Difference between revisions of "RampageSkillAndDeco"
From GameCat
TangyuanMeow (talk | contribs) (Created page with "{{DISPLAYTITLE:Rampage Skills and Decorations}} {{LongPageTopAd}} {{TopMenuBar}} zh-hans:百龙技能与饰品 {| class="wikitable sortable" style="width:900px;" |- ! sty...") |
TangyuanMeow (talk | contribs) |
||
Line 13: | Line 13: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AttackBoostI|Attack Boost I]] | | [[Skill/Hyakuryu/AttackBoostI|Attack Boost I]] | ||
| | | — | ||
| Attack +4 | | Attack +4 | ||
| — | | — | ||
Line 19: | Line 19: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AttackBoostII|Attack Boost II]] | | [[Skill/Hyakuryu/AttackBoostII|Attack Boost II]] | ||
| | | — | ||
| Attack +6 | | Attack +6 | ||
| — | | — | ||
Line 25: | Line 25: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AttackBoostIII|Attack Boost III]] | | [[Skill/Hyakuryu/AttackBoostIII|Attack Boost III]] | ||
| | | — | ||
| Attack +8 | | Attack +8 | ||
| — | | — | ||
Line 31: | Line 31: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AttackBoostIV|Attack Boost IV]] | | [[Skill/Hyakuryu/AttackBoostIV|Attack Boost IV]] | ||
| | | — | ||
| Attack +10 | | Attack +10 | ||
| — | | — | ||
Line 37: | Line 37: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AttackSurge|Attack Surge]] | | [[Skill/Hyakuryu/AttackSurge|Attack Surge]] | ||
| | | — | ||
| Attack +20 Affinity -30% | | Attack +20 Affinity -30% | ||
| — | | — | ||
Line 43: | Line 43: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ElementalBoostI|Elemental Boost I]] | | [[Skill/Hyakuryu/ElementalBoostI|Elemental Boost I]] | ||
| | | — | ||
| Weapon Element +5 | | Weapon Element +5 | ||
| — | | — | ||
Line 49: | Line 49: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ElementalBoostII|Elemental Boost II]] | | [[Skill/Hyakuryu/ElementalBoostII|Elemental Boost II]] | ||
| | | — | ||
| Weapon Element +7 | | Weapon Element +7 | ||
| — | | — | ||
Line 55: | Line 55: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ElementalBoostIII|Elemental Boost III]] | | [[Skill/Hyakuryu/ElementalBoostIII|Elemental Boost III]] | ||
| | | — | ||
| Weapon Element +10 | | Weapon Element +10 | ||
| — | | — | ||
Line 61: | Line 61: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ElementalSurge|Elemental Surge]] | | [[Skill/Hyakuryu/ElementalSurge|Elemental Surge]] | ||
| | | — | ||
| Weapon Element +10 Attack -15 | | Weapon Element +10 Attack -15 | ||
| — | | — | ||
Line 67: | Line 67: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AffinityBoostI|Affinity Boost I]] | | [[Skill/Hyakuryu/AffinityBoostI|Affinity Boost I]] | ||
| | | — | ||
| Affinity +4% | | Affinity +4% | ||
| — | | — | ||
Line 73: | Line 73: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AffinityBoostII|Affinity Boost II]] | | [[Skill/Hyakuryu/AffinityBoostII|Affinity Boost II]] | ||
| | | — | ||
| Affinity +6% | | Affinity +6% | ||
| — | | — | ||
Line 79: | Line 79: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AffinityBoostIII|Affinity Boost III]] | | [[Skill/Hyakuryu/AffinityBoostIII|Affinity Boost III]] | ||
| | | — | ||
| Affinity +8% | | Affinity +8% | ||
| — | | — | ||
Line 85: | Line 85: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AffinityBoostIV|Affinity Boost IV]] | | [[Skill/Hyakuryu/AffinityBoostIV|Affinity Boost IV]] | ||
| | | — | ||
| Affinity +10% | | Affinity +10% | ||
| — | | — | ||
Line 91: | Line 91: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AffinitySurge|Affinity Surge]] | | [[Skill/Hyakuryu/AffinitySurge|Affinity Surge]] | ||
| | | — | ||
| Affinity +20% Attack -10 | | Affinity +20% Attack -10 | ||
| — | | — | ||
Line 97: | Line 97: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DefenseBoostI|Defense Boost I]] | | [[Skill/Hyakuryu/DefenseBoostI|Defense Boost I]] | ||
| | | — | ||
| Defense Bonus +10 | | Defense Bonus +10 | ||
| — | | — | ||
Line 103: | Line 103: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DefenseBoostII|Defense Boost II]] | | [[Skill/Hyakuryu/DefenseBoostII|Defense Boost II]] | ||
| | | — | ||
| Defense Bonus +20 | | Defense Bonus +20 | ||
| — | | — | ||
Line 109: | Line 109: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DefenseBoostIII|Defense Boost III]] | | [[Skill/Hyakuryu/DefenseBoostIII|Defense Boost III]] | ||
| | | — | ||
| Defense Bonus +30 | | Defense Bonus +30 | ||
| — | | — | ||
Line 115: | Line 115: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FireBoostI|Fire Boost I]] | | [[Skill/Hyakuryu/FireBoostI|Fire Boost I]] | ||
| | | — | ||
| Fire element attack power +4 | | Fire element attack power +4 | ||
| — | | — | ||
Line 121: | Line 121: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FireBoostII|Fire Boost II]] | | [[Skill/Hyakuryu/FireBoostII|Fire Boost II]] | ||
| | | — | ||
| Fire element attack power +6 | | Fire element attack power +6 | ||
| — | | — | ||
Line 127: | Line 127: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FireBoostIII|Fire Boost III]] | | [[Skill/Hyakuryu/FireBoostIII|Fire Boost III]] | ||
| | | — | ||
| Fire element attack power +8 | | Fire element attack power +8 | ||
| — | | — | ||
Line 133: | Line 133: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FireBoostIV|Fire Boost IV]] | | [[Skill/Hyakuryu/FireBoostIV|Fire Boost IV]] | ||
| | | — | ||
| Fire element attack power +10 | | Fire element attack power +10 | ||
| — | | — | ||
Line 139: | Line 139: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/WaterBoostI|Water Boost I]] | | [[Skill/Hyakuryu/WaterBoostI|Water Boost I]] | ||
| | | — | ||
| Water element attack power +4 | | Water element attack power +4 | ||
| — | | — | ||
Line 145: | Line 145: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/WaterBoostII|Water Boost II]] | | [[Skill/Hyakuryu/WaterBoostII|Water Boost II]] | ||
| | | — | ||
| Water element attack power +6 | | Water element attack power +6 | ||
| — | | — | ||
Line 151: | Line 151: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/WaterBoostIII|Water Boost III]] | | [[Skill/Hyakuryu/WaterBoostIII|Water Boost III]] | ||
| | | — | ||
| Water element attack power +8 | | Water element attack power +8 | ||
| — | | — | ||
Line 157: | Line 157: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/WaterBoostIV|Water Boost IV]] | | [[Skill/Hyakuryu/WaterBoostIV|Water Boost IV]] | ||
| | | — | ||
| Water element attack power +10 | | Water element attack power +10 | ||
| — | | — | ||
Line 163: | Line 163: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ThunderBoostI|Thunder Boost I]] | | [[Skill/Hyakuryu/ThunderBoostI|Thunder Boost I]] | ||
| | | — | ||
| Thunder element attack power +4 | | Thunder element attack power +4 | ||
| — | | — | ||
Line 169: | Line 169: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ThunderBoostII|Thunder Boost II]] | | [[Skill/Hyakuryu/ThunderBoostII|Thunder Boost II]] | ||
| | | — | ||
| Thunder element attack power +6 | | Thunder element attack power +6 | ||
| — | | — | ||
Line 175: | Line 175: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ThunderBoostIII|Thunder Boost III]] | | [[Skill/Hyakuryu/ThunderBoostIII|Thunder Boost III]] | ||
| | | — | ||
| Thunder element attack power +8 | | Thunder element attack power +8 | ||
| — | | — | ||
Line 181: | Line 181: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ThunderBoostIV|Thunder Boost IV]] | | [[Skill/Hyakuryu/ThunderBoostIV|Thunder Boost IV]] | ||
| | | — | ||
| Thunder element attack power +10 | | Thunder element attack power +10 | ||
| — | | — | ||
Line 187: | Line 187: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/IceBoostI|Ice Boost I]] | | [[Skill/Hyakuryu/IceBoostI|Ice Boost I]] | ||
| | | — | ||
| Ice element attack power +4 | | Ice element attack power +4 | ||
| — | | — | ||
Line 193: | Line 193: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/IceBoostII|Ice Boost II]] | | [[Skill/Hyakuryu/IceBoostII|Ice Boost II]] | ||
| | | — | ||
| Ice element attack power +6 | | Ice element attack power +6 | ||
| — | | — | ||
Line 199: | Line 199: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/IceBoostIII|Ice Boost III]] | | [[Skill/Hyakuryu/IceBoostIII|Ice Boost III]] | ||
| | | — | ||
| Ice element attack power +8 | | Ice element attack power +8 | ||
| — | | — | ||
Line 205: | Line 205: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/IceBoostIV|Ice Boost IV]] | | [[Skill/Hyakuryu/IceBoostIV|Ice Boost IV]] | ||
| | | — | ||
| Ice element attack power +10 | | Ice element attack power +10 | ||
| — | | — | ||
Line 211: | Line 211: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DragonBoostI|Dragon Boost I]] | | [[Skill/Hyakuryu/DragonBoostI|Dragon Boost I]] | ||
| | | — | ||
| Dragon element attack power +4 | | Dragon element attack power +4 | ||
| — | | — | ||
Line 217: | Line 217: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DragonBoostII|Dragon Boost II]] | | [[Skill/Hyakuryu/DragonBoostII|Dragon Boost II]] | ||
| | | — | ||
| Dragon element attack power +6 | | Dragon element attack power +6 | ||
| — | | — | ||
Line 223: | Line 223: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DragonBoostIII|Dragon Boost III]] | | [[Skill/Hyakuryu/DragonBoostIII|Dragon Boost III]] | ||
| | | — | ||
| Dragon element attack power +8 | | Dragon element attack power +8 | ||
| — | | — | ||
Line 229: | Line 229: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DragonBoostIV|Dragon Boost IV]] | | [[Skill/Hyakuryu/DragonBoostIV|Dragon Boost IV]] | ||
| | | — | ||
| Dragon element attack power +10 | | Dragon element attack power +10 | ||
| — | | — | ||
Line 235: | Line 235: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PoisonBoostI|Poison Boost I]] | | [[Skill/Hyakuryu/PoisonBoostI|Poison Boost I]] | ||
| | | — | ||
| Poison buildup +3 | | Poison buildup +3 | ||
| — | | — | ||
Line 241: | Line 241: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PoisonBoostII|Poison Boost II]] | | [[Skill/Hyakuryu/PoisonBoostII|Poison Boost II]] | ||
| | | — | ||
| Poison buildup +5 | | Poison buildup +5 | ||
| — | | — | ||
Line 247: | Line 247: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PoisonBoostIII|Poison Boost III]] | | [[Skill/Hyakuryu/PoisonBoostIII|Poison Boost III]] | ||
| | | — | ||
| Poison buildup +7 | | Poison buildup +7 | ||
| — | | — | ||
Line 253: | Line 253: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ParalysisBoostI|Paralysis Boost I]] | | [[Skill/Hyakuryu/ParalysisBoostI|Paralysis Boost I]] | ||
| | | — | ||
| Paralysis buildup +2 | | Paralysis buildup +2 | ||
| — | | — | ||
Line 259: | Line 259: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ParalysisBoostII|Paralysis Boost II]] | | [[Skill/Hyakuryu/ParalysisBoostII|Paralysis Boost II]] | ||
| | | — | ||
| Paralysis buildup +4 | | Paralysis buildup +4 | ||
| — | | — | ||
Line 265: | Line 265: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ParalysisBoostIII|Paralysis Boost III]] | | [[Skill/Hyakuryu/ParalysisBoostIII|Paralysis Boost III]] | ||
| | | — | ||
| Paralysis buildup +6 | | Paralysis buildup +6 | ||
| — | | — | ||
Line 271: | Line 271: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SleepBoostI|Sleep Boost I]] | | [[Skill/Hyakuryu/SleepBoostI|Sleep Boost I]] | ||
| | | — | ||
| Sleep buildup +2 | | Sleep buildup +2 | ||
| — | | — | ||
Line 277: | Line 277: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SleepBoostII|Sleep Boost II]] | | [[Skill/Hyakuryu/SleepBoostII|Sleep Boost II]] | ||
| | | — | ||
| Sleep buildup +4 | | Sleep buildup +4 | ||
| — | | — | ||
Line 283: | Line 283: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SleepBoostIII|Sleep Boost III]] | | [[Skill/Hyakuryu/SleepBoostIII|Sleep Boost III]] | ||
| | | — | ||
| Sleep buildup +6 | | Sleep buildup +6 | ||
| — | | — | ||
Line 289: | Line 289: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/BlastBoostI|Blast Boost I]] | | [[Skill/Hyakuryu/BlastBoostI|Blast Boost I]] | ||
| | | — | ||
| Blast buildup +3 | | Blast buildup +3 | ||
| — | | — | ||
Line 295: | Line 295: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/BlastBoostII|Blast Boost II]] | | [[Skill/Hyakuryu/BlastBoostII|Blast Boost II]] | ||
| | | — | ||
| Blast buildup +5 | | Blast buildup +5 | ||
| — | | — | ||
Line 301: | Line 301: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/BlastBoostIII|Blast Boost III]] | | [[Skill/Hyakuryu/BlastBoostIII|Blast Boost III]] | ||
| | | — | ||
| Blast buildup +7 | | Blast buildup +7 | ||
| — | | — | ||
Line 307: | Line 307: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FireI|Fire I]] | | [[Skill/Hyakuryu/FireI|Fire I]] | ||
| | | — | ||
| Sets weapon element to Fire and adds +10 to its value. | | Sets weapon element to Fire and adds +10 to its value. | ||
| — | | — | ||
Line 313: | Line 313: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FireII|Fire II]] | | [[Skill/Hyakuryu/FireII|Fire II]] | ||
| | | — | ||
| Sets weapon element to Fire and adds +15 to its value. | | Sets weapon element to Fire and adds +15 to its value. | ||
| — | | — | ||
Line 319: | Line 319: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FireIII|Fire III]] | | [[Skill/Hyakuryu/FireIII|Fire III]] | ||
| | | — | ||
| Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | ||
| — | | — | ||
Line 325: | Line 325: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FireIV|Fire IV]] | | [[Skill/Hyakuryu/FireIV|Fire IV]] | ||
| | | — | ||
| Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | ||
| — | | — | ||
Line 331: | Line 331: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/WaterI|Water I]] | | [[Skill/Hyakuryu/WaterI|Water I]] | ||
| | | — | ||
| Sets weapon element to Water and adds +10 to its value. | | Sets weapon element to Water and adds +10 to its value. | ||
| — | | — | ||
Line 337: | Line 337: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/WaterII|Water II]] | | [[Skill/Hyakuryu/WaterII|Water II]] | ||
| | | — | ||
| Sets weapon element to Water and adds +15 to its value. | | Sets weapon element to Water and adds +15 to its value. | ||
| — | | — | ||
Line 343: | Line 343: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/WaterIII|Water III]] | | [[Skill/Hyakuryu/WaterIII|Water III]] | ||
| | | — | ||
| Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | ||
| — | | — | ||
Line 349: | Line 349: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/WaterIV|Water IV]] | | [[Skill/Hyakuryu/WaterIV|Water IV]] | ||
| | | — | ||
| Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | ||
| — | | — | ||
Line 355: | Line 355: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ThunderI|Thunder I]] | | [[Skill/Hyakuryu/ThunderI|Thunder I]] | ||
| | | — | ||
| Sets weapon element to Thunder and adds +10 to its value. | | Sets weapon element to Thunder and adds +10 to its value. | ||
| — | | — | ||
Line 361: | Line 361: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ThunderII|Thunder II]] | | [[Skill/Hyakuryu/ThunderII|Thunder II]] | ||
| | | — | ||
| Sets weapon element to Thunder and adds +15 to its value. | | Sets weapon element to Thunder and adds +15 to its value. | ||
| — | | — | ||
Line 367: | Line 367: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ThunderIII|Thunder III]] | | [[Skill/Hyakuryu/ThunderIII|Thunder III]] | ||
| | | — | ||
| Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | ||
| — | | — | ||
Line 373: | Line 373: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ThunderIV|Thunder IV]] | | [[Skill/Hyakuryu/ThunderIV|Thunder IV]] | ||
| | | — | ||
| Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | ||
| — | | — | ||
Line 379: | Line 379: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/IceI|Ice I]] | | [[Skill/Hyakuryu/IceI|Ice I]] | ||
| | | — | ||
| Sets weapon element to Ice and adds +10 to its value. | | Sets weapon element to Ice and adds +10 to its value. | ||
| — | | — | ||
Line 385: | Line 385: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/IceII|Ice II]] | | [[Skill/Hyakuryu/IceII|Ice II]] | ||
| | | — | ||
| Sets weapon element to Ice and adds +15 to its value. | | Sets weapon element to Ice and adds +15 to its value. | ||
| — | | — | ||
Line 391: | Line 391: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/IceIII|Ice III]] | | [[Skill/Hyakuryu/IceIII|Ice III]] | ||
| | | — | ||
| Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | ||
| — | | — | ||
Line 397: | Line 397: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/IceIV|Ice IV]] | | [[Skill/Hyakuryu/IceIV|Ice IV]] | ||
| | | — | ||
| Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | ||
| — | | — | ||
Line 403: | Line 403: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DragonI|Dragon I]] | | [[Skill/Hyakuryu/DragonI|Dragon I]] | ||
| | | — | ||
| Sets weapon element to Dragon and adds +10 to its value. | | Sets weapon element to Dragon and adds +10 to its value. | ||
| — | | — | ||
Line 409: | Line 409: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DragonII|Dragon II]] | | [[Skill/Hyakuryu/DragonII|Dragon II]] | ||
| | | — | ||
| Sets weapon element to Dragon and adds +15 to its value. | | Sets weapon element to Dragon and adds +15 to its value. | ||
| — | | — | ||
Line 415: | Line 415: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DragonIII|Dragon III]] | | [[Skill/Hyakuryu/DragonIII|Dragon III]] | ||
| | | — | ||
| Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | ||
| — | | — | ||
Line 421: | Line 421: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DragonIV|Dragon IV]] | | [[Skill/Hyakuryu/DragonIV|Dragon IV]] | ||
| | | — | ||
| Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | ||
| — | | — | ||
Line 427: | Line 427: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PoisonI|Poison I]] | | [[Skill/Hyakuryu/PoisonI|Poison I]] | ||
| | | — | ||
| Sets weapon element to Poison and adds +10 to its value. | | Sets weapon element to Poison and adds +10 to its value. | ||
| — | | — | ||
Line 433: | Line 433: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PoisonII|Poison II]] | | [[Skill/Hyakuryu/PoisonII|Poison II]] | ||
| | | — | ||
| Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | ||
| — | | — | ||
Line 439: | Line 439: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PoisonIII|Poison III]] | | [[Skill/Hyakuryu/PoisonIII|Poison III]] | ||
| | | — | ||
| Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | ||
| — | | — | ||
Line 445: | Line 445: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ParalysisI|Paralysis I]] | | [[Skill/Hyakuryu/ParalysisI|Paralysis I]] | ||
| | | — | ||
| Sets weapon element to Paralysis and adds +10 to its value. | | Sets weapon element to Paralysis and adds +10 to its value. | ||
| — | | — | ||
Line 451: | Line 451: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ParalysisII|Paralysis II]] | | [[Skill/Hyakuryu/ParalysisII|Paralysis II]] | ||
| | | — | ||
| Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | ||
| — | | — | ||
Line 457: | Line 457: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ParalysisIII|Paralysis III]] | | [[Skill/Hyakuryu/ParalysisIII|Paralysis III]] | ||
| | | — | ||
| Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | ||
| — | | — | ||
Line 463: | Line 463: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SleepI|Sleep I]] | | [[Skill/Hyakuryu/SleepI|Sleep I]] | ||
| | | — | ||
| Sets weapon element to Sleep and adds +10 to its value. | | Sets weapon element to Sleep and adds +10 to its value. | ||
| — | | — | ||
Line 469: | Line 469: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SleepII|Sleep II]] | | [[Skill/Hyakuryu/SleepII|Sleep II]] | ||
| | | — | ||
| Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. | | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. | ||
| — | | — | ||
Line 475: | Line 475: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SleepIII|Sleep III]] | | [[Skill/Hyakuryu/SleepIII|Sleep III]] | ||
| | | — | ||
| Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. | | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. | ||
| — | | — | ||
Line 481: | Line 481: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/BlastI|Blast I]] | | [[Skill/Hyakuryu/BlastI|Blast I]] | ||
| | | — | ||
| Sets weapon element to Blast and adds +10 to its value. | | Sets weapon element to Blast and adds +10 to its value. | ||
| — | | — | ||
Line 487: | Line 487: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/BlastII|Blast II]] | | [[Skill/Hyakuryu/BlastII|Blast II]] | ||
| | | — | ||
| Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. | | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. | ||
| — | | — | ||
Line 493: | Line 493: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/BlastIII|Blast III]] | | [[Skill/Hyakuryu/BlastIII|Blast III]] | ||
| | | — | ||
| Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. | | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. | ||
| — | | — | ||
Line 499: | Line 499: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SharpnessTypeI|Sharpness Type I]] | | [[Skill/Hyakuryu/SharpnessTypeI|Sharpness Type I]] | ||
| | | — | ||
| Modifies the sharpness of Ramped-Up weapons. | | Modifies the sharpness of Ramped-Up weapons. | ||
| — | | — | ||
Line 505: | Line 505: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SharpnessTypeII|Sharpness Type II]] | | [[Skill/Hyakuryu/SharpnessTypeII|Sharpness Type II]] | ||
| | | — | ||
| Modifies the sharpness of Ramped-Up weapons. | | Modifies the sharpness of Ramped-Up weapons. | ||
| — | | — | ||
Line 511: | Line 511: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SharpnessTypeIII|Sharpness Type III]] | | [[Skill/Hyakuryu/SharpnessTypeIII|Sharpness Type III]] | ||
| | | — | ||
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | ||
| — | | — | ||
Line 517: | Line 517: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SharpnessTypeIV|Sharpness Type IV]] | | [[Skill/Hyakuryu/SharpnessTypeIV|Sharpness Type IV]] | ||
| | | — | ||
| Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | ||
| — | | — | ||
Line 523: | Line 523: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryFireI|Secondary: Fire I]] | | [[Skill/Hyakuryu/SecondaryFireI|Secondary: Fire I]] | ||
| | | — | ||
| Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | ||
| — | | — | ||
Line 529: | Line 529: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryFireII|Secondary: Fire II]] | | [[Skill/Hyakuryu/SecondaryFireII|Secondary: Fire II]] | ||
| | | — | ||
| Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | ||
| — | | — | ||
Line 535: | Line 535: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryFireIII|Secondary: Fire III]] | | [[Skill/Hyakuryu/SecondaryFireIII|Secondary: Fire III]] | ||
| | | — | ||
| Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | ||
| — | | — | ||
Line 541: | Line 541: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryWaterI|Secondary: Water I]] | | [[Skill/Hyakuryu/SecondaryWaterI|Secondary: Water I]] | ||
| | | — | ||
| Sets a non-Water weapon's sub element to Water and adds +10 to its value. | | Sets a non-Water weapon's sub element to Water and adds +10 to its value. | ||
| — | | — | ||
Line 547: | Line 547: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryWaterII|Secondary: Water II]] | | [[Skill/Hyakuryu/SecondaryWaterII|Secondary: Water II]] | ||
| | | — | ||
| Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | ||
| — | | — | ||
Line 553: | Line 553: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryWaterIII|Secondary: Water III]] | | [[Skill/Hyakuryu/SecondaryWaterIII|Secondary: Water III]] | ||
| | | — | ||
| Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | ||
| — | | — | ||
Line 559: | Line 559: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryThunderI|Secondary: Thunder I]] | | [[Skill/Hyakuryu/SecondaryThunderI|Secondary: Thunder I]] | ||
| | | — | ||
| Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | ||
| — | | — | ||
Line 565: | Line 565: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryThunderII|Secondary: Thunder II]] | | [[Skill/Hyakuryu/SecondaryThunderII|Secondary: Thunder II]] | ||
| | | — | ||
| Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | ||
| — | | — | ||
Line 571: | Line 571: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryThunderIII|Secondary: Thunder III]] | | [[Skill/Hyakuryu/SecondaryThunderIII|Secondary: Thunder III]] | ||
| | | — | ||
| Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | ||
| — | | — | ||
Line 577: | Line 577: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryIceI|Secondary: Ice I]] | | [[Skill/Hyakuryu/SecondaryIceI|Secondary: Ice I]] | ||
| | | — | ||
| Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | ||
| — | | — | ||
Line 583: | Line 583: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryIceII|Secondary: Ice II]] | | [[Skill/Hyakuryu/SecondaryIceII|Secondary: Ice II]] | ||
| | | — | ||
| Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. | | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. | ||
| — | | — | ||
Line 589: | Line 589: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryIceIII|Secondary: Ice III]] | | [[Skill/Hyakuryu/SecondaryIceIII|Secondary: Ice III]] | ||
| | | — | ||
| Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | ||
| — | | — | ||
Line 595: | Line 595: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryDragonI|Secondary: Dragon I]] | | [[Skill/Hyakuryu/SecondaryDragonI|Secondary: Dragon I]] | ||
| | | — | ||
| Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | ||
| — | | — | ||
Line 601: | Line 601: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SecondaryDragonII|Secondary: Dragon II]] | | [[Skill/Hyakuryu/SecondaryDragonII|Secondary: Dragon II]] | ||
| | | — | ||
| Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. | | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. | ||
| — | | — | ||
Line 607: | Line 607: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SecondaryDragonIII|Secondary: Dragon III]] | | [[Skill/Hyakuryu/SecondaryDragonIII|Secondary: Dragon III]] | ||
| | | — | ||
| Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | ||
| — | | — | ||
Line 619: | Line 619: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShellingNormalI|Shelling: Normal I]] | | [[Skill/Hyakuryu/ShellingNormalI|Shelling: Normal I]] | ||
| | | — | ||
| Sets shelling type to Normal and shelling level to Level 3. | | Sets shelling type to Normal and shelling level to Level 3. | ||
| — | | — | ||
Line 625: | Line 625: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShellingNormalII|Shelling: Normal II]] | | [[Skill/Hyakuryu/ShellingNormalII|Shelling: Normal II]] | ||
| | | — | ||
| Sets shelling type to Normal and shelling level to Level 4. | | Sets shelling type to Normal and shelling level to Level 4. | ||
| — | | — | ||
Line 631: | Line 631: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShellingNormalIII|Shelling: Normal III]] | | [[Skill/Hyakuryu/ShellingNormalIII|Shelling: Normal III]] | ||
| | | — | ||
| Sets shelling type to Normal and shelling level to Level 5. | | Sets shelling type to Normal and shelling level to Level 5. | ||
| — | | — | ||
Line 637: | Line 637: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShellingLongI|Shelling: Long I]] | | [[Skill/Hyakuryu/ShellingLongI|Shelling: Long I]] | ||
| | | — | ||
| Sets shelling type to Long and shelling level to Level 3. | | Sets shelling type to Long and shelling level to Level 3. | ||
| — | | — | ||
Line 643: | Line 643: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShellingLongII|Shelling: Long II]] | | [[Skill/Hyakuryu/ShellingLongII|Shelling: Long II]] | ||
| | | — | ||
| Sets shelling type to Long and shelling level to Level 4. | | Sets shelling type to Long and shelling level to Level 4. | ||
| — | | — | ||
Line 649: | Line 649: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShellingLongIII|Shelling: Long III]] | | [[Skill/Hyakuryu/ShellingLongIII|Shelling: Long III]] | ||
| | | — | ||
| Sets shelling type to Long and shelling level to Level 5. | | Sets shelling type to Long and shelling level to Level 5. | ||
| — | | — | ||
Line 655: | Line 655: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShellingWideI|Shelling: Wide I]] | | [[Skill/Hyakuryu/ShellingWideI|Shelling: Wide I]] | ||
| | | — | ||
| Sets shelling type to Wide and shelling level to Level 3. | | Sets shelling type to Wide and shelling level to Level 3. | ||
| — | | — | ||
Line 661: | Line 661: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShellingWideII|Shelling: Wide II]] | | [[Skill/Hyakuryu/ShellingWideII|Shelling: Wide II]] | ||
| | | — | ||
| Sets shelling type to Wide and shelling level to Level 4. | | Sets shelling type to Wide and shelling level to Level 4. | ||
| — | | — | ||
Line 667: | Line 667: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShellingWideIII|Shelling: Wide III]] | | [[Skill/Hyakuryu/ShellingWideIII|Shelling: Wide III]] | ||
| | | — | ||
| Sets shelling type to Wide and shelling level to Level 5. | | Sets shelling type to Wide and shelling level to Level 5. | ||
| — | | — | ||
Line 673: | Line 673: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AttackMelodyI|Attack Melody I]] | | [[Skill/Hyakuryu/AttackMelodyI|Attack Melody I]] | ||
| | | — | ||
| Enables attack-focused performances. | | Enables attack-focused performances. | ||
| — | | — | ||
Line 679: | Line 679: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AttackMelodyII|Attack Melody II]] | | [[Skill/Hyakuryu/AttackMelodyII|Attack Melody II]] | ||
| | | — | ||
| Enables attack-focused performances. | | Enables attack-focused performances. | ||
| — | | — | ||
Line 685: | Line 685: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DefensiveMelodyI|Defensive Melody I]] | | [[Skill/Hyakuryu/DefensiveMelodyI|Defensive Melody I]] | ||
| | | — | ||
| Enables defense-focused performances. | | Enables defense-focused performances. | ||
| — | | — | ||
Line 691: | Line 691: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DefensiveMelodyII|Defensive Melody II]] | | [[Skill/Hyakuryu/DefensiveMelodyII|Defensive Melody II]] | ||
| | | — | ||
| Enables defense-focused performances. | | Enables defense-focused performances. | ||
| — | | — | ||
Line 697: | Line 697: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/HealingMelodyI|Healing Melody I]] | | [[Skill/Hyakuryu/HealingMelodyI|Healing Melody I]] | ||
| | | — | ||
| Enables healing-focused performances. | | Enables healing-focused performances. | ||
| — | | — | ||
Line 703: | Line 703: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/HealingMelodyII|Healing Melody II]] | | [[Skill/Hyakuryu/HealingMelodyII|Healing Melody II]] | ||
| | | — | ||
| Enables healing-focused performances. | | Enables healing-focused performances. | ||
| — | | — | ||
Line 709: | Line 709: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ResilientMelodyI|Resilient Melody I]] | | [[Skill/Hyakuryu/ResilientMelodyI|Resilient Melody I]] | ||
| | | — | ||
| Enables performances that nullify status ailments. | | Enables performances that nullify status ailments. | ||
| — | | — | ||
Line 715: | Line 715: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ResilientMelodyII|Resilient Melody II]] | | [[Skill/Hyakuryu/ResilientMelodyII|Resilient Melody II]] | ||
| | | — | ||
| Enables performances that nullify status ailments. | | Enables performances that nullify status ailments. | ||
| — | | — | ||
Line 721: | Line 721: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/BoostEquippedCoating|Boost Equipped Coating]] | | [[Skill/Hyakuryu/BoostEquippedCoating|Boost Equipped Coating]] | ||
| | | — | ||
| Coating element +10 | | Coating element +10 | ||
| — | | — | ||
Line 727: | Line 727: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialPower|Phial: Power]] | | [[Skill/Hyakuryu/PhialPower|Phial: Power]] | ||
| | | — | ||
| Changes equipped phial to a Power Phial, but reduces Attack by 10. | | Changes equipped phial to a Power Phial, but reduces Attack by 10. | ||
| — | | — | ||
Line 733: | Line 733: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialElement|Phial: Element]] | | [[Skill/Hyakuryu/PhialElement|Phial: Element]] | ||
| | | — | ||
| Changes equipped phial to an element phial. | | Changes equipped phial to an element phial. | ||
| — | | — | ||
Line 739: | Line 739: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialParalysisI|Phial: Paralysis I]] | | [[Skill/Hyakuryu/PhialParalysisI|Phial: Paralysis I]] | ||
| | | — | ||
| Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | ||
| — | | — | ||
Line 745: | Line 745: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialParalysisII|Phial: Paralysis II]] | | [[Skill/Hyakuryu/PhialParalysisII|Phial: Paralysis II]] | ||
| | | — | ||
| Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | ||
| — | | — | ||
Line 751: | Line 751: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialParalysisIII|Phial: Paralysis III]] | | [[Skill/Hyakuryu/PhialParalysisIII|Phial: Paralysis III]] | ||
| | | — | ||
| Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | ||
| — | | — | ||
Line 757: | Line 757: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialPoisonI|Phial: Poison I]] | | [[Skill/Hyakuryu/PhialPoisonI|Phial: Poison I]] | ||
| | | — | ||
| Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | ||
| — | | — | ||
Line 763: | Line 763: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialPoisonII|Phial: Poison II]] | | [[Skill/Hyakuryu/PhialPoisonII|Phial: Poison II]] | ||
| | | — | ||
| Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | ||
| — | | — | ||
Line 769: | Line 769: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialPoisonIII|Phial: Poison III]] | | [[Skill/Hyakuryu/PhialPoisonIII|Phial: Poison III]] | ||
| | | — | ||
| Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | ||
| — | | — | ||
Line 775: | Line 775: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialDragonI|Phial: Dragon I]] | | [[Skill/Hyakuryu/PhialDragonI|Phial: Dragon I]] | ||
| | | — | ||
| Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. | | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. | ||
| — | | — | ||
Line 781: | Line 781: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialDragonII|Phial: Dragon II]] | | [[Skill/Hyakuryu/PhialDragonII|Phial: Dragon II]] | ||
| | | — | ||
| Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. | | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. | ||
| — | | — | ||
Line 787: | Line 787: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialDragonIII|Phial: Dragon III]] | | [[Skill/Hyakuryu/PhialDragonIII|Phial: Dragon III]] | ||
| | | — | ||
| Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. | | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. | ||
| — | | — | ||
Line 793: | Line 793: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialExhaustI|Phial: Exhaust I]] | | [[Skill/Hyakuryu/PhialExhaustI|Phial: Exhaust I]] | ||
| | | — | ||
| Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | ||
| — | | — | ||
Line 799: | Line 799: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PhialExhaustII|Phial: Exhaust II]] | | [[Skill/Hyakuryu/PhialExhaustII|Phial: Exhaust II]] | ||
| | | — | ||
| Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | ||
| — | | — | ||
Line 805: | Line 805: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PhialExhaustIII|Phial: Exhaust III]] | | [[Skill/Hyakuryu/PhialExhaustIII|Phial: Exhaust III]] | ||
| | | — | ||
| Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | ||
| — | | — | ||
Line 811: | Line 811: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/KinsectLevelBoost|Kinsect Level Boost]] | | [[Skill/Hyakuryu/KinsectLevelBoost|Kinsect Level Boost]] | ||
| | | — | ||
| Raises Kinsect Level by 1. | | Raises Kinsect Level by 1. | ||
| — | | — | ||
Line 817: | Line 817: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/KinsectLevelBoostI|Kinsect Level Boost I]] | | [[Skill/Hyakuryu/KinsectLevelBoostI|Kinsect Level Boost I]] | ||
| | | — | ||
| Raises Kinsect Level to Level 4. | | Raises Kinsect Level to Level 4. | ||
| — | | — | ||
Line 823: | Line 823: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/KinsectLevelBoostII|Kinsect Level Boost II]] | | [[Skill/Hyakuryu/KinsectLevelBoostII|Kinsect Level Boost II]] | ||
| | | — | ||
| Raises Kinsect Level to Level 5. | | Raises Kinsect Level to Level 5. | ||
| — | | — | ||
Line 829: | Line 829: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/KinsectLevelBoostIII|Kinsect Level Boost III]] | | [[Skill/Hyakuryu/KinsectLevelBoostIII|Kinsect Level Boost III]] | ||
| | | — | ||
| Raises Kinsect Level to Level 6, but reduces Attack by 10. | | Raises Kinsect Level to Level 6, but reduces Attack by 10. | ||
| — | | — | ||
Line 835: | Line 835: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/KinsectLevelBoostIV|Kinsect Level Boost IV]] | | [[Skill/Hyakuryu/KinsectLevelBoostIV|Kinsect Level Boost IV]] | ||
| | | — | ||
| Raises Kinsect Level to Level 7, but reduces Attack by 20. | | Raises Kinsect Level to Level 7, but reduces Attack by 20. | ||
| — | | — | ||
Line 841: | Line 841: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RecoilDownBoost|Recoil Down Boost]] | | [[Skill/Hyakuryu/RecoilDownBoost|Recoil Down Boost]] | ||
| | | — | ||
| Decrease recoil by 1. | | Decrease recoil by 1. | ||
| — | | — | ||
Line 847: | Line 847: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ReloadSpeedBoost|Reload Speed Boost]] | | [[Skill/Hyakuryu/ReloadSpeedBoost|Reload Speed Boost]] | ||
| | | — | ||
| Increases reload speed by 1. | | Increases reload speed by 1. | ||
| — | | — | ||
Line 853: | Line 853: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SteadinessBoost|Steadiness Boost]] | | [[Skill/Hyakuryu/SteadinessBoost|Steadiness Boost]] | ||
| | | — | ||
| Decreases deviation by 1. | | Decreases deviation by 1. | ||
| — | | — | ||
Line 859: | Line 859: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RecoilDownSurge|Recoil Down Surge]] | | [[Skill/Hyakuryu/RecoilDownSurge|Recoil Down Surge]] | ||
| | | — | ||
| Decreases recoil by 2 but increases deviation by 1. | | Decreases recoil by 2 but increases deviation by 1. | ||
| — | | — | ||
Line 865: | Line 865: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ReloadSpeedSurge|Reload Speed Surge]] | | [[Skill/Hyakuryu/ReloadSpeedSurge|Reload Speed Surge]] | ||
| | | — | ||
| Increases reload speed by 2 but also increases recoil by 1. | | Increases reload speed by 2 but also increases recoil by 1. | ||
| — | | — | ||
Line 871: | Line 871: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SteadinessSurge|Steadiness Surge]] | | [[Skill/Hyakuryu/SteadinessSurge|Steadiness Surge]] | ||
| | | — | ||
| Decreases deviation by 2 but also decreases reload speed by 1. | | Decreases deviation by 2 but also decreases reload speed by 1. | ||
| — | | — | ||
Line 877: | Line 877: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/NormalEffectI|Normal Effect I]] | | [[Skill/Hyakuryu/NormalEffectI|Normal Effect I]] | ||
| | | — | ||
| Enables loading of Level 2 Ammo, and increases ammo capacity. | | Enables loading of Level 2 Ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 883: | Line 883: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/NormalEffectII|Normal Effect II]] | | [[Skill/Hyakuryu/NormalEffectII|Normal Effect II]] | ||
| | | — | ||
| Enables loading of all levels of ammo, and increases ammo capacity. | | Enables loading of all levels of ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 889: | Line 889: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]] | | [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]] | ||
| | | — | ||
| Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | ||
| — | | — | ||
Line 895: | Line 895: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]] | | [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]] | ||
| | | — | ||
| Enables loading of all Pierce Ammo, and increases ammo capacity. | | Enables loading of all Pierce Ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 901: | Line 901: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]] | | [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]] | ||
| | | — | ||
| Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | ||
| — | | — | ||
Line 907: | Line 907: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]] | | [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]] | ||
| | | — | ||
| Enables loading of all Spread Ammo, and increases ammo capacity. | | Enables loading of all Spread Ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 913: | Line 913: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]] | | [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]] | ||
| | | — | ||
| Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | ||
| — | | — | ||
Line 919: | Line 919: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]] | | [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]] | ||
| | | — | ||
| Enables loading of all Shrapnel Ammo, and increases ammo capacity. | | Enables loading of all Shrapnel Ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 925: | Line 925: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/StickyEffectI|Sticky Effect I]] | | [[Skill/Hyakuryu/StickyEffectI|Sticky Effect I]] | ||
| | | — | ||
| Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | ||
| — | | — | ||
Line 931: | Line 931: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/StickyEffectII|Sticky Effect II]] | | [[Skill/Hyakuryu/StickyEffectII|Sticky Effect II]] | ||
| | | — | ||
| Enables loading of all Sticky Ammo, and increases ammo capacity. | | Enables loading of all Sticky Ammo, and increases ammo capacity. | ||
| — | | — | ||
Line 937: | Line 937: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ClusterEffectI|Cluster Effect I]] | | [[Skill/Hyakuryu/ClusterEffectI|Cluster Effect I]] | ||
| | | — | ||
| Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | ||
| — | | — | ||
Line 943: | Line 943: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ClusterEffectII|Cluster Effect II]] | | [[Skill/Hyakuryu/ClusterEffectII|Cluster Effect II]] | ||
| | | — | ||
| Enables loading of all Cluster Bombs, and increases ammo capacity. | | Enables loading of all Cluster Bombs, and increases ammo capacity. | ||
| — | | — | ||
Line 949: | Line 949: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/AddNormalAmmoI|Add: Normal Ammo I]] | | [[Skill/Hyakuryu/AddNormalAmmoI|Add: Normal Ammo I]] | ||
| | | — | ||
| Expands weapon ammo capacity for normal ammo. | | Expands weapon ammo capacity for normal ammo. | ||
| — | | — | ||
Line 955: | Line 955: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/AddNormalAmmoII|Add: Normal Ammo II]] | | [[Skill/Hyakuryu/AddNormalAmmoII|Add: Normal Ammo II]] | ||
| | | — | ||
| Expands weapon ammo capacity for normal ammo. | | Expands weapon ammo capacity for normal ammo. | ||
| — | | — | ||
Line 961: | Line 961: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]] | | [[Skill/Hyakuryu/PierceEffectI|Pierce Effect I]] | ||
| | | — | ||
| Enables loading of Piercing Ammo, and changes ammo capacity. | | Enables loading of Piercing Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 967: | Line 967: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]] | | [[Skill/Hyakuryu/PierceEffectII|Pierce Effect II]] | ||
| | | — | ||
| Enables loading of Piercing Ammo, and changes ammo capacity. | | Enables loading of Piercing Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 973: | Line 973: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]] | | [[Skill/Hyakuryu/SpreadEffectI|Spread Effect I]] | ||
| | | — | ||
| Enables loading of Spread Ammo, and changes ammo capacity. | | Enables loading of Spread Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 979: | Line 979: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]] | | [[Skill/Hyakuryu/SpreadEffectII|Spread Effect II]] | ||
| | | — | ||
| Enables loading of Spread Ammo, and changes ammo capacity. | | Enables loading of Spread Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 985: | Line 985: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]] | | [[Skill/Hyakuryu/ShrapnelEffectI|Shrapnel Effect I]] | ||
| | | — | ||
| Enables loading of Shrapnel Ammo, and changes ammo capacity. | | Enables loading of Shrapnel Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 991: | Line 991: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]] | | [[Skill/Hyakuryu/ShrapnelEffectII|Shrapnel Effect II]] | ||
| | | — | ||
| Enables loading of Shrapnel Ammo, and changes ammo capacity. | | Enables loading of Shrapnel Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 997: | Line 997: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/StickyClusterEffectI|Sticky/Cluster Effect I]] | | [[Skill/Hyakuryu/StickyClusterEffectI|Sticky/Cluster Effect I]] | ||
| | | — | ||
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | ||
| — | | — | ||
Line 1,003: | Line 1,003: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/StickyClusterEffectII|Sticky/Cluster Effect II]] | | [[Skill/Hyakuryu/StickyClusterEffectII|Sticky/Cluster Effect II]] | ||
| | | — | ||
| Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | ||
| — | | — | ||
Line 1,009: | Line 1,009: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FireEffectI|Fire Effect I]] | | [[Skill/Hyakuryu/FireEffectI|Fire Effect I]] | ||
| | | — | ||
| Enables loading of Flaming Ammo, and changes ammo capacity. | | Enables loading of Flaming Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,015: | Line 1,015: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FireEffectII|Fire Effect II]] | | [[Skill/Hyakuryu/FireEffectII|Fire Effect II]] | ||
| | | — | ||
| Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. | | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,021: | Line 1,021: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/WaterEffectI|Water Effect I]] | | [[Skill/Hyakuryu/WaterEffectI|Water Effect I]] | ||
| | | — | ||
| Enables loading of Water Ammo, and changes ammo capacity. | | Enables loading of Water Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,027: | Line 1,027: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/WaterEffectII|Water Effect II]] | | [[Skill/Hyakuryu/WaterEffectII|Water Effect II]] | ||
| | | — | ||
| Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. | | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,033: | Line 1,033: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ThunderEffectI|Thunder Effect I]] | | [[Skill/Hyakuryu/ThunderEffectI|Thunder Effect I]] | ||
| | | — | ||
| Enables loading of Thunder Ammo, and changes ammo capacity. | | Enables loading of Thunder Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,039: | Line 1,039: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ThunderEffectII|Thunder Effect II]] | | [[Skill/Hyakuryu/ThunderEffectII|Thunder Effect II]] | ||
| | | — | ||
| Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. | | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,045: | Line 1,045: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/IceEffectI|Ice Effect I]] | | [[Skill/Hyakuryu/IceEffectI|Ice Effect I]] | ||
| | | — | ||
| Enables loading of Freeze Ammo, and changes ammo capacity. | | Enables loading of Freeze Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,051: | Line 1,051: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/IceEffectII|Ice Effect II]] | | [[Skill/Hyakuryu/IceEffectII|Ice Effect II]] | ||
| | | — | ||
| Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. | | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,057: | Line 1,057: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/DragonEffectI|Dragon Effect I]] | | [[Skill/Hyakuryu/DragonEffectI|Dragon Effect I]] | ||
| | | — | ||
| Enables loading of Dragon Ammo, and changes ammo capacity. | | Enables loading of Dragon Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,063: | Line 1,063: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DragonEffectII|Dragon Effect II]] | | [[Skill/Hyakuryu/DragonEffectII|Dragon Effect II]] | ||
| | | — | ||
| Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. | | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,069: | Line 1,069: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ParalysisEffectI|Paralysis Effect I]] | | [[Skill/Hyakuryu/ParalysisEffectI|Paralysis Effect I]] | ||
| | | — | ||
| Enables loading of Paralysis Ammo, and changes ammo capacity. | | Enables loading of Paralysis Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,075: | Line 1,075: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ParalysisEffectII|Paralysis Effect II]] | | [[Skill/Hyakuryu/ParalysisEffectII|Paralysis Effect II]] | ||
| | | — | ||
| Enables loading of Paralysis Ammo, and changes ammo capacity. | | Enables loading of Paralysis Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,081: | Line 1,081: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SleepEffectI|Sleep Effect I]] | | [[Skill/Hyakuryu/SleepEffectI|Sleep Effect I]] | ||
| | | — | ||
| Enables loading of Sleep Ammo, and changes ammo capacity. | | Enables loading of Sleep Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,087: | Line 1,087: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SleepEffectII|Sleep Effect II]] | | [[Skill/Hyakuryu/SleepEffectII|Sleep Effect II]] | ||
| | | — | ||
| Enables loading of Sleep Ammo, and changes ammo capacity. | | Enables loading of Sleep Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,093: | Line 1,093: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PoisonEffectI|Poison Effect I]] | | [[Skill/Hyakuryu/PoisonEffectI|Poison Effect I]] | ||
| | | — | ||
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,099: | Line 1,099: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/PoisonEffectII|Poison Effect II]] | | [[Skill/Hyakuryu/PoisonEffectII|Poison Effect II]] | ||
| | | — | ||
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,105: | Line 1,105: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ExhaustEffectI|Exhaust Effect I]] | | [[Skill/Hyakuryu/ExhaustEffectI|Exhaust Effect I]] | ||
| | | — | ||
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,111: | Line 1,111: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ExhaustEffectII|Exhaust Effect II]] | | [[Skill/Hyakuryu/ExhaustEffectII|Exhaust Effect II]] | ||
| | | — | ||
| Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | ||
| — | | — | ||
Line 1,117: | Line 1,117: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SpecialWyvernheart|Special: Wyvernheart]] | | [[Skill/Hyakuryu/SpecialWyvernheart|Special: Wyvernheart]] | ||
| | | — | ||
| Changes special ammo to Wyvernheart. | | Changes special ammo to Wyvernheart. | ||
| — | | — | ||
Line 1,123: | Line 1,123: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/SpecialWyvernsnipe|Special: Wyvernsnipe]] | | [[Skill/Hyakuryu/SpecialWyvernsnipe|Special: Wyvernsnipe]] | ||
| | | — | ||
| Changes special ammo to Wyvernsnipe. | | Changes special ammo to Wyvernsnipe. | ||
| — | | — | ||
Line 1,129: | Line 1,129: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RapidFireNormal|Rapid Fire (Normal)]] | | [[Skill/Hyakuryu/RapidFireNormal|Rapid Fire (Normal)]] | ||
| | | — | ||
| Allows rapid fire of loadable Normal Ammo 1 & 2. | | Allows rapid fire of loadable Normal Ammo 1 & 2. | ||
| — | | — | ||
Line 1,135: | Line 1,135: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RapidFirePiercing|Rapid Fire (Piercing)]] | | [[Skill/Hyakuryu/RapidFirePiercing|Rapid Fire (Piercing)]] | ||
| | | — | ||
| Allows rapid fire of loadable Pierce Ammo 1 & 2. | | Allows rapid fire of loadable Pierce Ammo 1 & 2. | ||
| — | | — | ||
Line 1,141: | Line 1,141: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RapidFireSpread|Rapid Fire (Spread)]] | | [[Skill/Hyakuryu/RapidFireSpread|Rapid Fire (Spread)]] | ||
| | | — | ||
| Allows rapid fire of loadable Spread Ammo 1 & 2. | | Allows rapid fire of loadable Spread Ammo 1 & 2. | ||
| — | | — | ||
Line 1,147: | Line 1,147: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RapidFireShrapnel|Rapid Fire (Shrapnel)]] | | [[Skill/Hyakuryu/RapidFireShrapnel|Rapid Fire (Shrapnel)]] | ||
| | | — | ||
| Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | ||
| — | | — | ||
Line 1,153: | Line 1,153: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RapidFireSticky|Rapid Fire (Sticky)]] | | [[Skill/Hyakuryu/RapidFireSticky|Rapid Fire (Sticky)]] | ||
| | | — | ||
| Allows rapid fire of loadable Sticky Ammo 1. | | Allows rapid fire of loadable Sticky Ammo 1. | ||
| — | | — | ||
Line 1,159: | Line 1,159: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RapidFireFire|Rapid Fire (Fire)]] | | [[Skill/Hyakuryu/RapidFireFire|Rapid Fire (Fire)]] | ||
| | | — | ||
| Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. | | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. | ||
| — | | — | ||
Line 1,165: | Line 1,165: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RapidFireWater|Rapid Fire (Water)]] | | [[Skill/Hyakuryu/RapidFireWater|Rapid Fire (Water)]] | ||
| | | — | ||
| Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. | | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. | ||
| — | | — | ||
Line 1,171: | Line 1,171: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RapidFireIce|Rapid Fire (Ice)]] | | [[Skill/Hyakuryu/RapidFireIce|Rapid Fire (Ice)]] | ||
| | | — | ||
| Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | ||
| — | | — | ||
Line 1,177: | Line 1,177: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/RapidFireThunder|Rapid Fire (Thunder)]] | | [[Skill/Hyakuryu/RapidFireThunder|Rapid Fire (Thunder)]] | ||
| | | — | ||
| Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | ||
| — | | — | ||
Line 1,183: | Line 1,183: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/RapidFireDragon|Rapid Fire (Dragon)]] | | [[Skill/Hyakuryu/RapidFireDragon|Rapid Fire (Dragon)]] | ||
| | | — | ||
| Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | ||
| — | | — | ||
Line 1,189: | Line 1,189: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/PoisonCoatingBoost|Poison Coating Boost]] | | [[Skill/Hyakuryu/PoisonCoatingBoost|Poison Coating Boost]] | ||
| | | — | ||
| Strengthens Poison Coating if coatings can be applied to weapon. | | Strengthens Poison Coating if coatings can be applied to weapon. | ||
| — | | — | ||
Line 1,195: | Line 1,195: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ParalysisCoatingBoost|Paralysis Coating Boost]] | | [[Skill/Hyakuryu/ParalysisCoatingBoost|Paralysis Coating Boost]] | ||
| | | — | ||
| Strengthens Paralysis Coating if coatings can be applied to weapon. | | Strengthens Paralysis Coating if coatings can be applied to weapon. | ||
| — | | — | ||
Line 1,201: | Line 1,201: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SleepCoatingBoost|Sleep Coating Boost]] | | [[Skill/Hyakuryu/SleepCoatingBoost|Sleep Coating Boost]] | ||
| | | — | ||
| Strengthens Sleep Coating if coatings can be applied to weapon. | | Strengthens Sleep Coating if coatings can be applied to weapon. | ||
| — | | — | ||
Line 1,207: | Line 1,207: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/CloserangeCoatingBoost|Close-range Coating Boost]] | | [[Skill/Hyakuryu/CloserangeCoatingBoost|Close-range Coating Boost]] | ||
| | | — | ||
| Strengthens Close-range Coating, but reduces Attack by 5. | | Strengthens Close-range Coating, but reduces Attack by 5. | ||
| — | | — | ||
Line 1,213: | Line 1,213: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/UsePowerCoating|Use Power Coating]] | | [[Skill/Hyakuryu/UsePowerCoating|Use Power Coating]] | ||
| | | — | ||
| Allows you to apply Power Coatings. | | Allows you to apply Power Coatings. | ||
| — | | — | ||
Line 1,219: | Line 1,219: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/UsePoisonCoatingI|Use Poison Coating I]] | | [[Skill/Hyakuryu/UsePoisonCoatingI|Use Poison Coating I]] | ||
| | | — | ||
| Allows you to apply Poison Coatings. | | Allows you to apply Poison Coatings. | ||
| — | | — | ||
Line 1,225: | Line 1,225: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/UsePoisonCoatingII|Use Poison Coating II]] | | [[Skill/Hyakuryu/UsePoisonCoatingII|Use Poison Coating II]] | ||
| | | — | ||
| Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | ||
| — | | — | ||
Line 1,231: | Line 1,231: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/UseParaCoatingI|Use Para Coating I]] | | [[Skill/Hyakuryu/UseParaCoatingI|Use Para Coating I]] | ||
| | | — | ||
| Allows you to apply Paralysis Coatings. | | Allows you to apply Paralysis Coatings. | ||
| — | | — | ||
Line 1,237: | Line 1,237: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/UseParaCoatingII|Use Para Coating II]] | | [[Skill/Hyakuryu/UseParaCoatingII|Use Para Coating II]] | ||
| | | — | ||
| Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | ||
| — | | — | ||
Line 1,243: | Line 1,243: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/UseSleepCoatingI|Use Sleep Coating I]] | | [[Skill/Hyakuryu/UseSleepCoatingI|Use Sleep Coating I]] | ||
| | | — | ||
| Allows you to apply Sleep Coatings. | | Allows you to apply Sleep Coatings. | ||
| — | | — | ||
Line 1,249: | Line 1,249: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/UseSleepCoatingII|Use Sleep Coating II]] | | [[Skill/Hyakuryu/UseSleepCoatingII|Use Sleep Coating II]] | ||
| | | — | ||
| Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | ||
| — | | — | ||
Line 1,255: | Line 1,255: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/UseBlastCoating|Use Blast Coating]] | | [[Skill/Hyakuryu/UseBlastCoating|Use Blast Coating]] | ||
| | | — | ||
| Allows you to apply Blast Coatings. | | Allows you to apply Blast Coatings. | ||
| — | | — | ||
Line 1,261: | Line 1,261: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/UseExhaustCoating|Use Exhaust Coating]] | | [[Skill/Hyakuryu/UseExhaustCoating|Use Exhaust Coating]] | ||
| | | — | ||
| Allows you to apply Exhaust Coatings, and grants +10 Attack. | | Allows you to apply Exhaust Coatings, and grants +10 Attack. | ||
| — | | — | ||
Line 1,267: | Line 1,267: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FiringRapid|Firing: Rapid]] | | [[Skill/Hyakuryu/FiringRapid|Firing: Rapid]] | ||
| | | — | ||
| Modifies weapon for Rapid-based Charged Attacks. | | Modifies weapon for Rapid-based Charged Attacks. | ||
| — | | — | ||
Line 1,273: | Line 1,273: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FiringPierce|Firing: Pierce]] | | [[Skill/Hyakuryu/FiringPierce|Firing: Pierce]] | ||
| | | — | ||
| Modifies weapon for Pierce-based Charged Attacks. | | Modifies weapon for Pierce-based Charged Attacks. | ||
| — | | — | ||
Line 1,279: | Line 1,279: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FiringSpread|Firing: Spread]] | | [[Skill/Hyakuryu/FiringSpread|Firing: Spread]] | ||
| | | — | ||
| Modifies weapon for Spread-based Charged Attacks. | | Modifies weapon for Spread-based Charged Attacks. | ||
| — | | — | ||
Line 1,285: | Line 1,285: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/FiringCharge|Firing: Charge]] | | [[Skill/Hyakuryu/FiringCharge|Firing: Charge]] | ||
| | | — | ||
| Modifies arrow Charge Level for Charged Attacks. | | Modifies arrow Charge Level for Charged Attacks. | ||
| — | | — | ||
Line 1,291: | Line 1,291: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/FiringSwift|Firing: Swift]] | | [[Skill/Hyakuryu/FiringSwift|Firing: Swift]] | ||
| | | — | ||
| Modifies weapon for somewhat unconventional Charged Attacks. | | Modifies weapon for somewhat unconventional Charged Attacks. | ||
| — | | — | ||
Line 1,297: | Line 1,297: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ArcShotRecovery|Arc Shot: Recovery]] | | [[Skill/Hyakuryu/ArcShotRecovery|Arc Shot: Recovery]] | ||
| | | — | ||
| Changes shot type to Recovery. | | Changes shot type to Recovery. | ||
| — | | — | ||
Line 1,303: | Line 1,303: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/ArcShotAffinity|Arc Shot: Affinity]] | | [[Skill/Hyakuryu/ArcShotAffinity|Arc Shot: Affinity]] | ||
| | | — | ||
| Changes shot type to Affinity. | | Changes shot type to Affinity. | ||
| — | | — | ||
Line 1,309: | Line 1,309: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/ArcShotAntishock|Arc Shot: Anti-shock]] | | [[Skill/Hyakuryu/ArcShotAntishock|Arc Shot: Anti-shock]] | ||
| | | — | ||
| Changes shot type to Brace. | | Changes shot type to Brace. | ||
| — | | — | ||
Line 1,315: | Line 1,315: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/DullingStrike|Dulling Strike]] | | [[Skill/Hyakuryu/DullingStrike|Dulling Strike]] | ||
| | | — | ||
| Has a chance to increase attack power when your sharpness gauge is green or lower. | | Has a chance to increase attack power when your sharpness gauge is green or lower. | ||
| — | | — | ||
Line 1,333: | Line 1,333: | ||
|- style="background-color:#ffffff;" | |- style="background-color:#ffffff;" | ||
| [[Skill/Hyakuryu/SilkbindBoost|Silkbind Boost]] | | [[Skill/Hyakuryu/SilkbindBoost|Silkbind Boost]] | ||
| | | — | ||
| Increases damage dealt using Silkbind attacks. | | Increases damage dealt using Silkbind attacks. | ||
| — | | — | ||
Line 1,375: | Line 1,375: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/MasterRider|Master Rider]] | | [[Skill/Hyakuryu/MasterRider|Master Rider]] | ||
| | | — | ||
| Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | ||
| — | | — | ||
Line 1,471: | Line 1,471: | ||
|- style="background-color:#f6f6f6;" | |- style="background-color:#f6f6f6;" | ||
| [[Skill/Hyakuryu/NonelementalBoost|Non-elemental Boost]] | | [[Skill/Hyakuryu/NonelementalBoost|Non-elemental Boost]] | ||
| | | — | ||
| +10 Attack if the Ramped-Up weapon has no element. | | +10 Attack if the Ramped-Up weapon has no element. | ||
| — | | — |
Revision as of 10:23, 16 October 2022
Home Page
|
Monsters
|
Armors
|
||
Items
|
Locales
|
Browsing on your phone? If the drop-down menu is displayed incorrectly, please use the upper-left button to navigate. You can swipe left and right to read the full table(s) in each page.
Our Wiki is up-to-date with the Sunbreak final update (v16.0.0)!
Rampage skill name | Rampage deco name | Rampage skill description | Rampage deco slot | Rampage deco unlock condition |
---|---|---|---|---|
Attack Boost I | — | Attack +4 | — | — |
Attack Boost II | — | Attack +6 | — | — |
Attack Boost III | — | Attack +8 | — | — |
Attack Boost IV | — | Attack +10 | — | — |
Attack Surge | — | Attack +20 Affinity -30% | — | — |
Elemental Boost I | — | Weapon Element +5 | — | — |
Elemental Boost II | — | Weapon Element +7 | — | — |
Elemental Boost III | — | Weapon Element +10 | — | — |
Elemental Surge | — | Weapon Element +10 Attack -15 | — | — |
Affinity Boost I | — | Affinity +4% | — | — |
Affinity Boost II | — | Affinity +6% | — | — |
Affinity Boost III | — | Affinity +8% | — | — |
Affinity Boost IV | — | Affinity +10% | — | — |
Affinity Surge | — | Affinity +20% Attack -10 | — | — |
Defense Boost I | — | Defense Bonus +10 | — | — |
Defense Boost II | — | Defense Bonus +20 | — | — |
Defense Boost III | — | Defense Bonus +30 | — | — |
Fire Boost I | — | Fire element attack power +4 | — | — |
Fire Boost II | — | Fire element attack power +6 | — | — |
Fire Boost III | — | Fire element attack power +8 | — | — |
Fire Boost IV | — | Fire element attack power +10 | — | — |
Water Boost I | — | Water element attack power +4 | — | — |
Water Boost II | — | Water element attack power +6 | — | — |
Water Boost III | — | Water element attack power +8 | — | — |
Water Boost IV | — | Water element attack power +10 | — | — |
Thunder Boost I | — | Thunder element attack power +4 | — | — |
Thunder Boost II | — | Thunder element attack power +6 | — | — |
Thunder Boost III | — | Thunder element attack power +8 | — | — |
Thunder Boost IV | — | Thunder element attack power +10 | — | — |
Ice Boost I | — | Ice element attack power +4 | — | — |
Ice Boost II | — | Ice element attack power +6 | — | — |
Ice Boost III | — | Ice element attack power +8 | — | — |
Ice Boost IV | — | Ice element attack power +10 | — | — |
Dragon Boost I | — | Dragon element attack power +4 | — | — |
Dragon Boost II | — | Dragon element attack power +6 | — | — |
Dragon Boost III | — | Dragon element attack power +8 | — | — |
Dragon Boost IV | — | Dragon element attack power +10 | — | — |
Poison Boost I | — | Poison buildup +3 | — | — |
Poison Boost II | — | Poison buildup +5 | — | — |
Poison Boost III | — | Poison buildup +7 | — | — |
Paralysis Boost I | — | Paralysis buildup +2 | — | — |
Paralysis Boost II | — | Paralysis buildup +4 | — | — |
Paralysis Boost III | — | Paralysis buildup +6 | — | — |
Sleep Boost I | — | Sleep buildup +2 | — | — |
Sleep Boost II | — | Sleep buildup +4 | — | — |
Sleep Boost III | — | Sleep buildup +6 | — | — |
Blast Boost I | — | Blast buildup +3 | — | — |
Blast Boost II | — | Blast buildup +5 | — | — |
Blast Boost III | — | Blast buildup +7 | — | — |
Fire I | — | Sets weapon element to Fire and adds +10 to its value. | — | — |
Fire II | — | Sets weapon element to Fire and adds +15 to its value. | — | — |
Fire III | — | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | — | — |
Fire IV | — | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | — | — |
Water I | — | Sets weapon element to Water and adds +10 to its value. | — | — |
Water II | — | Sets weapon element to Water and adds +15 to its value. | — | — |
Water III | — | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | — | — |
Water IV | — | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | — | — |
Thunder I | — | Sets weapon element to Thunder and adds +10 to its value. | — | — |
Thunder II | — | Sets weapon element to Thunder and adds +15 to its value. | — | — |
Thunder III | — | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | — | — |
Thunder IV | — | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | — | — |
Ice I | — | Sets weapon element to Ice and adds +10 to its value. | — | — |
Ice II | — | Sets weapon element to Ice and adds +15 to its value. | — | — |
Ice III | — | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | — | — |
Ice IV | — | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | — | — |
Dragon I | — | Sets weapon element to Dragon and adds +10 to its value. | — | — |
Dragon II | — | Sets weapon element to Dragon and adds +15 to its value. | — | — |
Dragon III | — | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | — | — |
Dragon IV | — | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | — | — |
Poison I | — | Sets weapon element to Poison and adds +10 to its value. | — | — |
Poison II | — | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | — | — |
Poison III | — | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | — | — |
Paralysis I | — | Sets weapon element to Paralysis and adds +10 to its value. | — | — |
Paralysis II | — | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | — | — |
Paralysis III | — | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | — | — |
Sleep I | — | Sets weapon element to Sleep and adds +10 to its value. | — | — |
Sleep II | — | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. | — | — |
Sleep III | — | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. | — | — |
Blast I | — | Sets weapon element to Blast and adds +10 to its value. | — | — |
Blast II | — | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. | — | — |
Blast III | — | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. | — | — |
Sharpness Type I | — | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type II | — | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type III | — | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | — | — |
Sharpness Type IV | — | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | — | — |
Secondary: Fire I | — | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | — | — |
Secondary: Fire II | — | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Fire III | — | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Water I | — | Sets a non-Water weapon's sub element to Water and adds +10 to its value. | — | — |
Secondary: Water II | — | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Water III | — | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Thunder I | — | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | — | — |
Secondary: Thunder II | — | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Thunder III | — | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Ice I | — | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | — | — |
Secondary: Ice II | — | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Ice III | — | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Dragon I | — | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | — | — |
Secondary: Dragon II | — | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Dragon III | — | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | — | — |
Wyrmstake Boost | Wyrmstake Jewel 3 | Raises the Wyrmstake Cannon's damage level by 1. | 3 | No info yet |
Shelling: Normal I | — | Sets shelling type to Normal and shelling level to Level 3. | — | — |
Shelling: Normal II | — | Sets shelling type to Normal and shelling level to Level 4. | — | — |
Shelling: Normal III | — | Sets shelling type to Normal and shelling level to Level 5. | — | — |
Shelling: Long I | — | Sets shelling type to Long and shelling level to Level 3. | — | — |
Shelling: Long II | — | Sets shelling type to Long and shelling level to Level 4. | — | — |
Shelling: Long III | — | Sets shelling type to Long and shelling level to Level 5. | — | — |
Shelling: Wide I | — | Sets shelling type to Wide and shelling level to Level 3. | — | — |
Shelling: Wide II | — | Sets shelling type to Wide and shelling level to Level 4. | — | — |
Shelling: Wide III | — | Sets shelling type to Wide and shelling level to Level 5. | — | — |
Attack Melody I | — | Enables attack-focused performances. | — | — |
Attack Melody II | — | Enables attack-focused performances. | — | — |
Defensive Melody I | — | Enables defense-focused performances. | — | — |
Defensive Melody II | — | Enables defense-focused performances. | — | — |
Healing Melody I | — | Enables healing-focused performances. | — | — |
Healing Melody II | — | Enables healing-focused performances. | — | — |
Resilient Melody I | — | Enables performances that nullify status ailments. | — | — |
Resilient Melody II | — | Enables performances that nullify status ailments. | — | — |
Boost Equipped Coating | — | Coating element +10 | — | — |
Phial: Power | — | Changes equipped phial to a Power Phial, but reduces Attack by 10. | — | — |
Phial: Element | — | Changes equipped phial to an element phial. | — | — |
Phial: Paralysis I | — | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | — | — |
Phial: Paralysis II | — | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | — | — |
Phial: Paralysis III | — | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison I | — | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | — | — |
Phial: Poison II | — | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison III | — | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | — | — |
Phial: Dragon I | — | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. | — | — |
Phial: Dragon II | — | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. | — | — |
Phial: Dragon III | — | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. | — | — |
Phial: Exhaust I | — | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | — | — |
Phial: Exhaust II | — | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | — | — |
Phial: Exhaust III | — | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | — | — |
Kinsect Level Boost | — | Raises Kinsect Level by 1. | — | — |
Kinsect Level Boost I | — | Raises Kinsect Level to Level 4. | — | — |
Kinsect Level Boost II | — | Raises Kinsect Level to Level 5. | — | — |
Kinsect Level Boost III | — | Raises Kinsect Level to Level 6, but reduces Attack by 10. | — | — |
Kinsect Level Boost IV | — | Raises Kinsect Level to Level 7, but reduces Attack by 20. | — | — |
Recoil Down Boost | — | Decrease recoil by 1. | — | — |
Reload Speed Boost | — | Increases reload speed by 1. | — | — |
Steadiness Boost | — | Decreases deviation by 1. | — | — |
Recoil Down Surge | — | Decreases recoil by 2 but increases deviation by 1. | — | — |
Reload Speed Surge | — | Increases reload speed by 2 but also increases recoil by 1. | — | — |
Steadiness Surge | — | Decreases deviation by 2 but also decreases reload speed by 1. | — | — |
Normal Effect I | — | Enables loading of Level 2 Ammo, and increases ammo capacity. | — | — |
Normal Effect II | — | Enables loading of all levels of ammo, and increases ammo capacity. | — | — |
Pierce Effect I | — | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | — | — |
Pierce Effect II | — | Enables loading of all Pierce Ammo, and increases ammo capacity. | — | — |
Spread Effect I | — | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | — | — |
Spread Effect II | — | Enables loading of all Spread Ammo, and increases ammo capacity. | — | — |
Shrapnel Effect I | — | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | — | — |
Shrapnel Effect II | — | Enables loading of all Shrapnel Ammo, and increases ammo capacity. | — | — |
Sticky Effect I | — | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | — | — |
Sticky Effect II | — | Enables loading of all Sticky Ammo, and increases ammo capacity. | — | — |
Cluster Effect I | — | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | — | — |
Cluster Effect II | — | Enables loading of all Cluster Bombs, and increases ammo capacity. | — | — |
Add: Normal Ammo I | — | Expands weapon ammo capacity for normal ammo. | — | — |
Add: Normal Ammo II | — | Expands weapon ammo capacity for normal ammo. | — | — |
Pierce Effect I | — | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Pierce Effect II | — | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Spread Effect I | — | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Spread Effect II | — | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect I | — | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect II | — | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Sticky/Cluster Effect I | — | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Sticky/Cluster Effect II | — | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Fire Effect I | — | Enables loading of Flaming Ammo, and changes ammo capacity. | — | — |
Fire Effect II | — | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. | — | — |
Water Effect I | — | Enables loading of Water Ammo, and changes ammo capacity. | — | — |
Water Effect II | — | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. | — | — |
Thunder Effect I | — | Enables loading of Thunder Ammo, and changes ammo capacity. | — | — |
Thunder Effect II | — | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. | — | — |
Ice Effect I | — | Enables loading of Freeze Ammo, and changes ammo capacity. | — | — |
Ice Effect II | — | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. | — | — |
Dragon Effect I | — | Enables loading of Dragon Ammo, and changes ammo capacity. | — | — |
Dragon Effect II | — | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. | — | — |
Paralysis Effect I | — | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Paralysis Effect II | — | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Sleep Effect I | — | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Sleep Effect II | — | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Poison Effect I | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Poison Effect II | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect I | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect II | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Special: Wyvernheart | — | Changes special ammo to Wyvernheart. | — | — |
Special: Wyvernsnipe | — | Changes special ammo to Wyvernsnipe. | — | — |
Rapid Fire (Normal) | — | Allows rapid fire of loadable Normal Ammo 1 & 2. | — | — |
Rapid Fire (Piercing) | — | Allows rapid fire of loadable Pierce Ammo 1 & 2. | — | — |
Rapid Fire (Spread) | — | Allows rapid fire of loadable Spread Ammo 1 & 2. | — | — |
Rapid Fire (Shrapnel) | — | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | — | — |
Rapid Fire (Sticky) | — | Allows rapid fire of loadable Sticky Ammo 1. | — | — |
Rapid Fire (Fire) | — | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. | — | — |
Rapid Fire (Water) | — | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. | — | — |
Rapid Fire (Ice) | — | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | — | — |
Rapid Fire (Thunder) | — | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | — | — |
Rapid Fire (Dragon) | — | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | — | — |
Poison Coating Boost | — | Strengthens Poison Coating if coatings can be applied to weapon. | — | — |
Paralysis Coating Boost | — | Strengthens Paralysis Coating if coatings can be applied to weapon. | — | — |
Sleep Coating Boost | — | Strengthens Sleep Coating if coatings can be applied to weapon. | — | — |
Close-range Coating Boost | — | Strengthens Close-range Coating, but reduces Attack by 5. | — | — |
Use Power Coating | — | Allows you to apply Power Coatings. | — | — |
Use Poison Coating I | — | Allows you to apply Poison Coatings. | — | — |
Use Poison Coating II | — | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | — | — |
Use Para Coating I | — | Allows you to apply Paralysis Coatings. | — | — |
Use Para Coating II | — | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Sleep Coating I | — | Allows you to apply Sleep Coatings. | — | — |
Use Sleep Coating II | — | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Blast Coating | — | Allows you to apply Blast Coatings. | — | — |
Use Exhaust Coating | — | Allows you to apply Exhaust Coatings, and grants +10 Attack. | — | — |
Firing: Rapid | — | Modifies weapon for Rapid-based Charged Attacks. | — | — |
Firing: Pierce | — | Modifies weapon for Pierce-based Charged Attacks. | — | — |
Firing: Spread | — | Modifies weapon for Spread-based Charged Attacks. | — | — |
Firing: Charge | — | Modifies arrow Charge Level for Charged Attacks. | — | — |
Firing: Swift | — | Modifies weapon for somewhat unconventional Charged Attacks. | — | — |
Arc Shot: Recovery | — | Changes shot type to Recovery. | — | — |
Arc Shot: Affinity | — | Changes shot type to Affinity. | — | — |
Arc Shot: Anti-shock | — | Changes shot type to Brace. | — | — |
Dulling Strike | — | Has a chance to increase attack power when your sharpness gauge is green or lower. | — | — |
Brutal Strike | Brutal Jewel 2 | Has a chance to increase damage with a negative affinity attack. | 2 | No info yet |
Element Exploit | Elembane Jewel 3 | Increases damage when exploiting a foe's elemental weakness. | 3 | No info yet |
Silkbind Boost | — | Increases damage dealt using Silkbind attacks. | — | — |
Defense Grinder I | Defense Edge Jewel 1 | Sharpness is unaffected when guarding. | 1 | No info yet |
Defense Grinder II | Defense Master Jewel 3 | Sharpness is slightly restored when guarding. | 3 | No info yet |
Hellion Mode | Raging Jewel 3 | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. | 3 | No info yet |
Maximum Volume | Doot Range Jewel 2 | Increases a performance's range of effect once it is activated. | 2 | No info yet |
Phial Switch Boost | Switcher Jewel 3 | Grants special effects to phials when executing morph attacks. | 3 | No info yet |
Lasting Arc Shot | Arc Jewel 2 | Prolongs the bow's arc shot effect. | 2 | No info yet |
Master Rider | — | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | — | — |
Wyvern Exploit | Anti-Wyvern Jewel 2 | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. | 2 | No info yet |
Small Monster Exploit | Small Monster Jewel 1 | Increases damage to small monsters. | 1 | No info yet |
Fireblight Exploit | Fireblight Jewel 1 | Increases damage to monsters afflicted with fireblight. | 1 | No info yet |
Waterblight Exploit | Waterblight Jewel 1 | Increases damage to monsters afflicted with waterblight. | 1 | No info yet |
Thunderblight Exploit | Thunderblight Jewel 1 | Increases damage to monsters afflicted with thunderblight. | 1 | No info yet |
Iceblight Exploit | Iceblight Jewel 1 | Increases damage to monsters afflicted with iceblight. | 1 | No info yet |
Magnamalo Soul | Magna Soul Jewel 2 | Increases attack when afflicted by hellfire status. | 2 | No info yet |
Valstrax Soul | Valstrax Soul Jewel 2 | Increases Dragon element attack by 20% when afflicted with dragonblight. | 2 | No info yet |
Chameleos Soul | Chameleos Soul Jewel 2 | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. | 2 | No info yet |
Kushala Daora Soul | Daora Soul Jewel 3 | Affinity gradually increases when continuously landing hits on foes. | 3 | No info yet |
Teostra Soul | Teostra Soul Jewel 2 | Increases damage dealt by blast explosions. | 2 | No info yet |
Ibushi Soul | Ibushi Soul Jewel 2 | Enhances weapon functionality with each piece of Narwa armor you equip. | 2 | No info yet |
Narwa Soul | Narwa Soul Jewel 2 | Enhances weapon functionality with each piece of Ibushi armor you equip. | 2 | No info yet |
Buddy Rally | Rally Jewel 1 | Increases Palico and Palamute attack power and defense. | 1 | No info yet |
Spiribird Doubled | Spiribird Jewel 1 | Occasionally increases the effect of Spiribirds. | 1 | No info yet |
Non-elemental Boost | — | +10 Attack if the Ramped-Up weapon has no element. | — | — |
Anti-Aerial Species | Anti-Aerial Jewel 2 | Increases damage to flying monsters. | 2 | No info yet |
Anti-Aquatic Species | Anti-Aquatic Jewel 2 | Increases damage to aquatic monsters. | 2 | No info yet |
Fanged Exploit | Fanged Exploit Jewel 2 | Increases damage to Fanged Beasts. | 2 | No info yet |
Bloody Heart | Bloody Jewel 2 | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. | 2 | No info yet |