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{| style="width:660px;" class="wikitable"
{| style="width:660px;" class="wikitable"
|- style="text-align:center;"
|- style="text-align:center;"
! style="width:100px;" |Name
! style="width:100px;" |Skill
! style="width:200px;" |Details
! style="width:200px;" |Details
! style="width:80px;" |Max Lv
! style="width:80px;" |Max Lv
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{| style="width:660px;" class="wikitable"
{| style="width:660px;" class="wikitable"
|- style="text-align:center;"
|- style="text-align:center;"
! style="width:140px;" |Slot
! style="width:80px;" |Slot
! style="width:180px;" |Jewel Name
! style="width:240px;" |Jewel Name
! style="width:340px;" |Jewel Skills
! style="width:340px;" |Jewel Skills
|- style="text-align:center; background-color:#ffffff;"
|- style="text-align:center; background-color:#ffffff;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/AttackBoost|Attack Boost]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/AttackBoost|Attack Boost]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/CriticalEye|Critical Eye]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalEye|Critical Eye]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/CriticalDraw|Critical Draw]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/Handicraft|Handicraft]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Handicraft|Handicraft]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/Slugger|Slugger]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/Slugger|Slugger]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/StaminaThief|Stamina Thief]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/StaminaThief|Stamina Thief]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/StaminaThief|Stamina Thief]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/StaminaThief|Stamina Thief]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/StaminaThief|Stamina Thief]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/StaminaThief|Stamina Thief]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/StaminaThief|Stamina Thief]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/StaminaThief|Stamina Thief]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/CriticalDraw|Critical Draw]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/CriticalDraw|Critical Draw]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/CriticalDraw|Critical Draw]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/CriticalDraw|Critical Draw]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"
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|}
|}
|-
|-
| style="text-align:left; padding-left:5px; width:120px;" |[[Skill/ChargeUp|Charge Up]]
| style="text-align:left; padding-left:5px; width:140px;" |[[Skill/ChargeUp|Charge Up]]
| |
| |
{| cellspacing="0" border="0" style="margin:0px;"
{| cellspacing="0" border="0" style="margin:0px;"

Latest revision as of 18:07, 9 June 2025

Increases your power to induce stun when you hit a monster with a hammer's charged attack.

Charge Up is a weapon skill. This means that weapons can have this skill by nature or by inserting the corresponding weapon jewels.

Multi-language

Chinese Simplified Chinese Traditional English Japanese
蓄击强化 蓄攻強化 Charge Up 溜打強化

Skill Information

Skill Details Max Lv Level Effects
Charge Up Increases your power to induce stun when you hit a monster with a hammer's charged attack. 1

⦁ Lv1. Activates skill effect.

Related Jewels

Related Weapons