Basic Information

Monster Intro: Herbivores that live in herds in cold areas. They are targeted by predators as a source of sustenance where flora and fauna are scarce.

Main Features: Herbivores that live primarily in cold regions. Rafma form herds with a large alpha at the head. When threatened, the alpha discharges static energy stored in its horn to shock foes and defend the herd. This horn can also be targeted with the Hook Slinger to get paralytic ammo. Rafma have been sighted moving along dizzyingly steep cliffsides, to the wonderment of observers.

Multi-language

Chinese Simplified Chinese Traditional English Japanese
电角兽 電角獸 Rafma ラフマー

Monster Hitzones

Part Sever Blunt Ammo Fire Water Ice Thunder Dragon
Head 70 70 70 80 35 5 5 10
Body 55 55 55 80 35 5 5 10

Status Effectiveness

Status Effect Initial Value Increment Max Value Damage Decay Every 10s
PoisonPoison 20 30 80 350 5
SleepSleep 30 20 70 0 5
ParalysisParalysis 20 10 40 0 5
BlastBlast 30 10 50 100 5
StunStun 45 25 95 0 5
ExhaustExhaust 0 0 0 0 0

Part Information

Part Break Threshold Kinsect Extract
Head 25 Green
Body 25 Green

Monster Materials

Some high-rank materials found in data mining do not match the rates in the monster field guide. They are gathered in a separate tab.

Name Qty Prob Method
Raw Meat 1 75 Carving
Mystery Bone 1 100 Carving (Rotten Monster Carcass)
Mystery Bone 1 25
Name Qty Prob Method
Raw Meat 1 75 Carving
Sturdy Bone 1 100 Carving (Rotten Monster Carcass)
Sturdy Bone 1 25