | |
| Pinnacle Coin | A commemorative coin bestowed on hunters who have mastered the craft. The value of its sheen? Priceless. | |
| Felyne Ticket | A ticket depicting sketches of Felynes. Give it to the Smithy to get special equipment. | |
| SF6 Ticket | A ticket depicting seekers of strength. Give it to the Smithy to get special equipment. | |
| Amstrigian Ticket | A ticket depicting the ecology of Amstrigian. Give it to the Smithy to get special equipment. | |
| Sealed Dragon Cloth | A cloth used to seal the corpse of a dreaded elder dragon. Truth or lie, the ominousness is palatable. | |
| Worn Pickaxe | A once-treasured pickaxe, well- worn from heavy use. Give it to the Smithy to get special equipment. | |
| Necklace Ticket | A ticket depicting designs for a striking necklace. Give it to the Smithy to get special equipment. | |
| Doshaguma Sketch | A ticket with detailed sketches of a Doshaguma's head. Give it to the Smithy to get special equipment. | |
| Toe Bean Ticket | A ticket stamped with what appears to be a Palico's pawprint. Give it to the Smithy to get special equipment. | |
| Golden Scale | A Goldenfish scale. They shimmer like only pure gold can. | |
| Gilded Scale | A Goldenfry scale. Used by artisans in their crafts. | |
| Platinum Scale | A Platinumfish scale. They give off a beautiful gleam. | |
| Krano Copper | Copper pyrite from a Kranodath's shell. Its luster makes it a prime material for decorations. | |
| Krano Pyrite | High-quality copper pyrite from a Kranodath's shell. Its brilliant sheen is stunning to behold. | |
| Steel Egg | An egg of glittering steel. Rare but useless to hunters. Sells for a good price. | |
| Silver Egg | An egg of glittering silver. Rare but useless to hunters. Sells for a very good price. | |
| Golden Egg | An egg of glittering gold. Valuable but useless to hunters. Sells for a fortune. | |
| Barrel Bowling Voucher | A voucher for a chance to play a Grand Hub mini-game. Has a whimsical DIY look. | |
| Pick-a-meal Voucher | Exchange this voucher in the Grand Hub Canteen for one order of your favorite regional meal. | |
| Kunafa Meal Voucher | Exchange this voucher in the Grand Hub Canteen for one order of the Kunafa regional meal. | |
| Azuz Meal Voucher | Exchange this voucher in the Grand Hub Canteen for one order of the Azuz regional meal. | |
| Sild Meal Voucher | Exchange this voucher in the Grand Hub Canteen for one order of the Sild regional meal. | |
| Suja Meal Voucher | Exchange this voucher in the Grand Hub Canteen for one order of the Suja regional meal. | |
| Blossomdance Voucher | A voucher usable only during the Blossomdance. Exchange it for a festive meal. | |
| Flamefete Voucher | A voucher usable only during the Flamefete. Exchange it for a festive meal. | |
| Kunafa Cheese | An artisan cheese made in Kunafa, deliciously gooey when heated, and a great addition to any dish. | |
| Sharp Kunafa Cheese | A rich, decadent cheese made by skilled craftspeople. A great addition to any dish. | |
| Droolshroom | A mushroom that grows in a secret spot known only to Wudwuds. A great addition to any dish. | |
| Delishroom | An extremely rare delicacy that is cause for a Wudwud celebration. A great addition to any dish. | |
| Mud Shrimp | A nutritious shrimp native to Oilwell Basin and favored in Azuz. A great addition to any dish. | |
| Turbid Shrimp | A large, chewy shrimp packed to the gills with nutrients. A great addition to any dish. | |
| Fluffy Egg | An egg with a yolk and white as fluffy as the Downy Crake that laid it. A great addition to any dish. | |
| Airy Egg | A high-quality egg that sends you straight to flavor heaven. A great addition to any dish. | |
| Sild Garlic | A highly nutritious and fragrant bulb of garlic grown in Sild. A great addition to any dish. | |
| Specialty Sild Garlic | The ultimate bulb of garlic, grown in just the right conditions. A great addition to any dish. | |
| Wild Herb | This herb's refreshing aroma can mask any foul odor. A great finishing touch to any dish. | |
| Eastern Honey | Has a unique flavor, making it the perfect secret ingredient. A great finishing touch to any dish. | |
| Monster Chili | A powerful spice that enhances flavor and sweat production. A great finishing touch to any dish. | |
| Jeweled Mullet Roe | These fish eggs truly shine like diamonds. A great finishing touch to any dish. | |
| Wild Seed Oil | Oil that packs both flavor and the power of nature. A great finishing touch to any dish. | |
| Truffle Du Conga | Often dug up by its namesake, Congalala. A great finishing touch to any dish. | |
| Wyvern Egg | A flying wyvern's egg. Deliver it back to camp...if you can. |
| Name | Description | |
|---|---|---|
| Normal Ammo | Standard ammo. Fires multiple shots with each pull of the trigger. Unlimited capacity. | |
| Pierce Ammo | Armor-piercing ammo. Depending on the monster, it can deal multiple hits. Unlimited capacity. | |
| Spread Ammo | Ammo made for close combat. Short range but high power. Unlimited capacity. | |
| Sticky Ammo | Powerful ammo that lodges in a target and explodes. Headshots stun. | |
| Cluster Bomb | Ammo that fragments into multiple shells upon impact. Beware of friendly fire! | |
| Flaming Ammo | Ammo that packs a punch against monsters susceptible to fire. | |
| Water Ammo | Ammo that packs a punch against monsters susceptible to water. | |
| Thunder Ammo | Ammo that packs a punch against monsters susceptible to thunder. | |
| Freeze Ammo | Ammo that packs a punch against monsters susceptible to ice. | |
| Dragon Ammo | Ammo that packs a punch against monsters weak to dragon. | |
| Poison Ammo | Ammo that inflicts poison. Some targets require multiple shots in order for the status to take effect. | |
| Paralysis Ammo | Ammo that causes paralysis. Some targets require multiple shots in order for the status to take effect. | |
| Sleep Ammo | Ammo that induces sleep. Some targets require multiple shots in order for the status to take effect. | |
| Exhaust Ammo | Ammo that drains a monster's stamina. | |
| Recover Ammo | Ammo that produces a healing cloud in the impact zone of where it lands. | |
| Wyvern Ammo | Ammo created through years of research into Wyvern's Fire. Short ranged, but destructive. | |
| Slicing Ammo | Ammo that ejects sharp blades on impact, which can sever tails. | |
| Tranq Ammo | Ammo used to capture monsters ensnared in traps. | |
| Demon Ammo | Ammo that produces a cloud that temporarily strengthens attacks in the impact zone of where it lands. | |
| Armor Ammo | Ammo that produces a cloud that temporarily strengthens defense in the impact zone of where it lands. |
| Name | Description | |
|---|---|---|
| Close-range Coating | A coating designed to deal more damage to nearby targets, at the cost of a reduced maximum range. | |
| Power Coating | A coating that increases the attack power of arrows. | |
| Pierce Coating | A coating that increases piercing ability. Depending on the monster, it can deal multiple hits. | |
| Poison Coating | A coating that applies poison effects to arrows. | |
| Paralysis Coating | A coating that applies paralysis effects to arrows. | |
| Sleep Coating | A coating that applies sleep effects to arrows. | |
| Blast Coating | A coating that applies explosive powder to arrows. | |
| Exhaust Coating | A coating that applies a fluid which induces exhaust to arrows. |
| Name | Description | |
|---|---|---|
| Windward Aloe | Found in the Windward Plains. The water stored within its plump leaves has saved many a parched traveler. | |
| Fine Windward Aloe | A rarity from the Windward Plains. A single drop of its delicious sap transforms water into ambrosia. | |
| Great Windward Aloe | A treasure of the Windward Plains. Its leaves hold enough water to fill a bath in the driest desert. | |
| Sandpepper | Found in the Windward Plains. This dried spice lends a rich and aromatic heat to any dish. | |
| Fiery Sandpepper | A rarity from the Windward Plains. A spice so hot that a single bite opens the taster's third eye. | |
| Fulgurite Shard | Found in the Windward Plains. The shape of this fulgurite was sculpted by a chance lightning strike. | |
| Pure Fulgurite | A rarity from the Windward Plains. Crystallized fulgurite, free of any impurity. Extremely delicate. | |
| Thundering Fulgurite | A treasure of the Windward Plains. A colossal fulgurite crystal, born of a sky-splitting thunderstrike. | |
| Scarlet Amber Shard | Amber from the Scarlet Forest. The bodies of fossilized insects float in its scarlet confines. | |
| Fine Scarlet Amber | Rare amber from the Scarlet Forest. Immaculate insect specimens sleep in this amber, red as fine liquor. | |
| Eternal Scarlet Amber | Colossal amber from the Scarlet Forest. Ancient life has been sealed away inside it for eons. | |
| Queensbloom Pollen | Pollen from a giant flower in the Scarlet Forest, as regal as it is massive. Makes a heady perfume. | |
| Shiny Treasure | An ancient artifact Wudwuds found in the Scarlet Forest. Purely aesthetic in nature. | |
| Sparkly Treasure | A rarity of the Scarlet Forest. The fine detail and lavish use of gold show quite advanced techniques. | |
| Bulky Treasure | The sheer scale of this Scarlet Forest rarity makes it the object of obsession for all Wudwuds. | |
| Auric Oil | Exceptionally pure, golden mineral oil from Oilwell Basin. Used widely in Flameborn crafts. | |
| Antimite | A mineral from Oilwell Basin with a unique sheen. Used by the Flameborn in alloy production. | |
| Fine Antimite | An Oilwell Basin rarity too pure to be worked by any but the Flameborn artisans. | |
| Antimite Mass | A hulking antimite formation that produces strange reactions not yet understood by science. | |
| Hirabami Molting | Skin shed from a Hirabami. Treasured by the people of the Iceshard Cliffs as a curative. | |
| Wyvernscale Vase | An ancient ornamental vase found in the Iceshard Cliffs. The techniques used to craft it are lost to time. | |
| Dragonscale Vase | Each individual scale ornamenting this vase from the Iceshard Cliffs sparkles with a fiery brilliance. | |
| Large Goldenscale Vase | An exquisite, inscribed vase from the Iceshard Cliffs. A treasure worthy of kings, lost to the world. | |
| Wyveria Lantern | Fruit encased in a mesh shell, found in the Ruins of Wyveria. A precious source of sustenance to the natives. | |
| Mature Wyveria Lantern | A rarity in the Ruins of Wyveria. The ripening process imbues the fruit with medicinal properties. | |
| Origin Wylk Gem | A precious find from the Ruins of Wyveria. More transparent than other Wylkdrops and has considerable heft. | |
| Milky Cocoon Web | A curious fiber found in the Ruins of Wyveria. A resource treasured by the Keepers. | |
| Wylk Pebble | Small stones found across the East. A rich source of energy, they are often burned for fuel. | |
| Wylk Gem | A beautiful, faintly luminescent stone occasionally found inside Wylkdrops harvested in the East. | |
| Time-honed Wylk Gem | The size of this rare find from the East is the result of an eons- long natural formation process. | |
| Ancient Fossil | The blackened, stony remains of old bones unearthed in the East. When polished, it gains a velvety sheen. | |
| Drifting Sea Pot | A species of translucent sea squirts found in the East. When salt-dried, it becomes a fine preserved food. | |
| Royal Sea Pot | A rare, meatier species of sea squirt found in the East. Keeps its rich flavor, even when preserved. | |
| Gobletweed | Algae that grows in the East. It resembles a ceremonial cup— Cheers for finding such a beauty! | |
| Chaliceweed | Care must be taken not to disturb the delicate form of this rare and stunning algae when harvesting it. | |
| Nightflower Pollen | Pollen from a flower that blooms under a full moon. It exudes an ethereal pale glow. | |
| Fossilized Opal | A mass of organic material fossilized into opal over time. It has a deep crimson shine. | |
| Fossilized Fire Opal | This gorgeous fossil is marked by an exceptionally clear and fiery opal. A truly radiant rarity. | |
| Genesis Opal | The opal inclusion in this fossil burns with the fire of creation that first shaped this world. | |
| Wyvernsprout | A parasitic fungus that grows on the bodies of dead monsters. Prized as a symbol of reincarnation. | |
| Ancient Wyvern Coin | A rarity found in the East. A coin bearing a delicate etched relief, long out of use. |
| Name | Description | |
|---|---|---|
| Mystery Orb - Sword | A sphere with faint power that is revealed through appraisal. Becomes an offensive decoration. | |
| Glowing Orb - Sword | A sphere with hidden power that can be revealed through appraisal. Becomes an offensive decoration. | |
| Ancient Orb - Sword | A sphere with incredible power that can be revealed through appraisal. Becomes an offensive decoration. | |
| Mystery Orb - Armor | A sphere with faint power that is revealed through appraisal. Becomes a defensive decoration. | |
| Glowing Orb - Armor | A sphere with hidden power that is revealed through appraisal. Becomes a defensive decoration. | |
| Ancient Orb - Armor | A sphere with incredible power that is revealed through appraisal. Becomes a defensive decoration. | |
| Damaged Weapon Shard | An old, damaged weapon part. Needs to be appraised. | |
| Rusted Weapon Shard | An old, rusted weapon part. Needs to be appraised. | |
| Ancient Weapon Fragment | Part of an ancient weapon. Needs to be appraised. | |
| Old Weapon Shard - Blade | A piece of a discarded, old blade. Needs to be appraised. | |
| Old Weapon Shard - Tube | A cylindrical part of an old weapon that's been thrown away. Needs to be appraised. | |
| Old Weapon Shard - Disc | A disc-like part of an old weapon that's been thrown away. Needs to be appraised. | |
| Old Weapon Shard - Device | A part of an old weapon that has some sort of device on it. Needs to be appraised. |