Rampage Skills and Decorations
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Rampage skill name | Rampage deco name | Rampage skill description | Rampage deco slot | Rampage deco unlock condition |
---|---|---|---|---|
Attack Boost I | No decoration | Attack +4 | — | — |
Attack Boost II | No decoration | Attack +6 | — | — |
Attack Boost III | No decoration | Attack +8 | — | — |
Attack Boost IV | No decoration | Attack +10 | — | — |
Attack Surge | No decoration | Attack +20 Affinity -30% | — | — |
Elemental Boost I | No decoration | Weapon Element +5 | — | — |
Elemental Boost II | No decoration | Weapon Element +7 | — | — |
Elemental Boost III | No decoration | Weapon Element +10 | — | — |
Elemental Surge | No decoration | Weapon Element +10 Attack -15 | — | — |
Affinity Boost I | No decoration | Affinity +4% | — | — |
Affinity Boost II | No decoration | Affinity +6% | — | — |
Affinity Boost III | No decoration | Affinity +8% | — | — |
Affinity Boost IV | No decoration | Affinity +10% | — | — |
Affinity Surge | No decoration | Affinity +20% Attack -10 | — | — |
Defense Boost I | No decoration | Defense Bonus +10 | — | — |
Defense Boost II | No decoration | Defense Bonus +20 | — | — |
Defense Boost III | No decoration | Defense Bonus +30 | — | — |
Fire Boost I | No decoration | Fire element attack power +4 | — | — |
Fire Boost II | No decoration | Fire element attack power +6 | — | — |
Fire Boost III | No decoration | Fire element attack power +8 | — | — |
Fire Boost IV | No decoration | Fire element attack power +10 | — | — |
Water Boost I | No decoration | Water element attack power +4 | — | — |
Water Boost II | No decoration | Water element attack power +6 | — | — |
Water Boost III | No decoration | Water element attack power +8 | — | — |
Water Boost IV | No decoration | Water element attack power +10 | — | — |
Thunder Boost I | No decoration | Thunder element attack power +4 | — | — |
Thunder Boost II | No decoration | Thunder element attack power +6 | — | — |
Thunder Boost III | No decoration | Thunder element attack power +8 | — | — |
Thunder Boost IV | No decoration | Thunder element attack power +10 | — | — |
Ice Boost I | No decoration | Ice element attack power +4 | — | — |
Ice Boost II | No decoration | Ice element attack power +6 | — | — |
Ice Boost III | No decoration | Ice element attack power +8 | — | — |
Ice Boost IV | No decoration | Ice element attack power +10 | — | — |
Dragon Boost I | No decoration | Dragon element attack power +4 | — | — |
Dragon Boost II | No decoration | Dragon element attack power +6 | — | — |
Dragon Boost III | No decoration | Dragon element attack power +8 | — | — |
Dragon Boost IV | No decoration | Dragon element attack power +10 | — | — |
Poison Boost I | No decoration | Poison buildup +3 | — | — |
Poison Boost II | No decoration | Poison buildup +5 | — | — |
Poison Boost III | No decoration | Poison buildup +7 | — | — |
Paralysis Boost I | No decoration | Paralysis buildup +2 | — | — |
Paralysis Boost II | No decoration | Paralysis buildup +4 | — | — |
Paralysis Boost III | No decoration | Paralysis buildup +6 | — | — |
Sleep Boost I | No decoration | Sleep buildup +2 | — | — |
Sleep Boost II | No decoration | Sleep buildup +4 | — | — |
Sleep Boost III | No decoration | Sleep buildup +6 | — | — |
Blast Boost I | No decoration | Blast buildup +3 | — | — |
Blast Boost II | No decoration | Blast buildup +5 | — | — |
Blast Boost III | No decoration | Blast buildup +7 | — | — |
Fire I | No decoration | Sets weapon element to Fire and adds +10 to its value. | — | — |
Fire II | No decoration | Sets weapon element to Fire and adds +15 to its value. | — | — |
Fire III | No decoration | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | — | — |
Fire IV | No decoration | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | — | — |
Water I | No decoration | Sets weapon element to Water and adds +10 to its value. | — | — |
Water II | No decoration | Sets weapon element to Water and adds +15 to its value. | — | — |
Water III | No decoration | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | — | — |
Water IV | No decoration | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | — | — |
Thunder I | No decoration | Sets weapon element to Thunder and adds +10 to its value. | — | — |
Thunder II | No decoration | Sets weapon element to Thunder and adds +15 to its value. | — | — |
Thunder III | No decoration | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | — | — |
Thunder IV | No decoration | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | — | — |
Ice I | No decoration | Sets weapon element to Ice and adds +10 to its value. | — | — |
Ice II | No decoration | Sets weapon element to Ice and adds +15 to its value. | — | — |
Ice III | No decoration | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | — | — |
Ice IV | No decoration | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | — | — |
Dragon I | No decoration | Sets weapon element to Dragon and adds +10 to its value. | — | — |
Dragon II | No decoration | Sets weapon element to Dragon and adds +15 to its value. | — | — |
Dragon III | No decoration | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | — | — |
Dragon IV | No decoration | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | — | — |
Poison I | No decoration | Sets weapon element to Poison and adds +10 to its value. | — | — |
Poison II | No decoration | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | — | — |
Poison III | No decoration | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | — | — |
Paralysis I | No decoration | Sets weapon element to Paralysis and adds +10 to its value. | — | — |
Paralysis II | No decoration | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | — | — |
Paralysis III | No decoration | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | — | — |
Sleep I | No decoration | Sets weapon element to Sleep and adds +10 to its value. | — | — |
Sleep II | No decoration | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. | — | — |
Sleep III | No decoration | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. | — | — |
Blast I | No decoration | Sets weapon element to Blast and adds +10 to its value. | — | — |
Blast II | No decoration | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. | — | — |
Blast III | No decoration | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. | — | — |
Sharpness Type I | No decoration | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type II | No decoration | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type III | No decoration | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | — | — |
Sharpness Type IV | No decoration | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | — | — |
Secondary: Fire I | No decoration | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | — | — |
Secondary: Fire II | No decoration | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Fire III | No decoration | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Water I | No decoration | Sets a non-Water weapon's sub element to Water and adds +10 to its value. | — | — |
Secondary: Water II | No decoration | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Water III | No decoration | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Thunder I | No decoration | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | — | — |
Secondary: Thunder II | No decoration | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Thunder III | No decoration | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Ice I | No decoration | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | — | — |
Secondary: Ice II | No decoration | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Ice III | No decoration | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Dragon I | No decoration | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | — | — |
Secondary: Dragon II | No decoration | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Dragon III | No decoration | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | — | — |
Wyrmstake Boost | Wyrmstake Jewel 3 | Raises the Wyrmstake Cannon's damage level by 1. | 3 | No info yet |
Shelling: Normal I | No decoration | Sets shelling type to Normal and shelling level to Level 3. | — | — |
Shelling: Normal II | No decoration | Sets shelling type to Normal and shelling level to Level 4. | — | — |
Shelling: Normal III | No decoration | Sets shelling type to Normal and shelling level to Level 5. | — | — |
Shelling: Long I | No decoration | Sets shelling type to Long and shelling level to Level 3. | — | — |
Shelling: Long II | No decoration | Sets shelling type to Long and shelling level to Level 4. | — | — |
Shelling: Long III | No decoration | Sets shelling type to Long and shelling level to Level 5. | — | — |
Shelling: Wide I | No decoration | Sets shelling type to Wide and shelling level to Level 3. | — | — |
Shelling: Wide II | No decoration | Sets shelling type to Wide and shelling level to Level 4. | — | — |
Shelling: Wide III | No decoration | Sets shelling type to Wide and shelling level to Level 5. | — | — |
Attack Melody I | No decoration | Enables attack-focused performances. | — | — |
Attack Melody II | No decoration | Enables attack-focused performances. | — | — |
Defensive Melody I | No decoration | Enables defense-focused performances. | — | — |
Defensive Melody II | No decoration | Enables defense-focused performances. | — | — |
Healing Melody I | No decoration | Enables healing-focused performances. | — | — |
Healing Melody II | No decoration | Enables healing-focused performances. | — | — |
Resilient Melody I | No decoration | Enables performances that nullify status ailments. | — | — |
Resilient Melody II | No decoration | Enables performances that nullify status ailments. | — | — |
Boost Equipped Coating | No decoration | Coating element +10 | — | — |
Phial: Power | No decoration | Changes equipped phial to a Power Phial, but reduces Attack by 10. | — | — |
Phial: Element | No decoration | Changes equipped phial to an element phial. | — | — |
Phial: Paralysis I | No decoration | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | — | — |
Phial: Paralysis II | No decoration | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | — | — |
Phial: Paralysis III | No decoration | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison I | No decoration | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | — | — |
Phial: Poison II | No decoration | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison III | No decoration | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | — | — |
Phial: Dragon I | No decoration | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. | — | — |
Phial: Dragon II | No decoration | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. | — | — |
Phial: Dragon III | No decoration | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. | — | — |
Phial: Exhaust I | No decoration | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | — | — |
Phial: Exhaust II | No decoration | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | — | — |
Phial: Exhaust III | No decoration | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | — | — |
Kinsect Level Boost | No decoration | Raises Kinsect Level by 1. | — | — |
Kinsect Level Boost I | No decoration | Raises Kinsect Level to Level 4. | — | — |
Kinsect Level Boost II | No decoration | Raises Kinsect Level to Level 5. | — | — |
Kinsect Level Boost III | No decoration | Raises Kinsect Level to Level 6, but reduces Attack by 10. | — | — |
Kinsect Level Boost IV | No decoration | Raises Kinsect Level to Level 7, but reduces Attack by 20. | — | — |
Recoil Down Boost | No decoration | Decrease recoil by 1. | — | — |
Reload Speed Boost | No decoration | Increases reload speed by 1. | — | — |
Steadiness Boost | No decoration | Decreases deviation by 1. | — | — |
Recoil Down Surge | No decoration | Decreases recoil by 2 but increases deviation by 1. | — | — |
Reload Speed Surge | No decoration | Increases reload speed by 2 but also increases recoil by 1. | — | — |
Steadiness Surge | No decoration | Decreases deviation by 2 but also decreases reload speed by 1. | — | — |
Normal Effect I | No decoration | Enables loading of Level 2 Ammo, and increases ammo capacity. | — | — |
Normal Effect II | No decoration | Enables loading of all levels of ammo, and increases ammo capacity. | — | — |
Pierce Effect I | No decoration | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | — | — |
Pierce Effect II | No decoration | Enables loading of all Pierce Ammo, and increases ammo capacity. | — | — |
Spread Effect I | No decoration | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | — | — |
Spread Effect II | No decoration | Enables loading of all Spread Ammo, and increases ammo capacity. | — | — |
Shrapnel Effect I | No decoration | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | — | — |
Shrapnel Effect II | No decoration | Enables loading of all Shrapnel Ammo, and increases ammo capacity. | — | — |
Sticky Effect I | No decoration | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | — | — |
Sticky Effect II | No decoration | Enables loading of all Sticky Ammo, and increases ammo capacity. | — | — |
Cluster Effect I | No decoration | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | — | — |
Cluster Effect II | No decoration | Enables loading of all Cluster Bombs, and increases ammo capacity. | — | — |
Add: Normal Ammo I | No decoration | Expands weapon ammo capacity for normal ammo. | — | — |
Add: Normal Ammo II | No decoration | Expands weapon ammo capacity for normal ammo. | — | — |
Pierce Effect I | No decoration | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Pierce Effect II | No decoration | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Spread Effect I | No decoration | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Spread Effect II | No decoration | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect I | No decoration | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect II | No decoration | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Sticky/Cluster Effect I | No decoration | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Sticky/Cluster Effect II | No decoration | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Fire Effect I | No decoration | Enables loading of Flaming Ammo, and changes ammo capacity. | — | — |
Fire Effect II | No decoration | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. | — | — |
Water Effect I | No decoration | Enables loading of Water Ammo, and changes ammo capacity. | — | — |
Water Effect II | No decoration | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. | — | — |
Thunder Effect I | No decoration | Enables loading of Thunder Ammo, and changes ammo capacity. | — | — |
Thunder Effect II | No decoration | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. | — | — |
Ice Effect I | No decoration | Enables loading of Freeze Ammo, and changes ammo capacity. | — | — |
Ice Effect II | No decoration | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. | — | — |
Dragon Effect I | No decoration | Enables loading of Dragon Ammo, and changes ammo capacity. | — | — |
Dragon Effect II | No decoration | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. | — | — |
Paralysis Effect I | No decoration | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Paralysis Effect II | No decoration | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Sleep Effect I | No decoration | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Sleep Effect II | No decoration | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Poison Effect I | No decoration | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Poison Effect II | No decoration | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect I | No decoration | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect II | No decoration | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Special: Wyvernheart | No decoration | Changes special ammo to Wyvernheart. | — | — |
Special: Wyvernsnipe | No decoration | Changes special ammo to Wyvernsnipe. | — | — |
Rapid Fire (Normal) | No decoration | Allows rapid fire of loadable Normal Ammo 1 & 2. | — | — |
Rapid Fire (Piercing) | No decoration | Allows rapid fire of loadable Pierce Ammo 1 & 2. | — | — |
Rapid Fire (Spread) | No decoration | Allows rapid fire of loadable Spread Ammo 1 & 2. | — | — |
Rapid Fire (Shrapnel) | No decoration | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | — | — |
Rapid Fire (Sticky) | No decoration | Allows rapid fire of loadable Sticky Ammo 1. | — | — |
Rapid Fire (Fire) | No decoration | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. | — | — |
Rapid Fire (Water) | No decoration | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. | — | — |
Rapid Fire (Ice) | No decoration | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | — | — |
Rapid Fire (Thunder) | No decoration | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | — | — |
Rapid Fire (Dragon) | No decoration | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | — | — |
Poison Coating Boost | No decoration | Strengthens Poison Coating if coatings can be applied to weapon. | — | — |
Paralysis Coating Boost | No decoration | Strengthens Paralysis Coating if coatings can be applied to weapon. | — | — |
Sleep Coating Boost | No decoration | Strengthens Sleep Coating if coatings can be applied to weapon. | — | — |
Close-range Coating Boost | No decoration | Strengthens Close-range Coating, but reduces Attack by 5. | — | — |
Use Power Coating | No decoration | Allows you to apply Power Coatings. | — | — |
Use Poison Coating I | No decoration | Allows you to apply Poison Coatings. | — | — |
Use Poison Coating II | No decoration | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | — | — |
Use Para Coating I | No decoration | Allows you to apply Paralysis Coatings. | — | — |
Use Para Coating II | No decoration | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Sleep Coating I | No decoration | Allows you to apply Sleep Coatings. | — | — |
Use Sleep Coating II | No decoration | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Blast Coating | No decoration | Allows you to apply Blast Coatings. | — | — |
Use Exhaust Coating | No decoration | Allows you to apply Exhaust Coatings, and grants +10 Attack. | — | — |
Firing: Rapid | No decoration | Modifies weapon for Rapid-based Charged Attacks. | — | — |
Firing: Pierce | No decoration | Modifies weapon for Pierce-based Charged Attacks. | — | — |
Firing: Spread | No decoration | Modifies weapon for Spread-based Charged Attacks. | — | — |
Firing: Charge | No decoration | Modifies arrow Charge Level for Charged Attacks. | — | — |
Firing: Swift | No decoration | Modifies weapon for somewhat unconventional Charged Attacks. | — | — |
Arc Shot: Recovery | No decoration | Changes shot type to Recovery. | — | — |
Arc Shot: Affinity | No decoration | Changes shot type to Affinity. | — | — |
Arc Shot: Anti-shock | No decoration | Changes shot type to Brace. | — | — |
Dulling Strike | No decoration | Has a chance to increase attack power when your sharpness gauge is green or lower. | — | — |
Brutal Strike | Brutal Jewel 2 | Has a chance to increase damage with a negative affinity attack. | 2 | No info yet |
Element Exploit | Elembane Jewel 3 | Increases damage when exploiting a foe's elemental weakness. | 3 | No info yet |
Silkbind Boost | No decoration | Increases damage dealt using Silkbind attacks. | — | — |
Defense Grinder I | Defense Edge Jewel 1 | Sharpness is unaffected when guarding. | 1 | No info yet |
Defense Grinder II | Defense Master Jewel 3 | Sharpness is slightly restored when guarding. | 3 | No info yet |
Hellion Mode | Raging Jewel 3 | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. | 3 | No info yet |
Maximum Volume | Doot Range Jewel 2 | Increases a performance's range of effect once it is activated. | 2 | No info yet |
Phial Switch Boost | Switcher Jewel 3 | Grants special effects to phials when executing morph attacks. | 3 | No info yet |
Lasting Arc Shot | Arc Jewel 2 | Prolongs the bow's arc shot effect. | 2 | No info yet |
Master Rider | No decoration | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | — | — |
Wyvern Exploit | Anti-Wyvern Jewel 2 | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. | 2 | No info yet |
Small Monster Exploit | Small Monster Jewel 1 | Increases damage to small monsters. | 1 | No info yet |
Fireblight Exploit | Fireblight Jewel 1 | Increases damage to monsters afflicted with fireblight. | 1 | No info yet |
Waterblight Exploit | Waterblight Jewel 1 | Increases damage to monsters afflicted with waterblight. | 1 | No info yet |
Thunderblight Exploit | Thunderblight Jewel 1 | Increases damage to monsters afflicted with thunderblight. | 1 | No info yet |
Iceblight Exploit | Iceblight Jewel 1 | Increases damage to monsters afflicted with iceblight. | 1 | No info yet |
Magnamalo Soul | Magna Soul Jewel 2 | Increases attack when afflicted by hellfire status. | 2 | No info yet |
Valstrax Soul | Valstrax Soul Jewel 2 | Increases Dragon element attack by 20% when afflicted with dragonblight. | 2 | No info yet |
Chameleos Soul | Chameleos Soul Jewel 2 | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. | 2 | No info yet |
Kushala Daora Soul | Daora Soul Jewel 3 | Affinity gradually increases when continuously landing hits on foes. | 3 | No info yet |
Teostra Soul | Teostra Soul Jewel 2 | Increases damage dealt by blast explosions. | 2 | No info yet |
Ibushi Soul | Ibushi Soul Jewel 2 | Enhances weapon functionality with each piece of Narwa armor you equip. | 2 | No info yet |
Narwa Soul | Narwa Soul Jewel 2 | Enhances weapon functionality with each piece of Ibushi armor you equip. | 2 | No info yet |
Buddy Rally | Rally Jewel 1 | Increases Palico and Palamute attack power and defense. | 1 | No info yet |
Spiribird Doubled | Spiribird Jewel 1 | Occasionally increases the effect of Spiribirds. | 1 | No info yet |
Non-elemental Boost | No decoration | +10 Attack if the Ramped-Up weapon has no element. | — | — |
Anti-Aerial Species | Anti-Aerial Jewel 2 | Increases damage to flying monsters. | 2 | No info yet |
Anti-Aquatic Species | Anti-Aquatic Jewel 2 | Increases damage to aquatic monsters. | 2 | No info yet |
Fanged Exploit | Fanged Exploit Jewel 2 | Increases damage to Fanged Beasts. | 2 | No info yet |
Bloody Heart | Bloody Jewel 2 | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. | 2 | No info yet |