Rampage Skills and Decorations

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Rampage skill name Rampage deco name Rampage skill description Rampage deco slot Rampage deco unlock condition
Attack Boost I No decoration Attack +4
Attack Boost II No decoration Attack +6
Attack Boost III No decoration Attack +8
Attack Boost IV No decoration Attack +10
Attack Surge No decoration Attack +20 Affinity -30%
Elemental Boost I No decoration Weapon Element +5
Elemental Boost II No decoration Weapon Element +7
Elemental Boost III No decoration Weapon Element +10
Elemental Surge No decoration Weapon Element +10 Attack -15
Affinity Boost I No decoration Affinity +4%
Affinity Boost II No decoration Affinity +6%
Affinity Boost III No decoration Affinity +8%
Affinity Boost IV No decoration Affinity +10%
Affinity Surge No decoration Affinity +20% Attack -10
Defense Boost I No decoration Defense Bonus +10
Defense Boost II No decoration Defense Bonus +20
Defense Boost III No decoration Defense Bonus +30
Fire Boost I No decoration Fire element attack power +4
Fire Boost II No decoration Fire element attack power +6
Fire Boost III No decoration Fire element attack power +8
Fire Boost IV No decoration Fire element attack power +10
Water Boost I No decoration Water element attack power +4
Water Boost II No decoration Water element attack power +6
Water Boost III No decoration Water element attack power +8
Water Boost IV No decoration Water element attack power +10
Thunder Boost I No decoration Thunder element attack power +4
Thunder Boost II No decoration Thunder element attack power +6
Thunder Boost III No decoration Thunder element attack power +8
Thunder Boost IV No decoration Thunder element attack power +10
Ice Boost I No decoration Ice element attack power +4
Ice Boost II No decoration Ice element attack power +6
Ice Boost III No decoration Ice element attack power +8
Ice Boost IV No decoration Ice element attack power +10
Dragon Boost I No decoration Dragon element attack power +4
Dragon Boost II No decoration Dragon element attack power +6
Dragon Boost III No decoration Dragon element attack power +8
Dragon Boost IV No decoration Dragon element attack power +10
Poison Boost I No decoration Poison buildup +3
Poison Boost II No decoration Poison buildup +5
Poison Boost III No decoration Poison buildup +7
Paralysis Boost I No decoration Paralysis buildup +2
Paralysis Boost II No decoration Paralysis buildup +4
Paralysis Boost III No decoration Paralysis buildup +6
Sleep Boost I No decoration Sleep buildup +2
Sleep Boost II No decoration Sleep buildup +4
Sleep Boost III No decoration Sleep buildup +6
Blast Boost I No decoration Blast buildup +3
Blast Boost II No decoration Blast buildup +5
Blast Boost III No decoration Blast buildup +7
Fire I No decoration Sets weapon element to Fire and adds +10 to its value.
Fire II No decoration Sets weapon element to Fire and adds +15 to its value.
Fire III No decoration Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5.
Fire IV No decoration Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10.
Water I No decoration Sets weapon element to Water and adds +10 to its value.
Water II No decoration Sets weapon element to Water and adds +15 to its value.
Water III No decoration Sets weapon element to Water and adds +20 to its value, but reduces attack by 5.
Water IV No decoration Sets weapon element to Water and adds +30 to its value, but reduces attack by 10.
Thunder I No decoration Sets weapon element to Thunder and adds +10 to its value.
Thunder II No decoration Sets weapon element to Thunder and adds +15 to its value.
Thunder III No decoration Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5.
Thunder IV No decoration Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10.
Ice I No decoration Sets weapon element to Ice and adds +10 to its value.
Ice II No decoration Sets weapon element to Ice and adds +15 to its value.
Ice III No decoration Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5.
Ice IV No decoration Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10.
Dragon I No decoration Sets weapon element to Dragon and adds +10 to its value.
Dragon II No decoration Sets weapon element to Dragon and adds +15 to its value.
Dragon III No decoration Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5.
Dragon IV No decoration Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10.
Poison I No decoration Sets weapon element to Poison and adds +10 to its value.
Poison II No decoration Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10.
Poison III No decoration Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20.
Paralysis I No decoration Sets weapon element to Paralysis and adds +10 to its value.
Paralysis II No decoration Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10.
Paralysis III No decoration Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20.
Sleep I No decoration Sets weapon element to Sleep and adds +10 to its value.
Sleep II No decoration Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10.
Sleep III No decoration Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20.
Blast I No decoration Sets weapon element to Blast and adds +10 to its value.
Blast II No decoration Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10.
Blast III No decoration Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20.
Sharpness Type I No decoration Modifies the sharpness of Ramped-Up weapons.
Sharpness Type II No decoration Modifies the sharpness of Ramped-Up weapons.
Sharpness Type III No decoration Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10.
Sharpness Type IV No decoration Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20.
Secondary: Fire I No decoration Sets a non-Fire weapon's sub element to Fire and adds +10 to its value.
Secondary: Fire II No decoration Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element.
Secondary: Fire III No decoration Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element.
Secondary: Water I No decoration Sets a non-Water weapon's sub element to Water and adds +10 to its value.
Secondary: Water II No decoration Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element.
Secondary: Water III No decoration Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element.
Secondary: Thunder I No decoration Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value.
Secondary: Thunder II No decoration Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element.
Secondary: Thunder III No decoration Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element.
Secondary: Ice I No decoration Sets a non-Ice weapon's sub element to Ice and adds +10 to its value.
Secondary: Ice II No decoration Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element.
Secondary: Ice III No decoration Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element.
Secondary: Dragon I No decoration Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value.
Secondary: Dragon II No decoration Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element.
Secondary: Dragon III No decoration Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element.
Wyrmstake Boost Wyrmstake Jewel 3 Raises the Wyrmstake Cannon's damage level by 1. 3 No info yet
Shelling: Normal I No decoration Sets shelling type to Normal and shelling level to Level 3.
Shelling: Normal II No decoration Sets shelling type to Normal and shelling level to Level 4.
Shelling: Normal III No decoration Sets shelling type to Normal and shelling level to Level 5.
Shelling: Long I No decoration Sets shelling type to Long and shelling level to Level 3.
Shelling: Long II No decoration Sets shelling type to Long and shelling level to Level 4.
Shelling: Long III No decoration Sets shelling type to Long and shelling level to Level 5.
Shelling: Wide I No decoration Sets shelling type to Wide and shelling level to Level 3.
Shelling: Wide II No decoration Sets shelling type to Wide and shelling level to Level 4.
Shelling: Wide III No decoration Sets shelling type to Wide and shelling level to Level 5.
Attack Melody I No decoration Enables attack-focused performances.
Attack Melody II No decoration Enables attack-focused performances.
Defensive Melody I No decoration Enables defense-focused performances.
Defensive Melody II No decoration Enables defense-focused performances.
Healing Melody I No decoration Enables healing-focused performances.
Healing Melody II No decoration Enables healing-focused performances.
Resilient Melody I No decoration Enables performances that nullify status ailments.
Resilient Melody II No decoration Enables performances that nullify status ailments.
Boost Equipped Coating No decoration Coating element +10
Phial: Power No decoration Changes equipped phial to a Power Phial, but reduces Attack by 10.
Phial: Element No decoration Changes equipped phial to an element phial.
Phial: Paralysis I No decoration Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element.
Phial: Paralysis II No decoration Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element.
Phial: Paralysis III No decoration Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element.
Phial: Poison I No decoration Changes equipped phial to a Poison Phial, and adds +20 to the phial's element.
Phial: Poison II No decoration Changes equipped phial to a Poison Phial, and adds +25 to the phial's element.
Phial: Poison III No decoration Changes equipped phial to a Poison Phial, and adds +30 to the phial's element.
Phial: Dragon I No decoration Changes equipped phial to a Dragon phial, and adds +20 to the phial's element.
Phial: Dragon II No decoration Changes equipped phial to a Dragon phial, and adds +25 to the phial's element.
Phial: Dragon III No decoration Changes equipped phial to a Dragon phial, and adds +30 to the phial's element.
Phial: Exhaust I No decoration Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack.
Phial: Exhaust II No decoration Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack.
Phial: Exhaust III No decoration Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack.
Kinsect Level Boost No decoration Raises Kinsect Level by 1.
Kinsect Level Boost I No decoration Raises Kinsect Level to Level 4.
Kinsect Level Boost II No decoration Raises Kinsect Level to Level 5.
Kinsect Level Boost III No decoration Raises Kinsect Level to Level 6, but reduces Attack by 10.
Kinsect Level Boost IV No decoration Raises Kinsect Level to Level 7, but reduces Attack by 20.
Recoil Down Boost No decoration Decrease recoil by 1.
Reload Speed Boost No decoration Increases reload speed by 1.
Steadiness Boost No decoration Decreases deviation by 1.
Recoil Down Surge No decoration Decreases recoil by 2 but increases deviation by 1.
Reload Speed Surge No decoration Increases reload speed by 2 but also increases recoil by 1.
Steadiness Surge No decoration Decreases deviation by 2 but also decreases reload speed by 1.
Normal Effect I No decoration Enables loading of Level 2 Ammo, and increases ammo capacity.
Normal Effect II No decoration Enables loading of all levels of ammo, and increases ammo capacity.
Pierce Effect I No decoration Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity.
Pierce Effect II No decoration Enables loading of all Pierce Ammo, and increases ammo capacity.
Spread Effect I No decoration Enables loading of Spread Ammo 1 & 2, and increases ammo capacity.
Spread Effect II No decoration Enables loading of all Spread Ammo, and increases ammo capacity.
Shrapnel Effect I No decoration Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity.
Shrapnel Effect II No decoration Enables loading of all Shrapnel Ammo, and increases ammo capacity.
Sticky Effect I No decoration Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity.
Sticky Effect II No decoration Enables loading of all Sticky Ammo, and increases ammo capacity.
Cluster Effect I No decoration Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity.
Cluster Effect II No decoration Enables loading of all Cluster Bombs, and increases ammo capacity.
Add: Normal Ammo I No decoration Expands weapon ammo capacity for normal ammo.
Add: Normal Ammo II No decoration Expands weapon ammo capacity for normal ammo.
Pierce Effect I No decoration Enables loading of Piercing Ammo, and changes ammo capacity.
Pierce Effect II No decoration Enables loading of Piercing Ammo, and changes ammo capacity.
Spread Effect I No decoration Enables loading of Spread Ammo, and changes ammo capacity.
Spread Effect II No decoration Enables loading of Spread Ammo, and changes ammo capacity.
Shrapnel Effect I No decoration Enables loading of Shrapnel Ammo, and changes ammo capacity.
Shrapnel Effect II No decoration Enables loading of Shrapnel Ammo, and changes ammo capacity.
Sticky/Cluster Effect I No decoration Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Sticky/Cluster Effect II No decoration Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity.
Fire Effect I No decoration Enables loading of Flaming Ammo, and changes ammo capacity.
Fire Effect II No decoration Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity.
Water Effect I No decoration Enables loading of Water Ammo, and changes ammo capacity.
Water Effect II No decoration Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity.
Thunder Effect I No decoration Enables loading of Thunder Ammo, and changes ammo capacity.
Thunder Effect II No decoration Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity.
Ice Effect I No decoration Enables loading of Freeze Ammo, and changes ammo capacity.
Ice Effect II No decoration Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity.
Dragon Effect I No decoration Enables loading of Dragon Ammo, and changes ammo capacity.
Dragon Effect II No decoration Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity.
Paralysis Effect I No decoration Enables loading of Paralysis Ammo, and changes ammo capacity.
Paralysis Effect II No decoration Enables loading of Paralysis Ammo, and changes ammo capacity.
Sleep Effect I No decoration Enables loading of Sleep Ammo, and changes ammo capacity.
Sleep Effect II No decoration Enables loading of Sleep Ammo, and changes ammo capacity.
Poison Effect I No decoration Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Poison Effect II No decoration Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect I No decoration Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Exhaust Effect II No decoration Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity.
Special: Wyvernheart No decoration Changes special ammo to Wyvernheart.
Special: Wyvernsnipe No decoration Changes special ammo to Wyvernsnipe.
Rapid Fire (Normal) No decoration Allows rapid fire of loadable Normal Ammo 1 & 2.
Rapid Fire (Piercing) No decoration Allows rapid fire of loadable Pierce Ammo 1 & 2.
Rapid Fire (Spread) No decoration Allows rapid fire of loadable Spread Ammo 1 & 2.
Rapid Fire (Shrapnel) No decoration Allows rapid fire of loadable Shrapnel Ammo 1 & 2.
Rapid Fire (Sticky) No decoration Allows rapid fire of loadable Sticky Ammo 1.
Rapid Fire (Fire) No decoration Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo.
Rapid Fire (Water) No decoration Allows rapid fire of loadable Water Ammo and Piercing Water Ammo.
Rapid Fire (Ice) No decoration Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo.
Rapid Fire (Thunder) No decoration Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo.
Rapid Fire (Dragon) No decoration Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo.
Poison Coating Boost No decoration Strengthens Poison Coating if coatings can be applied to weapon.
Paralysis Coating Boost No decoration Strengthens Paralysis Coating if coatings can be applied to weapon.
Sleep Coating Boost No decoration Strengthens Sleep Coating if coatings can be applied to weapon.
Close-range Coating Boost No decoration Strengthens Close-range Coating, but reduces Attack by 5.
Use Power Coating No decoration Allows you to apply Power Coatings.
Use Poison Coating I No decoration Allows you to apply Poison Coatings.
Use Poison Coating II No decoration Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5.
Use Para Coating I No decoration Allows you to apply Paralysis Coatings.
Use Para Coating II No decoration Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10.
Use Sleep Coating I No decoration Allows you to apply Sleep Coatings.
Use Sleep Coating II No decoration Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10.
Use Blast Coating No decoration Allows you to apply Blast Coatings.
Use Exhaust Coating No decoration Allows you to apply Exhaust Coatings, and grants +10 Attack.
Firing: Rapid No decoration Modifies weapon for Rapid-based Charged Attacks.
Firing: Pierce No decoration Modifies weapon for Pierce-based Charged Attacks.
Firing: Spread No decoration Modifies weapon for Spread-based Charged Attacks.
Firing: Charge No decoration Modifies arrow Charge Level for Charged Attacks.
Firing: Swift No decoration Modifies weapon for somewhat unconventional Charged Attacks.
Arc Shot: Recovery No decoration Changes shot type to Recovery.
Arc Shot: Affinity No decoration Changes shot type to Affinity.
Arc Shot: Anti-shock No decoration Changes shot type to Brace.
Dulling Strike No decoration Has a chance to increase attack power when your sharpness gauge is green or lower.
Brutal Strike Brutal Jewel 2 Has a chance to increase damage with a negative affinity attack. 2 No info yet
Element Exploit Elembane Jewel 3 Increases damage when exploiting a foe's elemental weakness. 3 No info yet
Silkbind Boost No decoration Increases damage dealt using Silkbind attacks.
Defense Grinder I Defense Edge Jewel 1 Sharpness is unaffected when guarding. 1 No info yet
Defense Grinder II Defense Master Jewel 3 Sharpness is slightly restored when guarding. 3 No info yet
Hellion Mode Raging Jewel 3 Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. 3 No info yet
Maximum Volume Doot Range Jewel 2 Increases a performance's range of effect once it is activated. 2 No info yet
Phial Switch Boost Switcher Jewel 3 Grants special effects to phials when executing morph attacks. 3 No info yet
Lasting Arc Shot Arc Jewel 2 Prolongs the bow's arc shot effect. 2 No info yet
Master Rider No decoration Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer.
Wyvern Exploit Anti-Wyvern Jewel 2 Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. 2 No info yet
Small Monster Exploit Small Monster Jewel 1 Increases damage to small monsters. 1 No info yet
Fireblight Exploit Fireblight Jewel 1 Increases damage to monsters afflicted with fireblight. 1 No info yet
Waterblight Exploit Waterblight Jewel 1 Increases damage to monsters afflicted with waterblight. 1 No info yet
Thunderblight Exploit Thunderblight Jewel 1 Increases damage to monsters afflicted with thunderblight. 1 No info yet
Iceblight Exploit Iceblight Jewel 1 Increases damage to monsters afflicted with iceblight. 1 No info yet
Magnamalo Soul Magna Soul Jewel 2 Increases attack when afflicted by hellfire status. 2 No info yet
Valstrax Soul Valstrax Soul Jewel 2 Increases Dragon element attack by 20% when afflicted with dragonblight. 2 No info yet
Chameleos Soul Chameleos Soul Jewel 2 Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. 2 No info yet
Kushala Daora Soul Daora Soul Jewel 3 Affinity gradually increases when continuously landing hits on foes. 3 No info yet
Teostra Soul Teostra Soul Jewel 2 Increases damage dealt by blast explosions. 2 No info yet
Ibushi Soul Ibushi Soul Jewel 2 Enhances weapon functionality with each piece of Narwa armor you equip. 2 No info yet
Narwa Soul Narwa Soul Jewel 2 Enhances weapon functionality with each piece of Ibushi armor you equip. 2 No info yet
Buddy Rally Rally Jewel 1 Increases Palico and Palamute attack power and defense. 1 No info yet
Spiribird Doubled Spiribird Jewel 1 Occasionally increases the effect of Spiribirds. 1 No info yet
Non-elemental Boost No decoration +10 Attack if the Ramped-Up weapon has no element.
Anti-Aerial Species Anti-Aerial Jewel 2 Increases damage to flying monsters. 2 No info yet
Anti-Aquatic Species Anti-Aquatic Jewel 2 Increases damage to aquatic monsters. 2 No info yet
Fanged Exploit Fanged Exploit Jewel 2 Increases damage to Fanged Beasts. 2 No info yet
Bloody Heart Bloody Jewel 2 During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. 2 No info yet