Difference between revisions of "RampageSkillAndDeco"

From GameCat
(Created page with "{{DISPLAYTITLE:Rampage Skills and Decorations}} {{LongPageTopAd}} {{TopMenuBar}} zh-hans:百龙技能与饰品 {| class="wikitable sortable" style="width:900px;" |- ! sty...")
 
Line 13: Line 13:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AttackBoostI|Attack Boost I]]
| [[Skill/Hyakuryu/AttackBoostI|Attack Boost I]]
| No decoration
|
| Attack +4
| Attack +4
| —
| —
Line 19: Line 19:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AttackBoostII|Attack Boost II]]
| [[Skill/Hyakuryu/AttackBoostII|Attack Boost II]]
| No decoration
|
| Attack +6
| Attack +6
| —
| —
Line 25: Line 25:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AttackBoostIII|Attack Boost III]]
| [[Skill/Hyakuryu/AttackBoostIII|Attack Boost III]]
| No decoration
|
| Attack +8
| Attack +8
| —
| —
Line 31: Line 31:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AttackBoostIV|Attack Boost IV]]
| [[Skill/Hyakuryu/AttackBoostIV|Attack Boost IV]]
| No decoration
|
| Attack +10
| Attack +10
| —
| —
Line 37: Line 37:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AttackSurge|Attack Surge]]
| [[Skill/Hyakuryu/AttackSurge|Attack Surge]]
| No decoration
|
| Attack +20 Affinity -30%
| Attack +20 Affinity -30%
| —
| —
Line 43: Line 43:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ElementalBoostI|Elemental Boost I]]
| [[Skill/Hyakuryu/ElementalBoostI|Elemental Boost I]]
| No decoration
|
| Weapon Element +5
| Weapon Element +5
| —
| —
Line 49: Line 49:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ElementalBoostII|Elemental Boost II]]
| [[Skill/Hyakuryu/ElementalBoostII|Elemental Boost II]]
| No decoration
|
| Weapon Element +7
| Weapon Element +7
| —
| —
Line 55: Line 55:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ElementalBoostIII|Elemental Boost III]]
| [[Skill/Hyakuryu/ElementalBoostIII|Elemental Boost III]]
| No decoration
|
| Weapon Element +10
| Weapon Element +10
| —
| —
Line 61: Line 61:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ElementalSurge|Elemental Surge]]
| [[Skill/Hyakuryu/ElementalSurge|Elemental Surge]]
| No decoration
|
| Weapon Element +10 Attack -15
| Weapon Element +10 Attack -15
| —
| —
Line 67: Line 67:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AffinityBoostI|Affinity Boost I]]
| [[Skill/Hyakuryu/AffinityBoostI|Affinity Boost I]]
| No decoration
|
| Affinity +4%
| Affinity +4%
| —
| —
Line 73: Line 73:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AffinityBoostII|Affinity Boost II]]
| [[Skill/Hyakuryu/AffinityBoostII|Affinity Boost II]]
| No decoration
|
| Affinity +6%
| Affinity +6%
| —
| —
Line 79: Line 79:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AffinityBoostIII|Affinity Boost III]]
| [[Skill/Hyakuryu/AffinityBoostIII|Affinity Boost III]]
| No decoration
|
| Affinity +8%
| Affinity +8%
| —
| —
Line 85: Line 85:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AffinityBoostIV|Affinity Boost IV]]
| [[Skill/Hyakuryu/AffinityBoostIV|Affinity Boost IV]]
| No decoration
|
| Affinity +10%
| Affinity +10%
| —
| —
Line 91: Line 91:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AffinitySurge|Affinity Surge]]
| [[Skill/Hyakuryu/AffinitySurge|Affinity Surge]]
| No decoration
|
| Affinity +20% Attack -10
| Affinity +20% Attack -10
| —
| —
Line 97: Line 97:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DefenseBoostI|Defense Boost I]]
| [[Skill/Hyakuryu/DefenseBoostI|Defense Boost I]]
| No decoration
|
| Defense Bonus +10
| Defense Bonus +10
| —
| —
Line 103: Line 103:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DefenseBoostII|Defense Boost II]]
| [[Skill/Hyakuryu/DefenseBoostII|Defense Boost II]]
| No decoration
|
| Defense Bonus +20
| Defense Bonus +20
| —
| —
Line 109: Line 109:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DefenseBoostIII|Defense Boost III]]
| [[Skill/Hyakuryu/DefenseBoostIII|Defense Boost III]]
| No decoration
|
| Defense Bonus +30
| Defense Bonus +30
| —
| —
Line 115: Line 115:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FireBoostI|Fire Boost I]]
| [[Skill/Hyakuryu/FireBoostI|Fire Boost I]]
| No decoration
|
| Fire element attack power +4
| Fire element attack power +4
| —
| —
Line 121: Line 121:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FireBoostII|Fire Boost II]]
| [[Skill/Hyakuryu/FireBoostII|Fire Boost II]]
| No decoration
|
| Fire element attack power +6
| Fire element attack power +6
| —
| —
Line 127: Line 127:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FireBoostIII|Fire Boost III]]
| [[Skill/Hyakuryu/FireBoostIII|Fire Boost III]]
| No decoration
|
| Fire element attack power +8
| Fire element attack power +8
| —
| —
Line 133: Line 133:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FireBoostIV|Fire Boost IV]]
| [[Skill/Hyakuryu/FireBoostIV|Fire Boost IV]]
| No decoration
|
| Fire element attack power +10
| Fire element attack power +10
| —
| —
Line 139: Line 139:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/WaterBoostI|Water Boost I]]
| [[Skill/Hyakuryu/WaterBoostI|Water Boost I]]
| No decoration
|
| Water element attack power +4
| Water element attack power +4
| —
| —
Line 145: Line 145:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/WaterBoostII|Water Boost II]]
| [[Skill/Hyakuryu/WaterBoostII|Water Boost II]]
| No decoration
|
| Water element attack power +6
| Water element attack power +6
| —
| —
Line 151: Line 151:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/WaterBoostIII|Water Boost III]]
| [[Skill/Hyakuryu/WaterBoostIII|Water Boost III]]
| No decoration
|
| Water element attack power +8
| Water element attack power +8
| —
| —
Line 157: Line 157:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/WaterBoostIV|Water Boost IV]]
| [[Skill/Hyakuryu/WaterBoostIV|Water Boost IV]]
| No decoration
|
| Water element attack power +10
| Water element attack power +10
| —
| —
Line 163: Line 163:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ThunderBoostI|Thunder Boost I]]
| [[Skill/Hyakuryu/ThunderBoostI|Thunder Boost I]]
| No decoration
|
| Thunder element attack power +4
| Thunder element attack power +4
| —
| —
Line 169: Line 169:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ThunderBoostII|Thunder Boost II]]
| [[Skill/Hyakuryu/ThunderBoostII|Thunder Boost II]]
| No decoration
|
| Thunder element attack power +6
| Thunder element attack power +6
| —
| —
Line 175: Line 175:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ThunderBoostIII|Thunder Boost III]]
| [[Skill/Hyakuryu/ThunderBoostIII|Thunder Boost III]]
| No decoration
|
| Thunder element attack power +8
| Thunder element attack power +8
| —
| —
Line 181: Line 181:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ThunderBoostIV|Thunder Boost IV]]
| [[Skill/Hyakuryu/ThunderBoostIV|Thunder Boost IV]]
| No decoration
|
| Thunder element attack power +10
| Thunder element attack power +10
| —
| —
Line 187: Line 187:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/IceBoostI|Ice Boost I]]
| [[Skill/Hyakuryu/IceBoostI|Ice Boost I]]
| No decoration
|
| Ice element attack power +4
| Ice element attack power +4
| —
| —
Line 193: Line 193:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/IceBoostII|Ice Boost II]]
| [[Skill/Hyakuryu/IceBoostII|Ice Boost II]]
| No decoration
|
| Ice element attack power +6
| Ice element attack power +6
| —
| —
Line 199: Line 199:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/IceBoostIII|Ice Boost III]]
| [[Skill/Hyakuryu/IceBoostIII|Ice Boost III]]
| No decoration
|
| Ice element attack power +8
| Ice element attack power +8
| —
| —
Line 205: Line 205:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/IceBoostIV|Ice Boost IV]]
| [[Skill/Hyakuryu/IceBoostIV|Ice Boost IV]]
| No decoration
|
| Ice element attack power +10
| Ice element attack power +10
| —
| —
Line 211: Line 211:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DragonBoostI|Dragon Boost I]]
| [[Skill/Hyakuryu/DragonBoostI|Dragon Boost I]]
| No decoration
|
| Dragon element attack power +4
| Dragon element attack power +4
| —
| —
Line 217: Line 217:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DragonBoostII|Dragon Boost II]]
| [[Skill/Hyakuryu/DragonBoostII|Dragon Boost II]]
| No decoration
|
| Dragon element attack power +6
| Dragon element attack power +6
| —
| —
Line 223: Line 223:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DragonBoostIII|Dragon Boost III]]
| [[Skill/Hyakuryu/DragonBoostIII|Dragon Boost III]]
| No decoration
|
| Dragon element attack power +8
| Dragon element attack power +8
| —
| —
Line 229: Line 229:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DragonBoostIV|Dragon Boost IV]]
| [[Skill/Hyakuryu/DragonBoostIV|Dragon Boost IV]]
| No decoration
|
| Dragon element attack power +10
| Dragon element attack power +10
| —
| —
Line 235: Line 235:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PoisonBoostI|Poison Boost I]]
| [[Skill/Hyakuryu/PoisonBoostI|Poison Boost I]]
| No decoration
|
| Poison buildup +3
| Poison buildup +3
| —
| —
Line 241: Line 241:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PoisonBoostII|Poison Boost II]]
| [[Skill/Hyakuryu/PoisonBoostII|Poison Boost II]]
| No decoration
|
| Poison buildup +5
| Poison buildup +5
| —
| —
Line 247: Line 247:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PoisonBoostIII|Poison Boost III]]
| [[Skill/Hyakuryu/PoisonBoostIII|Poison Boost III]]
| No decoration
|
| Poison buildup +7
| Poison buildup +7
| —
| —
Line 253: Line 253:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ParalysisBoostI|Paralysis Boost I]]
| [[Skill/Hyakuryu/ParalysisBoostI|Paralysis Boost I]]
| No decoration
|
| Paralysis buildup +2
| Paralysis buildup +2
| —
| —
Line 259: Line 259:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ParalysisBoostII|Paralysis Boost II]]
| [[Skill/Hyakuryu/ParalysisBoostII|Paralysis Boost II]]
| No decoration
|
| Paralysis buildup +4
| Paralysis buildup +4
| —
| —
Line 265: Line 265:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ParalysisBoostIII|Paralysis Boost III]]
| [[Skill/Hyakuryu/ParalysisBoostIII|Paralysis Boost III]]
| No decoration
|
| Paralysis buildup +6
| Paralysis buildup +6
| —
| —
Line 271: Line 271:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SleepBoostI|Sleep Boost I]]
| [[Skill/Hyakuryu/SleepBoostI|Sleep Boost I]]
| No decoration
|
| Sleep buildup +2
| Sleep buildup +2
| —
| —
Line 277: Line 277:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SleepBoostII|Sleep Boost II]]
| [[Skill/Hyakuryu/SleepBoostII|Sleep Boost II]]
| No decoration
|
| Sleep buildup +4
| Sleep buildup +4
| —
| —
Line 283: Line 283:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SleepBoostIII|Sleep Boost III]]
| [[Skill/Hyakuryu/SleepBoostIII|Sleep Boost III]]
| No decoration
|
| Sleep buildup +6
| Sleep buildup +6
| —
| —
Line 289: Line 289:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/BlastBoostI|Blast Boost I]]
| [[Skill/Hyakuryu/BlastBoostI|Blast Boost I]]
| No decoration
|
| Blast buildup +3
| Blast buildup +3
| —
| —
Line 295: Line 295:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/BlastBoostII|Blast Boost II]]
| [[Skill/Hyakuryu/BlastBoostII|Blast Boost II]]
| No decoration
|
| Blast buildup +5
| Blast buildup +5
| —
| —
Line 301: Line 301:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/BlastBoostIII|Blast Boost III]]
| [[Skill/Hyakuryu/BlastBoostIII|Blast Boost III]]
| No decoration
|
| Blast buildup +7
| Blast buildup +7
| —
| —
Line 307: Line 307:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FireI|Fire I]]
| [[Skill/Hyakuryu/FireI|Fire I]]
| No decoration
|
| Sets weapon element to Fire and adds +10 to its value.
| Sets weapon element to Fire and adds +10 to its value.
| —
| —
Line 313: Line 313:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FireII|Fire II]]
| [[Skill/Hyakuryu/FireII|Fire II]]
| No decoration
|
| Sets weapon element to Fire and adds +15 to its value.
| Sets weapon element to Fire and adds +15 to its value.
| —
| —
Line 319: Line 319:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FireIII|Fire III]]
| [[Skill/Hyakuryu/FireIII|Fire III]]
| No decoration
|
| Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
| Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
| —
| —
Line 325: Line 325:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FireIV|Fire IV]]
| [[Skill/Hyakuryu/FireIV|Fire IV]]
| No decoration
|
| Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
| Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
| —
| —
Line 331: Line 331:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/WaterI|Water I]]
| [[Skill/Hyakuryu/WaterI|Water I]]
| No decoration
|
| Sets weapon element to Water and adds +10 to its value.
| Sets weapon element to Water and adds +10 to its value.
| —
| —
Line 337: Line 337:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/WaterII|Water II]]
| [[Skill/Hyakuryu/WaterII|Water II]]
| No decoration
|
| Sets weapon element to Water and adds +15 to its value.
| Sets weapon element to Water and adds +15 to its value.
| —
| —
Line 343: Line 343:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/WaterIII|Water III]]
| [[Skill/Hyakuryu/WaterIII|Water III]]
| No decoration
|
| Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.
| Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.
| —
| —
Line 349: Line 349:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/WaterIV|Water IV]]
| [[Skill/Hyakuryu/WaterIV|Water IV]]
| No decoration
|
| Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.
| Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.
| —
| —
Line 355: Line 355:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ThunderI|Thunder I]]
| [[Skill/Hyakuryu/ThunderI|Thunder I]]
| No decoration
|
| Sets weapon element to Thunder and adds +10 to its value.
| Sets weapon element to Thunder and adds +10 to its value.
| —
| —
Line 361: Line 361:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ThunderII|Thunder II]]
| [[Skill/Hyakuryu/ThunderII|Thunder II]]
| No decoration
|
| Sets weapon element to Thunder and adds +15 to its value.
| Sets weapon element to Thunder and adds +15 to its value.
| —
| —
Line 367: Line 367:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ThunderIII|Thunder III]]
| [[Skill/Hyakuryu/ThunderIII|Thunder III]]
| No decoration
|
| Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
| Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
| —
| —
Line 373: Line 373:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ThunderIV|Thunder IV]]
| [[Skill/Hyakuryu/ThunderIV|Thunder IV]]
| No decoration
|
| Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
| Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
| —
| —
Line 379: Line 379:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/IceI|Ice I]]
| [[Skill/Hyakuryu/IceI|Ice I]]
| No decoration
|
| Sets weapon element to Ice and adds +10 to its value.
| Sets weapon element to Ice and adds +10 to its value.
| —
| —
Line 385: Line 385:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/IceII|Ice II]]
| [[Skill/Hyakuryu/IceII|Ice II]]
| No decoration
|
| Sets weapon element to Ice and adds +15 to its value.
| Sets weapon element to Ice and adds +15 to its value.
| —
| —
Line 391: Line 391:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/IceIII|Ice III]]
| [[Skill/Hyakuryu/IceIII|Ice III]]
| No decoration
|
| Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
| Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
| —
| —
Line 397: Line 397:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/IceIV|Ice IV]]
| [[Skill/Hyakuryu/IceIV|Ice IV]]
| No decoration
|
| Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
| Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
| —
| —
Line 403: Line 403:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DragonI|Dragon I]]
| [[Skill/Hyakuryu/DragonI|Dragon I]]
| No decoration
|
| Sets weapon element to Dragon and adds +10 to its value.
| Sets weapon element to Dragon and adds +10 to its value.
| —
| —
Line 409: Line 409:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DragonII|Dragon II]]
| [[Skill/Hyakuryu/DragonII|Dragon II]]
| No decoration
|
| Sets weapon element to Dragon and adds +15 to its value.
| Sets weapon element to Dragon and adds +15 to its value.
| —
| —
Line 415: Line 415:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DragonIII|Dragon III]]
| [[Skill/Hyakuryu/DragonIII|Dragon III]]
| No decoration
|
| Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
| Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
| —
| —
Line 421: Line 421:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DragonIV|Dragon IV]]
| [[Skill/Hyakuryu/DragonIV|Dragon IV]]
| No decoration
|
| Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
| Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
| —
| —
Line 427: Line 427:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PoisonI|Poison I]]
| [[Skill/Hyakuryu/PoisonI|Poison I]]
| No decoration
|
| Sets weapon element to Poison and adds +10 to its value.
| Sets weapon element to Poison and adds +10 to its value.
| —
| —
Line 433: Line 433:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PoisonII|Poison II]]
| [[Skill/Hyakuryu/PoisonII|Poison II]]
| No decoration
|
| Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
| Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
| —
| —
Line 439: Line 439:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PoisonIII|Poison III]]
| [[Skill/Hyakuryu/PoisonIII|Poison III]]
| No decoration
|
| Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
| Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
| —
| —
Line 445: Line 445:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ParalysisI|Paralysis I]]
| [[Skill/Hyakuryu/ParalysisI|Paralysis I]]
| No decoration
|
| Sets weapon element to Paralysis and adds +10 to its value.
| Sets weapon element to Paralysis and adds +10 to its value.
| —
| —
Line 451: Line 451:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ParalysisII|Paralysis II]]
| [[Skill/Hyakuryu/ParalysisII|Paralysis II]]
| No decoration
|
| Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
| Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
| —
| —
Line 457: Line 457:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ParalysisIII|Paralysis III]]
| [[Skill/Hyakuryu/ParalysisIII|Paralysis III]]
| No decoration
|
| Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
| Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
| —
| —
Line 463: Line 463:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SleepI|Sleep I]]
| [[Skill/Hyakuryu/SleepI|Sleep I]]
| No decoration
|
| Sets weapon element to Sleep and adds +10 to its value.
| Sets weapon element to Sleep and adds +10 to its value.
| —
| —
Line 469: Line 469:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SleepII|Sleep II]]
| [[Skill/Hyakuryu/SleepII|Sleep II]]
| No decoration
|
| Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
| Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
| —
| —
Line 475: Line 475:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SleepIII|Sleep III]]
| [[Skill/Hyakuryu/SleepIII|Sleep III]]
| No decoration
|
| Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
| Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
| —
| —
Line 481: Line 481:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/BlastI|Blast I]]
| [[Skill/Hyakuryu/BlastI|Blast I]]
| No decoration
|
| Sets weapon element to Blast and adds +10 to its value.
| Sets weapon element to Blast and adds +10 to its value.
| —
| —
Line 487: Line 487:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/BlastII|Blast II]]
| [[Skill/Hyakuryu/BlastII|Blast II]]
| No decoration
|
| Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
| Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
| —
| —
Line 493: Line 493:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/BlastIII|Blast III]]
| [[Skill/Hyakuryu/BlastIII|Blast III]]
| No decoration
|
| Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
| Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
| —
| —
Line 499: Line 499:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SharpnessTypeI|Sharpness Type I]]
| [[Skill/Hyakuryu/SharpnessTypeI|Sharpness Type I]]
| No decoration
|
| Modifies the sharpness of Ramped-Up weapons.
| Modifies the sharpness of Ramped-Up weapons.
| —
| —
Line 505: Line 505:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SharpnessTypeII|Sharpness Type II]]
| [[Skill/Hyakuryu/SharpnessTypeII|Sharpness Type II]]
| No decoration
|
| Modifies the sharpness of Ramped-Up weapons.
| Modifies the sharpness of Ramped-Up weapons.
| —
| —
Line 511: Line 511:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SharpnessTypeIII|Sharpness Type III]]
| [[Skill/Hyakuryu/SharpnessTypeIII|Sharpness Type III]]
| No decoration
|
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
| —
| —
Line 517: Line 517:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SharpnessTypeIV|Sharpness Type IV]]
| [[Skill/Hyakuryu/SharpnessTypeIV|Sharpness Type IV]]
| No decoration
|
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
| —
| —
Line 523: Line 523:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryFireI|Secondary: Fire I]]
| [[Skill/Hyakuryu/SecondaryFireI|Secondary: Fire I]]
| No decoration
|
| Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
| Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
| —
| —
Line 529: Line 529:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryFireII|Secondary: Fire II]]
| [[Skill/Hyakuryu/SecondaryFireII|Secondary: Fire II]]
| No decoration
|
| Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
| Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
| —
| —
Line 535: Line 535:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryFireIII|Secondary: Fire III]]
| [[Skill/Hyakuryu/SecondaryFireIII|Secondary: Fire III]]
| No decoration
|
| Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
| Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
| —
| —
Line 541: Line 541:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryWaterI|Secondary: Water I]]
| [[Skill/Hyakuryu/SecondaryWaterI|Secondary: Water I]]
| No decoration
|
| Sets a non-Water weapon's sub element to Water and adds +10 to its value.
| Sets a non-Water weapon's sub element to Water and adds +10 to its value.
| —
| —
Line 547: Line 547:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryWaterII|Secondary: Water II]]
| [[Skill/Hyakuryu/SecondaryWaterII|Secondary: Water II]]
| No decoration
|
| Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
| Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
| —
| —
Line 553: Line 553:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryWaterIII|Secondary: Water III]]
| [[Skill/Hyakuryu/SecondaryWaterIII|Secondary: Water III]]
| No decoration
|
| Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
| Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
| —
| —
Line 559: Line 559:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryThunderI|Secondary: Thunder I]]
| [[Skill/Hyakuryu/SecondaryThunderI|Secondary: Thunder I]]
| No decoration
|
| Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
| Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
| —
| —
Line 565: Line 565:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryThunderII|Secondary: Thunder II]]
| [[Skill/Hyakuryu/SecondaryThunderII|Secondary: Thunder II]]
| No decoration
|
| Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
| Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
| —
| —
Line 571: Line 571:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryThunderIII|Secondary: Thunder III]]
| [[Skill/Hyakuryu/SecondaryThunderIII|Secondary: Thunder III]]
| No decoration
|
| Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
| Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
| —
| —
Line 577: Line 577:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryIceI|Secondary: Ice I]]
| [[Skill/Hyakuryu/SecondaryIceI|Secondary: Ice I]]
| No decoration
|
| Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
| Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
| —
| —
Line 583: Line 583:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryIceII|Secondary: Ice II]]
| [[Skill/Hyakuryu/SecondaryIceII|Secondary: Ice II]]
| No decoration
|
| Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
| Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
| —
| —
Line 589: Line 589:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryIceIII|Secondary: Ice III]]
| [[Skill/Hyakuryu/SecondaryIceIII|Secondary: Ice III]]
| No decoration
|
| Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
| Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
| —
| —
Line 595: Line 595:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryDragonI|Secondary: Dragon I]]
| [[Skill/Hyakuryu/SecondaryDragonI|Secondary: Dragon I]]
| No decoration
|
| Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
| Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
| —
| —
Line 601: Line 601:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SecondaryDragonII|Secondary: Dragon II]]
| [[Skill/Hyakuryu/SecondaryDragonII|Secondary: Dragon II]]
| No decoration
|
| Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
| Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
| —
| —
Line 607: Line 607:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SecondaryDragonIII|Secondary: Dragon III]]
| [[Skill/Hyakuryu/SecondaryDragonIII|Secondary: Dragon III]]
| No decoration
|
| Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
| Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
| —
| —
Line 619: Line 619:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShellingNormalI|Shelling: Normal I]]
| [[Skill/Hyakuryu/ShellingNormalI|Shelling: Normal I]]
| No decoration
|
| Sets shelling type to Normal and shelling level to Level 3.
| Sets shelling type to Normal and shelling level to Level 3.
| —
| —
Line 625: Line 625:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShellingNormalII|Shelling: Normal II]]
| [[Skill/Hyakuryu/ShellingNormalII|Shelling: Normal II]]
| No decoration
|
| Sets shelling type to Normal and shelling level to Level 4.
| Sets shelling type to Normal and shelling level to Level 4.
| —
| —
Line 631: Line 631:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShellingNormalIII|Shelling: Normal III]]
| [[Skill/Hyakuryu/ShellingNormalIII|Shelling: Normal III]]
| No decoration
|
| Sets shelling type to Normal and shelling level to Level 5.
| Sets shelling type to Normal and shelling level to Level 5.
| —
| —
Line 637: Line 637:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShellingLongI|Shelling: Long I]]
| [[Skill/Hyakuryu/ShellingLongI|Shelling: Long I]]
| No decoration
|
| Sets shelling type to Long and shelling level to Level 3.
| Sets shelling type to Long and shelling level to Level 3.
| —
| —
Line 643: Line 643:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShellingLongII|Shelling: Long II]]
| [[Skill/Hyakuryu/ShellingLongII|Shelling: Long II]]
| No decoration
|
| Sets shelling type to Long and shelling level to Level 4.
| Sets shelling type to Long and shelling level to Level 4.
| —
| —
Line 649: Line 649:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShellingLongIII|Shelling: Long III]]
| [[Skill/Hyakuryu/ShellingLongIII|Shelling: Long III]]
| No decoration
|
| Sets shelling type to Long and shelling level to Level 5.
| Sets shelling type to Long and shelling level to Level 5.
| —
| —
Line 655: Line 655:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShellingWideI|Shelling: Wide I]]
| [[Skill/Hyakuryu/ShellingWideI|Shelling: Wide I]]
| No decoration
|
| Sets shelling type to Wide and shelling level to Level 3.
| Sets shelling type to Wide and shelling level to Level 3.
| —
| —
Line 661: Line 661:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShellingWideII|Shelling: Wide II]]
| [[Skill/Hyakuryu/ShellingWideII|Shelling: Wide II]]
| No decoration
|
| Sets shelling type to Wide and shelling level to Level 4.
| Sets shelling type to Wide and shelling level to Level 4.
| —
| —
Line 667: Line 667:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShellingWideIII|Shelling: Wide III]]
| [[Skill/Hyakuryu/ShellingWideIII|Shelling: Wide III]]
| No decoration
|
| Sets shelling type to Wide and shelling level to Level 5.
| Sets shelling type to Wide and shelling level to Level 5.
| —
| —
Line 673: Line 673:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AttackMelodyI|Attack Melody I]]
| [[Skill/Hyakuryu/AttackMelodyI|Attack Melody I]]
| No decoration
|
| Enables attack-focused performances.
| Enables attack-focused performances.
| —
| —
Line 679: Line 679:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AttackMelodyII|Attack Melody II]]
| [[Skill/Hyakuryu/AttackMelodyII|Attack Melody II]]
| No decoration
|
| Enables attack-focused performances.
| Enables attack-focused performances.
| —
| —
Line 685: Line 685:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DefensiveMelodyI|Defensive Melody I]]
| [[Skill/Hyakuryu/DefensiveMelodyI|Defensive Melody I]]
| No decoration
|
| Enables defense-focused performances.
| Enables defense-focused performances.
| —
| —
Line 691: Line 691:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DefensiveMelodyII|Defensive Melody II]]
| [[Skill/Hyakuryu/DefensiveMelodyII|Defensive Melody II]]
| No decoration
|
| Enables defense-focused performances.
| Enables defense-focused performances.
| —
| —
Line 697: Line 697:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/HealingMelodyI|Healing Melody I]]
| [[Skill/Hyakuryu/HealingMelodyI|Healing Melody I]]
| No decoration
|
| Enables healing-focused performances.
| Enables healing-focused performances.
| —
| —
Line 703: Line 703:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/HealingMelodyII|Healing Melody II]]
| [[Skill/Hyakuryu/HealingMelodyII|Healing Melody II]]
| No decoration
|
| Enables healing-focused performances.
| Enables healing-focused performances.
| —
| —
Line 709: Line 709:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ResilientMelodyI|Resilient Melody I]]
| [[Skill/Hyakuryu/ResilientMelodyI|Resilient Melody I]]
| No decoration
|
| Enables performances that nullify status ailments.
| Enables performances that nullify status ailments.
| —
| —
Line 715: Line 715:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ResilientMelodyII|Resilient Melody II]]
| [[Skill/Hyakuryu/ResilientMelodyII|Resilient Melody II]]
| No decoration
|
| Enables performances that nullify status ailments.
| Enables performances that nullify status ailments.
| —
| —
Line 721: Line 721:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/BoostEquippedCoating|Boost Equipped Coating]]
| [[Skill/Hyakuryu/BoostEquippedCoating|Boost Equipped Coating]]
| No decoration
|
| Coating element +10
| Coating element +10
| —
| —
Line 727: Line 727:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialPower|Phial: Power]]
| [[Skill/Hyakuryu/PhialPower|Phial: Power]]
| No decoration
|
| Changes equipped phial to a Power Phial, but reduces Attack by 10.
| Changes equipped phial to a Power Phial, but reduces Attack by 10.
| —
| —
Line 733: Line 733:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialElement|Phial: Element]]
| [[Skill/Hyakuryu/PhialElement|Phial: Element]]
| No decoration
|
| Changes equipped phial to an element phial.
| Changes equipped phial to an element phial.
| —
| —
Line 739: Line 739:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialParalysisI|Phial: Paralysis I]]
| [[Skill/Hyakuryu/PhialParalysisI|Phial: Paralysis I]]
| No decoration
|
| Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
| Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
| —
| —
Line 745: Line 745:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialParalysisII|Phial: Paralysis II]]
| [[Skill/Hyakuryu/PhialParalysisII|Phial: Paralysis II]]
| No decoration
|
| Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
| Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
| —
| —
Line 751: Line 751:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialParalysisIII|Phial: Paralysis III]]
| [[Skill/Hyakuryu/PhialParalysisIII|Phial: Paralysis III]]
| No decoration
|
| Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
| Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
| —
| —
Line 757: Line 757:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialPoisonI|Phial: Poison I]]
| [[Skill/Hyakuryu/PhialPoisonI|Phial: Poison I]]
| No decoration
|
| Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
| Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
| —
| —
Line 763: Line 763:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialPoisonII|Phial: Poison II]]
| [[Skill/Hyakuryu/PhialPoisonII|Phial: Poison II]]
| No decoration
|
| Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
| Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
| —
| —
Line 769: Line 769:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialPoisonIII|Phial: Poison III]]
| [[Skill/Hyakuryu/PhialPoisonIII|Phial: Poison III]]
| No decoration
|
| Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.
| Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.
| —
| —
Line 775: Line 775:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialDragonI|Phial: Dragon I]]
| [[Skill/Hyakuryu/PhialDragonI|Phial: Dragon I]]
| No decoration
|
| Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.
| Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.
| —
| —
Line 781: Line 781:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialDragonII|Phial: Dragon II]]
| [[Skill/Hyakuryu/PhialDragonII|Phial: Dragon II]]
| No decoration
|
| Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.
| Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.
| —
| —
Line 787: Line 787:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialDragonIII|Phial: Dragon III]]
| [[Skill/Hyakuryu/PhialDragonIII|Phial: Dragon III]]
| No decoration
|
| Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.
| Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.
| —
| —
Line 793: Line 793:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialExhaustI|Phial: Exhaust I]]
| [[Skill/Hyakuryu/PhialExhaustI|Phial: Exhaust I]]
| No decoration
|
| Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
| Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
| —
| —
Line 799: Line 799:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PhialExhaustII|Phial: Exhaust II]]
| [[Skill/Hyakuryu/PhialExhaustII|Phial: Exhaust II]]
| No decoration
|
| Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
| Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
| —
| —
Line 805: Line 805:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PhialExhaustIII|Phial: Exhaust III]]
| [[Skill/Hyakuryu/PhialExhaustIII|Phial: Exhaust III]]
| No decoration
|
| Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
| Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
| —
| —
Line 811: Line 811:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/KinsectLevelBoost|Kinsect Level Boost]]
| [[Skill/Hyakuryu/KinsectLevelBoost|Kinsect Level Boost]]
| No decoration
|
| Raises Kinsect Level by 1.
| Raises Kinsect Level by 1.
| —
| —
Line 817: Line 817:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/KinsectLevelBoostI|Kinsect Level Boost I]]
| [[Skill/Hyakuryu/KinsectLevelBoostI|Kinsect Level Boost I]]
| No decoration
|
| Raises Kinsect Level to Level 4.
| Raises Kinsect Level to Level 4.
| —
| —
Line 823: Line 823:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/KinsectLevelBoostII|Kinsect Level Boost II]]
| [[Skill/Hyakuryu/KinsectLevelBoostII|Kinsect Level Boost II]]
| No decoration
|
| Raises Kinsect Level to Level 5.
| Raises Kinsect Level to Level 5.
| —
| —
Line 829: Line 829:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/KinsectLevelBoostIII|Kinsect Level Boost III]]
| [[Skill/Hyakuryu/KinsectLevelBoostIII|Kinsect Level Boost III]]
| No decoration
|
| Raises Kinsect Level to Level 6, but reduces Attack by 10.
| Raises Kinsect Level to Level 6, but reduces Attack by 10.
| —
| —
Line 835: Line 835:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/KinsectLevelBoostIV|Kinsect Level Boost IV]]
| [[Skill/Hyakuryu/KinsectLevelBoostIV|Kinsect Level Boost IV]]
| No decoration
|
| Raises Kinsect Level to Level 7, but reduces Attack by 20.
| Raises Kinsect Level to Level 7, but reduces Attack by 20.
| —
| —
Line 841: Line 841:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RecoilDownBoost|Recoil Down Boost]]
| [[Skill/Hyakuryu/RecoilDownBoost|Recoil Down Boost]]
| No decoration
|
| Decrease recoil by 1.
| Decrease recoil by 1.
| —
| —
Line 847: Line 847:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ReloadSpeedBoost|Reload Speed Boost]]
| [[Skill/Hyakuryu/ReloadSpeedBoost|Reload Speed Boost]]
| No decoration
|
| Increases reload speed by 1.
| Increases reload speed by 1.
| —
| —
Line 853: Line 853:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SteadinessBoost|Steadiness Boost]]
| [[Skill/Hyakuryu/SteadinessBoost|Steadiness Boost]]
| No decoration
|
| Decreases deviation by 1.
| Decreases deviation by 1.
| —
| —
Line 859: Line 859:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RecoilDownSurge|Recoil Down Surge]]
| [[Skill/Hyakuryu/RecoilDownSurge|Recoil Down Surge]]
| No decoration
|
| Decreases recoil by 2 but increases deviation by 1.
| Decreases recoil by 2 but increases deviation by 1.
| —
| —
Line 865: Line 865:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ReloadSpeedSurge|Reload Speed Surge]]
| [[Skill/Hyakuryu/ReloadSpeedSurge|Reload Speed Surge]]
| No decoration
|
| Increases reload speed by 2 but also increases recoil by 1.
| Increases reload speed by 2 but also increases recoil by 1.
| —
| —
Line 871: Line 871:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SteadinessSurge|Steadiness Surge]]
| [[Skill/Hyakuryu/SteadinessSurge|Steadiness Surge]]
| No decoration
|
| Decreases deviation by 2 but also decreases reload speed by 1.
| Decreases deviation by 2 but also decreases reload speed by 1.
| —
| —
Line 877: Line 877:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/NormalEffectI|Normal Effect I]]
| [[Skill/Hyakuryu/NormalEffectI|Normal Effect I]]
| No decoration
|
| Enables loading of Level 2 Ammo, and increases ammo capacity.
| Enables loading of Level 2 Ammo, and increases ammo capacity.
| —
| —
Line 883: Line 883:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/NormalEffectII|Normal Effect II]]
| [[Skill/Hyakuryu/NormalEffectII|Normal Effect II]]
| No decoration
|
| Enables loading of all levels of ammo, and increases ammo capacity.
| Enables loading of all levels of ammo, and increases ammo capacity.
| —
| —
Line 889: Line 889:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]]
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]]
| No decoration
|
| Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
| Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
| —
| —
Line 895: Line 895:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]]
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]]
| No decoration
|
| Enables loading of all Pierce Ammo, and increases ammo capacity.
| Enables loading of all Pierce Ammo, and increases ammo capacity.
| —
| —
Line 901: Line 901:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]]
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]]
| No decoration
|
| Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
| Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
| —
| —
Line 907: Line 907:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]]
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]]
| No decoration
|
| Enables loading of all Spread Ammo, and increases ammo capacity.
| Enables loading of all Spread Ammo, and increases ammo capacity.
| —
| —
Line 913: Line 913:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]]
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]]
| No decoration
|
| Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
| Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
| —
| —
Line 919: Line 919:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]]
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]]
| No decoration
|
| Enables loading of all Shrapnel Ammo, and increases ammo capacity.
| Enables loading of all Shrapnel Ammo, and increases ammo capacity.
| —
| —
Line 925: Line 925:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/StickyEffectI|Sticky Effect I]]
| [[Skill/Hyakuryu/StickyEffectI|Sticky Effect I]]
| No decoration
|
| Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
| Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
| —
| —
Line 931: Line 931:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/StickyEffectII|Sticky Effect II]]
| [[Skill/Hyakuryu/StickyEffectII|Sticky Effect II]]
| No decoration
|
| Enables loading of all Sticky Ammo, and increases ammo capacity.
| Enables loading of all Sticky Ammo, and increases ammo capacity.
| —
| —
Line 937: Line 937:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ClusterEffectI|Cluster Effect I]]
| [[Skill/Hyakuryu/ClusterEffectI|Cluster Effect I]]
| No decoration
|
| Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
| Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
| —
| —
Line 943: Line 943:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ClusterEffectII|Cluster Effect II]]
| [[Skill/Hyakuryu/ClusterEffectII|Cluster Effect II]]
| No decoration
|
| Enables loading of all Cluster Bombs, and increases ammo capacity.
| Enables loading of all Cluster Bombs, and increases ammo capacity.
| —
| —
Line 949: Line 949:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/AddNormalAmmoI|Add: Normal Ammo I]]
| [[Skill/Hyakuryu/AddNormalAmmoI|Add: Normal Ammo I]]
| No decoration
|
| Expands weapon ammo capacity for normal ammo.
| Expands weapon ammo capacity for normal ammo.
| —
| —
Line 955: Line 955:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/AddNormalAmmoII|Add: Normal Ammo II]]
| [[Skill/Hyakuryu/AddNormalAmmoII|Add: Normal Ammo II]]
| No decoration
|
| Expands weapon ammo capacity for normal ammo.
| Expands weapon ammo capacity for normal ammo.
| —
| —
Line 961: Line 961:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]]
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]]
| No decoration
|
| Enables loading of Piercing Ammo, and changes ammo capacity.
| Enables loading of Piercing Ammo, and changes ammo capacity.
| —
| —
Line 967: Line 967:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]]
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]]
| No decoration
|
| Enables loading of Piercing Ammo, and changes ammo capacity.
| Enables loading of Piercing Ammo, and changes ammo capacity.
| —
| —
Line 973: Line 973:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]]
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]]
| No decoration
|
| Enables loading of Spread Ammo, and changes ammo capacity.
| Enables loading of Spread Ammo, and changes ammo capacity.
| —
| —
Line 979: Line 979:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]]
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]]
| No decoration
|
| Enables loading of Spread Ammo, and changes ammo capacity.
| Enables loading of Spread Ammo, and changes ammo capacity.
| —
| —
Line 985: Line 985:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]]
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]]
| No decoration
|
| Enables loading of Shrapnel Ammo, and changes ammo capacity.
| Enables loading of Shrapnel Ammo, and changes ammo capacity.
| —
| —
Line 991: Line 991:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]]
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]]
| No decoration
|
| Enables loading of Shrapnel Ammo, and changes ammo capacity.
| Enables loading of Shrapnel Ammo, and changes ammo capacity.
| —
| —
Line 997: Line 997:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/StickyClusterEffectI|Sticky/Cluster Effect I]]
| [[Skill/Hyakuryu/StickyClusterEffectI|Sticky/Cluster Effect I]]
| No decoration
|
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
| —
| —
Line 1,003: Line 1,003:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/StickyClusterEffectII|Sticky/Cluster Effect II]]
| [[Skill/Hyakuryu/StickyClusterEffectII|Sticky/Cluster Effect II]]
| No decoration
|
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
| —
| —
Line 1,009: Line 1,009:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FireEffectI|Fire Effect I]]
| [[Skill/Hyakuryu/FireEffectI|Fire Effect I]]
| No decoration
|
| Enables loading of Flaming Ammo, and changes ammo capacity.
| Enables loading of Flaming Ammo, and changes ammo capacity.
| —
| —
Line 1,015: Line 1,015:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FireEffectII|Fire Effect II]]
| [[Skill/Hyakuryu/FireEffectII|Fire Effect II]]
| No decoration
|
| Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
| Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
| —
| —
Line 1,021: Line 1,021:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/WaterEffectI|Water Effect I]]
| [[Skill/Hyakuryu/WaterEffectI|Water Effect I]]
| No decoration
|
| Enables loading of Water Ammo, and changes ammo capacity.
| Enables loading of Water Ammo, and changes ammo capacity.
| —
| —
Line 1,027: Line 1,027:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/WaterEffectII|Water Effect II]]
| [[Skill/Hyakuryu/WaterEffectII|Water Effect II]]
| No decoration
|
| Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
| Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
| —
| —
Line 1,033: Line 1,033:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ThunderEffectI|Thunder Effect I]]
| [[Skill/Hyakuryu/ThunderEffectI|Thunder Effect I]]
| No decoration
|
| Enables loading of Thunder Ammo, and changes ammo capacity.
| Enables loading of Thunder Ammo, and changes ammo capacity.
| —
| —
Line 1,039: Line 1,039:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ThunderEffectII|Thunder Effect II]]
| [[Skill/Hyakuryu/ThunderEffectII|Thunder Effect II]]
| No decoration
|
| Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
| Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
| —
| —
Line 1,045: Line 1,045:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/IceEffectI|Ice Effect I]]
| [[Skill/Hyakuryu/IceEffectI|Ice Effect I]]
| No decoration
|
| Enables loading of Freeze Ammo, and changes ammo capacity.
| Enables loading of Freeze Ammo, and changes ammo capacity.
| —
| —
Line 1,051: Line 1,051:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/IceEffectII|Ice Effect II]]
| [[Skill/Hyakuryu/IceEffectII|Ice Effect II]]
| No decoration
|
| Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
| Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
| —
| —
Line 1,057: Line 1,057:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/DragonEffectI|Dragon Effect I]]
| [[Skill/Hyakuryu/DragonEffectI|Dragon Effect I]]
| No decoration
|
| Enables loading of Dragon Ammo, and changes ammo capacity.
| Enables loading of Dragon Ammo, and changes ammo capacity.
| —
| —
Line 1,063: Line 1,063:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DragonEffectII|Dragon Effect II]]
| [[Skill/Hyakuryu/DragonEffectII|Dragon Effect II]]
| No decoration
|
| Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
| Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
| —
| —
Line 1,069: Line 1,069:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ParalysisEffectI|Paralysis Effect I]]
| [[Skill/Hyakuryu/ParalysisEffectI|Paralysis Effect I]]
| No decoration
|
| Enables loading of Paralysis Ammo, and changes ammo capacity.
| Enables loading of Paralysis Ammo, and changes ammo capacity.
| —
| —
Line 1,075: Line 1,075:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ParalysisEffectII|Paralysis Effect II]]
| [[Skill/Hyakuryu/ParalysisEffectII|Paralysis Effect II]]
| No decoration
|
| Enables loading of Paralysis Ammo, and changes ammo capacity.
| Enables loading of Paralysis Ammo, and changes ammo capacity.
| —
| —
Line 1,081: Line 1,081:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SleepEffectI|Sleep Effect I]]
| [[Skill/Hyakuryu/SleepEffectI|Sleep Effect I]]
| No decoration
|
| Enables loading of Sleep Ammo, and changes ammo capacity.
| Enables loading of Sleep Ammo, and changes ammo capacity.
| —
| —
Line 1,087: Line 1,087:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SleepEffectII|Sleep Effect II]]
| [[Skill/Hyakuryu/SleepEffectII|Sleep Effect II]]
| No decoration
|
| Enables loading of Sleep Ammo, and changes ammo capacity.
| Enables loading of Sleep Ammo, and changes ammo capacity.
| —
| —
Line 1,093: Line 1,093:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PoisonEffectI|Poison Effect I]]
| [[Skill/Hyakuryu/PoisonEffectI|Poison Effect I]]
| No decoration
|
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| —
| —
Line 1,099: Line 1,099:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/PoisonEffectII|Poison Effect II]]
| [[Skill/Hyakuryu/PoisonEffectII|Poison Effect II]]
| No decoration
|
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| —
| —
Line 1,105: Line 1,105:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ExhaustEffectI|Exhaust Effect I]]
| [[Skill/Hyakuryu/ExhaustEffectI|Exhaust Effect I]]
| No decoration
|
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| —
| —
Line 1,111: Line 1,111:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ExhaustEffectII|Exhaust Effect II]]
| [[Skill/Hyakuryu/ExhaustEffectII|Exhaust Effect II]]
| No decoration
|
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
| —
| —
Line 1,117: Line 1,117:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SpecialWyvernheart|Special: Wyvernheart]]
| [[Skill/Hyakuryu/SpecialWyvernheart|Special: Wyvernheart]]
| No decoration
|
| Changes special ammo to Wyvernheart.
| Changes special ammo to Wyvernheart.
| —
| —
Line 1,123: Line 1,123:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/SpecialWyvernsnipe|Special: Wyvernsnipe]]
| [[Skill/Hyakuryu/SpecialWyvernsnipe|Special: Wyvernsnipe]]
| No decoration
|
| Changes special ammo to Wyvernsnipe.
| Changes special ammo to Wyvernsnipe.
| —
| —
Line 1,129: Line 1,129:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RapidFireNormal|Rapid Fire (Normal)]]
| [[Skill/Hyakuryu/RapidFireNormal|Rapid Fire (Normal)]]
| No decoration
|
| Allows rapid fire of loadable Normal Ammo 1 & 2.
| Allows rapid fire of loadable Normal Ammo 1 & 2.
| —
| —
Line 1,135: Line 1,135:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RapidFirePiercing|Rapid Fire (Piercing)]]
| [[Skill/Hyakuryu/RapidFirePiercing|Rapid Fire (Piercing)]]
| No decoration
|
| Allows rapid fire of loadable Pierce Ammo 1 & 2.
| Allows rapid fire of loadable Pierce Ammo 1 & 2.
| —
| —
Line 1,141: Line 1,141:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RapidFireSpread|Rapid Fire (Spread)]]
| [[Skill/Hyakuryu/RapidFireSpread|Rapid Fire (Spread)]]
| No decoration
|
| Allows rapid fire of loadable Spread Ammo 1 & 2.
| Allows rapid fire of loadable Spread Ammo 1 & 2.
| —
| —
Line 1,147: Line 1,147:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RapidFireShrapnel|Rapid Fire (Shrapnel)]]
| [[Skill/Hyakuryu/RapidFireShrapnel|Rapid Fire (Shrapnel)]]
| No decoration
|
| Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
| Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
| —
| —
Line 1,153: Line 1,153:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RapidFireSticky|Rapid Fire (Sticky)]]
| [[Skill/Hyakuryu/RapidFireSticky|Rapid Fire (Sticky)]]
| No decoration
|
| Allows rapid fire of loadable Sticky Ammo 1.
| Allows rapid fire of loadable Sticky Ammo 1.
| —
| —
Line 1,159: Line 1,159:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RapidFireFire|Rapid Fire (Fire)]]
| [[Skill/Hyakuryu/RapidFireFire|Rapid Fire (Fire)]]
| No decoration
|
| Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
| Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
| —
| —
Line 1,165: Line 1,165:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RapidFireWater|Rapid Fire (Water)]]
| [[Skill/Hyakuryu/RapidFireWater|Rapid Fire (Water)]]
| No decoration
|
| Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
| Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
| —
| —
Line 1,171: Line 1,171:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RapidFireIce|Rapid Fire (Ice)]]
| [[Skill/Hyakuryu/RapidFireIce|Rapid Fire (Ice)]]
| No decoration
|
| Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
| Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
| —
| —
Line 1,177: Line 1,177:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/RapidFireThunder|Rapid Fire (Thunder)]]
| [[Skill/Hyakuryu/RapidFireThunder|Rapid Fire (Thunder)]]
| No decoration
|
| Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
| Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
| —
| —
Line 1,183: Line 1,183:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/RapidFireDragon|Rapid Fire (Dragon)]]
| [[Skill/Hyakuryu/RapidFireDragon|Rapid Fire (Dragon)]]
| No decoration
|
| Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
| Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
| —
| —
Line 1,189: Line 1,189:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/PoisonCoatingBoost|Poison Coating Boost]]
| [[Skill/Hyakuryu/PoisonCoatingBoost|Poison Coating Boost]]
| No decoration
|
| Strengthens Poison Coating if coatings can be applied to weapon.
| Strengthens Poison Coating if coatings can be applied to weapon.
| —
| —
Line 1,195: Line 1,195:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ParalysisCoatingBoost|Paralysis Coating Boost]]
| [[Skill/Hyakuryu/ParalysisCoatingBoost|Paralysis Coating Boost]]
| No decoration
|
| Strengthens Paralysis Coating if coatings can be applied to weapon.
| Strengthens Paralysis Coating if coatings can be applied to weapon.
| —
| —
Line 1,201: Line 1,201:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SleepCoatingBoost|Sleep Coating Boost]]
| [[Skill/Hyakuryu/SleepCoatingBoost|Sleep Coating Boost]]
| No decoration
|
| Strengthens Sleep Coating if coatings can be applied to weapon.
| Strengthens Sleep Coating if coatings can be applied to weapon.
| —
| —
Line 1,207: Line 1,207:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/CloserangeCoatingBoost|Close-range Coating Boost]]
| [[Skill/Hyakuryu/CloserangeCoatingBoost|Close-range Coating Boost]]
| No decoration
|
| Strengthens Close-range Coating, but reduces Attack by 5.
| Strengthens Close-range Coating, but reduces Attack by 5.
| —
| —
Line 1,213: Line 1,213:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/UsePowerCoating|Use Power Coating]]
| [[Skill/Hyakuryu/UsePowerCoating|Use Power Coating]]
| No decoration
|
| Allows you to apply Power Coatings.
| Allows you to apply Power Coatings.
| —
| —
Line 1,219: Line 1,219:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/UsePoisonCoatingI|Use Poison Coating I]]
| [[Skill/Hyakuryu/UsePoisonCoatingI|Use Poison Coating I]]
| No decoration
|
| Allows you to apply Poison Coatings.
| Allows you to apply Poison Coatings.
| —
| —
Line 1,225: Line 1,225:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/UsePoisonCoatingII|Use Poison Coating II]]
| [[Skill/Hyakuryu/UsePoisonCoatingII|Use Poison Coating II]]
| No decoration
|
| Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
| Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
| —
| —
Line 1,231: Line 1,231:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/UseParaCoatingI|Use Para Coating I]]
| [[Skill/Hyakuryu/UseParaCoatingI|Use Para Coating I]]
| No decoration
|
| Allows you to apply Paralysis Coatings.
| Allows you to apply Paralysis Coatings.
| —
| —
Line 1,237: Line 1,237:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/UseParaCoatingII|Use Para Coating II]]
| [[Skill/Hyakuryu/UseParaCoatingII|Use Para Coating II]]
| No decoration
|
| Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
| Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
| —
| —
Line 1,243: Line 1,243:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/UseSleepCoatingI|Use Sleep Coating I]]
| [[Skill/Hyakuryu/UseSleepCoatingI|Use Sleep Coating I]]
| No decoration
|
| Allows you to apply Sleep Coatings.
| Allows you to apply Sleep Coatings.
| —
| —
Line 1,249: Line 1,249:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/UseSleepCoatingII|Use Sleep Coating II]]
| [[Skill/Hyakuryu/UseSleepCoatingII|Use Sleep Coating II]]
| No decoration
|
| Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
| Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
| —
| —
Line 1,255: Line 1,255:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/UseBlastCoating|Use Blast Coating]]
| [[Skill/Hyakuryu/UseBlastCoating|Use Blast Coating]]
| No decoration
|
| Allows you to apply Blast Coatings.
| Allows you to apply Blast Coatings.
| —
| —
Line 1,261: Line 1,261:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/UseExhaustCoating|Use Exhaust Coating]]
| [[Skill/Hyakuryu/UseExhaustCoating|Use Exhaust Coating]]
| No decoration
|
| Allows you to apply Exhaust Coatings, and grants +10 Attack.
| Allows you to apply Exhaust Coatings, and grants +10 Attack.
| —
| —
Line 1,267: Line 1,267:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FiringRapid|Firing: Rapid]]
| [[Skill/Hyakuryu/FiringRapid|Firing: Rapid]]
| No decoration
|
| Modifies weapon for Rapid-based Charged Attacks.
| Modifies weapon for Rapid-based Charged Attacks.
| —
| —
Line 1,273: Line 1,273:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FiringPierce|Firing: Pierce]]
| [[Skill/Hyakuryu/FiringPierce|Firing: Pierce]]
| No decoration
|
| Modifies weapon for Pierce-based Charged Attacks.
| Modifies weapon for Pierce-based Charged Attacks.
| —
| —
Line 1,279: Line 1,279:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FiringSpread|Firing: Spread]]
| [[Skill/Hyakuryu/FiringSpread|Firing: Spread]]
| No decoration
|
| Modifies weapon for Spread-based Charged Attacks.
| Modifies weapon for Spread-based Charged Attacks.
| —
| —
Line 1,285: Line 1,285:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/FiringCharge|Firing: Charge]]
| [[Skill/Hyakuryu/FiringCharge|Firing: Charge]]
| No decoration
|
| Modifies arrow Charge Level for Charged Attacks.
| Modifies arrow Charge Level for Charged Attacks.
| —
| —
Line 1,291: Line 1,291:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/FiringSwift|Firing: Swift]]
| [[Skill/Hyakuryu/FiringSwift|Firing: Swift]]
| No decoration
|
| Modifies weapon for somewhat unconventional Charged Attacks.
| Modifies weapon for somewhat unconventional Charged Attacks.
| —
| —
Line 1,297: Line 1,297:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ArcShotRecovery|Arc Shot: Recovery]]
| [[Skill/Hyakuryu/ArcShotRecovery|Arc Shot: Recovery]]
| No decoration
|
| Changes shot type to Recovery.
| Changes shot type to Recovery.
| —
| —
Line 1,303: Line 1,303:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/ArcShotAffinity|Arc Shot: Affinity]]
| [[Skill/Hyakuryu/ArcShotAffinity|Arc Shot: Affinity]]
| No decoration
|
| Changes shot type to Affinity.
| Changes shot type to Affinity.
| —
| —
Line 1,309: Line 1,309:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/ArcShotAntishock|Arc Shot: Anti-shock]]
| [[Skill/Hyakuryu/ArcShotAntishock|Arc Shot: Anti-shock]]
| No decoration
|
| Changes shot type to Brace.
| Changes shot type to Brace.
| —
| —
Line 1,315: Line 1,315:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/DullingStrike|Dulling Strike]]
| [[Skill/Hyakuryu/DullingStrike|Dulling Strike]]
| No decoration
|
| Has a chance to increase attack power when your sharpness gauge is green or lower.
| Has a chance to increase attack power when your sharpness gauge is green or lower.
| —
| —
Line 1,333: Line 1,333:
|- style="background-color:#ffffff;"
|- style="background-color:#ffffff;"
| [[Skill/Hyakuryu/SilkbindBoost|Silkbind Boost]]
| [[Skill/Hyakuryu/SilkbindBoost|Silkbind Boost]]
| No decoration
|
| Increases damage dealt using Silkbind attacks.
| Increases damage dealt using Silkbind attacks.
| —
| —
Line 1,375: Line 1,375:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/MasterRider|Master Rider]]
| [[Skill/Hyakuryu/MasterRider|Master Rider]]
| No decoration
|
| Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
| Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
| —
| —
Line 1,471: Line 1,471:
|- style="background-color:#f6f6f6;"
|- style="background-color:#f6f6f6;"
| [[Skill/Hyakuryu/NonelementalBoost|Non-elemental Boost]]
| [[Skill/Hyakuryu/NonelementalBoost|Non-elemental Boost]]
| No decoration
|
| +10 Attack if the Ramped-Up weapon has no element.
| +10 Attack if the Ramped-Up weapon has no element.
| —
| —

Revision as of 10:23, 16 October 2022

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Rampage skill name Rampage deco name Rampage skill description Rampage deco slot Rampage deco unlock condition
Attack Boost I Attack +4
Attack Boost II Attack +6
Attack Boost III Attack +8
Attack Boost IV Attack +10
Attack Surge Attack +20 Affinity -30%
Elemental Boost I Weapon Element +5
Elemental Boost II Weapon Element +7
Elemental Boost III Weapon Element +10
Elemental Surge Weapon Element +10 Attack -15
Affinity Boost I Affinity +4%
Affinity Boost II Affinity +6%
Affinity Boost III Affinity +8%
Affinity Boost IV Affinity +10%
Affinity Surge Affinity +20% Attack -10
Defense Boost I Defense Bonus +10
Defense Boost II Defense Bonus +20
Defense Boost III Defense Bonus +30
Fire Boost I Fire element attack power +4
Fire Boost II Fire element attack power +6
Fire Boost III Fire element attack power +8
Fire Boost IV Fire element attack power +10
Water Boost I Water element attack power +4
Water Boost II Water element attack power +6
Water Boost III Water element attack power +8
Water Boost IV Water element attack power +10
Thunder Boost I Thunder element attack power +4
Thunder Boost II Thunder element attack power +6
Thunder Boost III Thunder element attack power +8
Thunder Boost IV Thunder element attack power +10
Ice Boost I Ice element attack power +4
Ice Boost II Ice element attack power +6
Ice Boost III Ice element attack power +8
Ice Boost IV Ice element attack power +10
Dragon Boost I Dragon element attack power +4
Dragon Boost II Dragon element attack power +6
Dragon Boost III Dragon element attack power +8
Dragon Boost IV Dragon element attack power +10
Poison Boost I Poison buildup +3
Poison Boost II Poison buildup +5
Poison Boost III Poison buildup +7
Paralysis Boost I Paralysis buildup +2
Paralysis Boost II Paralysis buildup +4
Paralysis Boost III Paralysis buildup +6
Sleep Boost I Sleep buildup +2
Sleep Boost II Sleep buildup +4
Sleep Boost III Sleep buildup +6
Blast Boost I Blast buildup +3
Blast Boost II Blast buildup +5
Blast Boost III Blast buildup +7
Fire I Sets weapon element to Fire and adds +10 to its value.
Fire II Sets weapon element to Fire and adds +15 to its value.
Fire III Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
Fire IV Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
Water I Sets weapon element to Water and adds +10 to its value.
Water II Sets weapon element to Water and adds +15 to its value.
Water III Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.
Water IV Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.
Thunder I Sets weapon element to Thunder and adds +10 to its value.
Thunder II Sets weapon element to Thunder and adds +15 to its value.
Thunder III Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
Thunder IV Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
Ice I Sets weapon element to Ice and adds +10 to its value.
Ice II Sets weapon element to Ice and adds +15 to its value.
Ice III Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
Ice IV Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
Dragon I Sets weapon element to Dragon and adds +10 to its value.
Dragon II Sets weapon element to Dragon and adds +15 to its value.
Dragon III Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
Dragon IV Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
Poison I Sets weapon element to Poison and adds +10 to its value.
Poison II Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
Poison III Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
Paralysis I Sets weapon element to Paralysis and adds +10 to its value.
Paralysis II Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
Paralysis III Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
Sleep I Sets weapon element to Sleep and adds +10 to its value.
Sleep II Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
Sleep III Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
Blast I Sets weapon element to Blast and adds +10 to its value.
Blast II Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
Blast III Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
Sharpness Type I Modifies the sharpness of Ramped-Up weapons.
Sharpness Type II Modifies the sharpness of Ramped-Up weapons.
Sharpness Type III Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
Sharpness Type IV Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
Secondary: Fire I Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
Secondary: Fire II Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
Secondary: Fire III Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
Secondary: Water I Sets a non-Water weapon's sub element to Water and adds +10 to its value.
Secondary: Water II Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
Secondary: Water III Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
Secondary: Thunder I Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
Secondary: Thunder II Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
Secondary: Thunder III Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
Secondary: Ice I Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
Secondary: Ice II Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
Secondary: Ice III Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
Secondary: Dragon I Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
Secondary: Dragon II Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
Secondary: Dragon III Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
Wyrmstake Boost Wyrmstake Jewel 3 Raises the Wyrmstake Cannon's damage level by 1. 3 No info yet
Shelling: Normal I Sets shelling type to Normal and shelling level to Level 3.
Shelling: Normal II Sets shelling type to Normal and shelling level to Level 4.
Shelling: Normal III Sets shelling type to Normal and shelling level to Level 5.
Shelling: Long I Sets shelling type to Long and shelling level to Level 3.
Shelling: Long II Sets shelling type to Long and shelling level to Level 4.
Shelling: Long III Sets shelling type to Long and shelling level to Level 5.
Shelling: Wide I Sets shelling type to Wide and shelling level to Level 3.
Shelling: Wide II Sets shelling type to Wide and shelling level to Level 4.
Shelling: Wide III Sets shelling type to Wide and shelling level to Level 5.
Attack Melody I Enables attack-focused performances.
Attack Melody II Enables attack-focused performances.
Defensive Melody I Enables defense-focused performances.
Defensive Melody II Enables defense-focused performances.
Healing Melody I Enables healing-focused performances.
Healing Melody II Enables healing-focused performances.
Resilient Melody I Enables performances that nullify status ailments.
Resilient Melody II Enables performances that nullify status ailments.
Boost Equipped Coating Coating element +10
Phial: Power Changes equipped phial to a Power Phial, but reduces Attack by 10.
Phial: Element Changes equipped phial to an element phial.
Phial: Paralysis I Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
Phial: Paralysis II Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
Phial: Paralysis III Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
Phial: Poison I Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
Phial: Poison II Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
Phial: Poison III Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.
Phial: Dragon I Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.
Phial: Dragon II Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.
Phial: Dragon III Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.
Phial: Exhaust I Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
Phial: Exhaust II Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
Phial: Exhaust III Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
Kinsect Level Boost Raises Kinsect Level by 1.
Kinsect Level Boost I Raises Kinsect Level to Level 4.
Kinsect Level Boost II Raises Kinsect Level to Level 5.
Kinsect Level Boost III Raises Kinsect Level to Level 6, but reduces Attack by 10.
Kinsect Level Boost IV Raises Kinsect Level to Level 7, but reduces Attack by 20.
Recoil Down Boost Decrease recoil by 1.
Reload Speed Boost Increases reload speed by 1.
Steadiness Boost Decreases deviation by 1.
Recoil Down Surge Decreases recoil by 2 but increases deviation by 1.
Reload Speed Surge Increases reload speed by 2 but also increases recoil by 1.
Steadiness Surge Decreases deviation by 2 but also decreases reload speed by 1.
Normal Effect I Enables loading of Level 2 Ammo, and increases ammo capacity.
Normal Effect II Enables loading of all levels of ammo, and increases ammo capacity.
Pierce Effect I Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
Pierce Effect II Enables loading of all Pierce Ammo, and increases ammo capacity.
Spread Effect I Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
Spread Effect II Enables loading of all Spread Ammo, and increases ammo capacity.
Shrapnel Effect I Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
Shrapnel Effect II Enables loading of all Shrapnel Ammo, and increases ammo capacity.
Sticky Effect I Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
Sticky Effect II Enables loading of all Sticky Ammo, and increases ammo capacity.
Cluster Effect I Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
Cluster Effect II Enables loading of all Cluster Bombs, and increases ammo capacity.
Add: Normal Ammo I Expands weapon ammo capacity for normal ammo.
Add: Normal Ammo II Expands weapon ammo capacity for normal ammo.
Pierce Effect I Enables loading of Piercing Ammo, and changes ammo capacity.
Pierce Effect II Enables loading of Piercing Ammo, and changes ammo capacity.
Spread Effect I Enables loading of Spread Ammo, and changes ammo capacity.
Spread Effect II Enables loading of Spread Ammo, and changes ammo capacity.
Shrapnel Effect I Enables loading of Shrapnel Ammo, and changes ammo capacity.
Shrapnel Effect II Enables loading of Shrapnel Ammo, and changes ammo capacity.
Sticky/Cluster Effect I Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Sticky/Cluster Effect II Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Fire Effect I Enables loading of Flaming Ammo, and changes ammo capacity.
Fire Effect II Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
Water Effect I Enables loading of Water Ammo, and changes ammo capacity.
Water Effect II Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
Thunder Effect I Enables loading of Thunder Ammo, and changes ammo capacity.
Thunder Effect II Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
Ice Effect I Enables loading of Freeze Ammo, and changes ammo capacity.
Ice Effect II Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
Dragon Effect I Enables loading of Dragon Ammo, and changes ammo capacity.
Dragon Effect II Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
Paralysis Effect I Enables loading of Paralysis Ammo, and changes ammo capacity.
Paralysis Effect II Enables loading of Paralysis Ammo, and changes ammo capacity.
Sleep Effect I Enables loading of Sleep Ammo, and changes ammo capacity.
Sleep Effect II Enables loading of Sleep Ammo, and changes ammo capacity.
Poison Effect I Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Poison Effect II Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect I Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect II Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Special: Wyvernheart Changes special ammo to Wyvernheart.
Special: Wyvernsnipe Changes special ammo to Wyvernsnipe.
Rapid Fire (Normal) Allows rapid fire of loadable Normal Ammo 1 & 2.
Rapid Fire (Piercing) Allows rapid fire of loadable Pierce Ammo 1 & 2.
Rapid Fire (Spread) Allows rapid fire of loadable Spread Ammo 1 & 2.
Rapid Fire (Shrapnel) Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
Rapid Fire (Sticky) Allows rapid fire of loadable Sticky Ammo 1.
Rapid Fire (Fire) Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
Rapid Fire (Water) Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
Rapid Fire (Ice) Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
Rapid Fire (Thunder) Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
Rapid Fire (Dragon) Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
Poison Coating Boost Strengthens Poison Coating if coatings can be applied to weapon.
Paralysis Coating Boost Strengthens Paralysis Coating if coatings can be applied to weapon.
Sleep Coating Boost Strengthens Sleep Coating if coatings can be applied to weapon.
Close-range Coating Boost Strengthens Close-range Coating, but reduces Attack by 5.
Use Power Coating Allows you to apply Power Coatings.
Use Poison Coating I Allows you to apply Poison Coatings.
Use Poison Coating II Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
Use Para Coating I Allows you to apply Paralysis Coatings.
Use Para Coating II Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
Use Sleep Coating I Allows you to apply Sleep Coatings.
Use Sleep Coating II Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
Use Blast Coating Allows you to apply Blast Coatings.
Use Exhaust Coating Allows you to apply Exhaust Coatings, and grants +10 Attack.
Firing: Rapid Modifies weapon for Rapid-based Charged Attacks.
Firing: Pierce Modifies weapon for Pierce-based Charged Attacks.
Firing: Spread Modifies weapon for Spread-based Charged Attacks.
Firing: Charge Modifies arrow Charge Level for Charged Attacks.
Firing: Swift Modifies weapon for somewhat unconventional Charged Attacks.
Arc Shot: Recovery Changes shot type to Recovery.
Arc Shot: Affinity Changes shot type to Affinity.
Arc Shot: Anti-shock Changes shot type to Brace.
Dulling Strike Has a chance to increase attack power when your sharpness gauge is green or lower.
Brutal Strike Brutal Jewel 2 Has a chance to increase damage with a negative affinity attack. 2 No info yet
Element Exploit Elembane Jewel 3 Increases damage when exploiting a foe's elemental weakness. 3 No info yet
Silkbind Boost Increases damage dealt using Silkbind attacks.
Defense Grinder I Defense Edge Jewel 1 Sharpness is unaffected when guarding. 1 No info yet
Defense Grinder II Defense Master Jewel 3 Sharpness is slightly restored when guarding. 3 No info yet
Hellion Mode Raging Jewel 3 Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. 3 No info yet
Maximum Volume Doot Range Jewel 2 Increases a performance's range of effect once it is activated. 2 No info yet
Phial Switch Boost Switcher Jewel 3 Grants special effects to phials when executing morph attacks. 3 No info yet
Lasting Arc Shot Arc Jewel 2 Prolongs the bow's arc shot effect. 2 No info yet
Master Rider Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
Wyvern Exploit Anti-Wyvern Jewel 2 Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. 2 No info yet
Small Monster Exploit Small Monster Jewel 1 Increases damage to small monsters. 1 No info yet
Fireblight Exploit Fireblight Jewel 1 Increases damage to monsters afflicted with fireblight. 1 No info yet
Waterblight Exploit Waterblight Jewel 1 Increases damage to monsters afflicted with waterblight. 1 No info yet
Thunderblight Exploit Thunderblight Jewel 1 Increases damage to monsters afflicted with thunderblight. 1 No info yet
Iceblight Exploit Iceblight Jewel 1 Increases damage to monsters afflicted with iceblight. 1 No info yet
Magnamalo Soul Magna Soul Jewel 2 Increases attack when afflicted by hellfire status. 2 No info yet
Valstrax Soul Valstrax Soul Jewel 2 Increases Dragon element attack by 20% when afflicted with dragonblight. 2 No info yet
Chameleos Soul Chameleos Soul Jewel 2 Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. 2 No info yet
Kushala Daora Soul Daora Soul Jewel 3 Affinity gradually increases when continuously landing hits on foes. 3 No info yet
Teostra Soul Teostra Soul Jewel 2 Increases damage dealt by blast explosions. 2 No info yet
Ibushi Soul Ibushi Soul Jewel 2 Enhances weapon functionality with each piece of Narwa armor you equip. 2 No info yet
Narwa Soul Narwa Soul Jewel 2 Enhances weapon functionality with each piece of Ibushi armor you equip. 2 No info yet
Buddy Rally Rally Jewel 1 Increases Palico and Palamute attack power and defense. 1 No info yet
Spiribird Doubled Spiribird Jewel 1 Occasionally increases the effect of Spiribirds. 1 No info yet
Non-elemental Boost +10 Attack if the Ramped-Up weapon has no element.
Anti-Aerial Species Anti-Aerial Jewel 2 Increases damage to flying monsters. 2 No info yet
Anti-Aquatic Species Anti-Aquatic Jewel 2 Increases damage to aquatic monsters. 2 No info yet
Fanged Exploit Fanged Exploit Jewel 2 Increases damage to Fanged Beasts. 2 No info yet
Bloody Heart Bloody Jewel 2 During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. 2 No info yet