This page covers weapon skills and armor skills. For armor set skills and armor group skills, please refer to here.

Weapon Skills

Skill Details Level Effects Jewels
Attack Boost Increases attack power.

⦁ Lv1. Attack +3
⦁ Lv2. Attack +5
⦁ Lv3. Attack +7
⦁ Lv4. Attack +2% Bonus: +8
⦁ Lv5. Attack +4% Bonus: +9

Attack Jewel[1], Attack Jewel II[2], Attack Jewel III[3], Sonorous/Attack Jwl[3], Charge Up/Attack Jwl[3], Flight/Attack Jwl[3], Poison/Attack Jewel[3], Magazine/Attack Jwl[3], Grinder/Attack Jewel[3],
Offensive Guard Temporarily increases attack power after executing a perfectly-timed guard.

⦁ Lv1. Attack +5% while active.
⦁ Lv2. Attack +10% while active.
⦁ Lv3. Attack +15% while active.

Guardian Jewel[1], Guardian Jewel II[2], Guardian Jewel III[3], Guardian/Handicraft Jwl[3], Guardian/Blaze Jwl[3], Guardian/Stream Jwl[3], Guardian/Frost Jwl[3], Guardian/Bolt Jwl[3], Guardian/Dragon Jwl[3], Guardian/Ironwall Jwl[3], Blaze/Guardian Jewel[3], Stream/Guardian Jwl[3], Frost/Guardian Jwl[3], Bolt/Guardian Jwl[3], Dragon/Guardian Jwl[3],
Critical Eye Increases affinity.

⦁ Lv1. Affinity +4%
⦁ Lv2. Affinity +8%
⦁ Lv3. Affinity +12%
⦁ Lv4. Affinity +16%
⦁ Lv5. Affinity +20%

Expert Jewel[1], Expert Jewel II[2], Expert Jewel III[3], Sonorous/Expert Jwl[3], Charge Up/Expert Jwl[3], Flight/Expert Jewel[3], Poison/Expert Jwl[3], Magazine/Expert Jwl[3], Grinder/Expert Jewel[3],
Critical Boost Increases the damage of critical hits.

⦁ Lv1. Increases damage dealt by critical hits to 28%.
⦁ Lv2. Increases damage dealt by critical hits to 31%.
⦁ Lv3. Increases damage dealt by critical hits to 34%.
⦁ Lv4. Increases damage dealt by critical hits to 37%.
⦁ Lv5. Increases damage dealt by critical hits to 40%.

Critical Jewel[1], Critical Jewel II[2], Critical Jewel III[3],
Critical Draw Increases affinity when performing draw attacks. (Not effective while riding.)

⦁ Lv1. Affinity +50%
⦁ Lv2. Affinity +75%
⦁ Lv3. Affinity +100%

Draw Jewel[1], Draw Jewel II[2], Draw Jewel III[3], Sonorous/Draw Jwl[3], Charge Up/Draw Jwl[3], Flight/Draw Jewel[3], Poison/Draw Jewel[3], Magazine/Draw Jwl[3], Grinder/Draw Jewel[3],
Fire Attack Increases fire element attack power. (Elemental attack power has a maximum limit.)

⦁ Lv1. Fire attack +40
⦁ Lv2. Fire attack +10% Bonus: +50
⦁ Lv3. Fire attack +20% Bonus: +60

Blaze Jewel[1], Blaze Jewel II[2], Blaze Jewel III[3], Blaze/Handicraft Jwl[3], Blaze/Guardian Jewel[3], Blaze/Crit Elem Jwl[3], Blaze/Rzr Sharp Jwl[3], Blaze/Precise Jewel[3], Blaze/Opener Jewel[3], Blaze/Bandolier Jwl[3], Blaze/Focus Jewel[3], Blaze/Enhancer Jwl[3], Blaze/KO Jewel[3], Blaze/Quickswitch Jwl[3], Blaze/Ironwall Jwl[3], Blaze/Shield Jewel[3], Guardian/Blaze Jwl[3], Crit Elem/Blaze Jwl[3], Rzr Sharp/Blaze Jwl[3], Opener/Blaze Jewel[3], Bandolier/Blaze Jwl[3], Focus/Blaze Jewel[3], Enhancer/Blaze Jewel[3], Quickswitch/Blaze Jwl[3], Shield/Blaze Jewel[3],
Water Attack Increases water element attack power. (Elemental attack power has a maximum limit.)

⦁ Lv1. Water attack +40
⦁ Lv2. Water attack +10% Bonus: +50
⦁ Lv3. Water attack +20% Bonus: +60

Stream Jewel[1], Stream Jewel II[2], Stream Jewel III[3], Stream/Handicraft Jwl[3], Stream/Guardian Jwl[3], Stream/Crit Elem Jwl[3], Stream/Rzr Sharp Jwl[3], Stream/Precise Jewel[3], Stream/Opener Jwl[3], Stream/Bandolier Jwl[3], Stream/Focus Jewel[3], Stream/Enhancer Jwl[3], Stream/KO Jewel[3], Stream/Quickswitch Jwl[3], Stream/Ironwall Jwl[3], Stream/Shield Jewel[3], Guardian/Stream Jwl[3], Crit Elem/Stream Jwl[3], Rzr Sharp/Stream Jwl[3], Opener/Stream Jwl[3], Bandolier/Stream Jwl[3], Focus/Stream Jewel[3], Enhancer/Stream Jwl[3], Quickswitch/Stream Jwl[3], Shield/Stream Jewel[3],
Ice Attack Increases ice element attack power. (Elemental attack power has a maximum limit.)

⦁ Lv1. Ice attack +40
⦁ Lv2. Ice attack +10% Bonus: +50
⦁ Lv3. Ice attack +20% Bonus: +60

Frost Jewel[1], Frost Jewel II[2], Frost Jewel III[3], Frost/Handicraft Jwl[3], Frost/Guardian Jwl[3], Frost/Crit Elem Jwl[3], Frost/Rzr Sharp Jwl[3], Frost/Precise Jewel[3], Frost/Opener Jewel[3], Frost/Bandolier Jwl[3], Frost/Focus Jewel[3], Frost/Enhancer Jwl[3], Frost/KO Jewel[3], Frost/Quickswitch Jwl[3], Frost/Ironwall Jwl[3], Frost/Shield Jewel[3], Guardian/Frost Jwl[3], Crit Elem/Frost Jwl[3], Rzr Sharp/Frost Jwl[3], Opener/Frost Jewel[3], Bandolier/Frost Jwl[3], Focus/Frost Jewel[3], Enhancer/Frost Jwl[3], Quickswitch/Frost Jwl[3], Shield/Frost Jewel[3],
Thunder Attack Increases thunder element attack power. (Elemental attack power has a maximum limit.)

⦁ Lv1. Thunder attack +40
⦁ Lv2. Thunder attack +10% Bonus: +50
⦁ Lv3. Thunder attack +20% Bonus: +60

Bolt Jewel[1], Bolt Jewel II[2], Bolt Jewel III[3], Bolt/Handicraft Jwl[3], Bolt/Guardian Jwl[3], Bolt/Crit Elem Jwl[3], Bolt/Rzr Sharp Jwl[3], Bolt/Precise Jewel[3], Bolt/Opener Jewel[3], Bolt/Bandolier Jwl[3], Bolt/Focus Jewel[3], Bolt/Enhancer Jwl[3], Bolt/KO Jewel[3], Bolt/Quickswitch Jwl[3], Bolt/Ironwall Jewel[3], Bolt/Shield Jewel[3], Guardian/Bolt Jwl[3], Crit Elem/Bolt Jwl[3], Rzr Sharp/Bolt Jwl[3], Opener/Bolt Jewel[3], Bandolier/Bolt Jwl[3], Focus/Bolt Jwl[3], Enhancer/Bolt Jewel[3], Quickswitch/Bolt Jwl[3], Shield/Bolt Jewel[3],
Dragon Attack Increases dragon element attack power. (Elemental attack power has a maximum limit.)

⦁ Lv1. Dragon attack +40
⦁ Lv2. Dragon attack +10% Bonus: +50
⦁ Lv3. Dragon attack +20% Bonus: +60

Dragon Jewel[1], Dragon Jewel II[2], Dragon Jewel III[3], Dragon/Handicraft Jwl[3], Dragon/Guardian Jwl[3], Dragon/Crit Elem Jwl[3], Dragon/Rzr Sharp Jwl[3], Dragon/Precise Jewel[3], Dragon/Opener Jewel[3], Dragon/Bandolier Jwl[3], Dragon/Focus Jewel[3], Dragon/Enhancer Jwl[3], Dragon/KO Jewel[3], Dragon/Quickswitch Jwl[3], Dragon/Ironwall Jwl[3], Dragon/Shield Jewel[3], Guardian/Dragon Jwl[3], Crit Elem/Dragon Jwl[3], Rzr Sharp/Dragon Jwl[3], Opener/Dragon Jewel[3], Bandolier/Dragon Jwl[3], Focus/Dragon Jewel[3], Enhancer/Dragon Jwl[3], Quickswitch/Dragon Jwl[3], Shield/Dragon Jwl[3],
Poison Attack Increases the rate of poison buildup. (Poison buildup has a maximum limit.)

⦁ Lv1. Poison buildup +5% Bonus: +10
⦁ Lv2. Poison buildup +10% Bonus: +20
⦁ Lv3. Poison buildup +20% Bonus: +50

Venom Jewel[1], Venom Jewel II[2], Venom Jewel III[3],
Paralysis Attack Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)

⦁ Lv1. Paralysis buildup +5% Bonus: +10
⦁ Lv2. Paralysis buildup +10% Bonus: +20
⦁ Lv3. Paralysis buildup +20% Bonus: +50

Paralyzer Jewel[1], Paralyzer Jewel II[2], Paralyzer Jwl III[3],
Sleep Attack Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)

⦁ Lv1. Sleep buildup +5% Bonus: +10
⦁ Lv2. Sleep buildup +10% Bonus: +20
⦁ Lv3. Sleep buildup +20% Bonus: +50

Sleep Jewel[1], Sleep Jewel II[2], Sleep Jewel III[3],
Blast Attack Increases the rate of blast buildup. (Blast buildup has a maximum limit.)

⦁ Lv1. Blast buildup +5% Bonus: +10
⦁ Lv2. Blast buildup +10% Bonus: +20
⦁ Lv3. Blast buildup +20% Bonus: +50

Blast Jewel[1], Blast Jewel II[2], Blast Jewel III[3],
Critical Element Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.

⦁ Lv1. Slightly increases elemental damage while active.
⦁ Lv2. Increases elemental damage while active.
⦁ Lv3. Greatly increases elemental damage while active.

Crit Element Jewel[1], Crit Element Jewel II[2], Crit Elem Jwl III[3], Crit Elem/Handicraft Jwl[3], Crit Elem/Blaze Jwl[3], Crit Elem/Stream Jwl[3], Crit Elem/Frost Jwl[3], Crit Elem/Bolt Jwl[3], Crit Elem/Dragon Jwl[3], Crit Element/Precise Jwl[3], Crit Elem/KO Jewel[3], Crit Elem/Ironwall Jwl[3], Blaze/Crit Elem Jwl[3], Stream/Crit Elem Jwl[3], Frost/Crit Elem Jwl[3], Bolt/Crit Elem Jwl[3], Dragon/Crit Elem Jwl[3],
Critical Status Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.

⦁ Lv1. Slightly increases abnormal status effects when landing critical hits.
⦁ Lv2. Increases abnormal status effects when landing critical hits.
⦁ Lv3. Greatly increases abnormal status effects when landing critical hits.

Crit Status Jewel[1], Crit Status Jewel II[2], Crit Stat Jwl III[3], Crit Stat/Handicraft Jwl[3], Crit Stat/Precise Jwl[3], Crit Status/KO Jwl[3], Crit Stat/Ironwall Jwl[3],
Charge Master Increases element power and status buildup for charged attacks.

⦁ Lv1. Slightly increases elemental damage and status buildup for charged attacks.
⦁ Lv2. Increases elemental damage and status buildup for charged attacks.
⦁ Lv3. Greatly increases elemental damage and status buildup for charged attacks.

Charge Jewel[1], Charge Jewel II[2], Charge Jewel III[3], Charge/Handicraft Jwl[3], Charge/KO Jewel[3],
Handicraft Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.

⦁ Lv1. Weapon sharpness +10
⦁ Lv2. Weapon sharpness +20
⦁ Lv3. Weapon sharpness +30
⦁ Lv4. Weapon sharpness +40
⦁ Lv5. Weapon sharpness +50

Handicraft Jewel[1], Handicraft Jewel II[2], Handicraft Jwl III[3], Guardian/Handicraft Jwl[3], Blaze/Handicraft Jwl[3], Stream/Handicraft Jwl[3], Frost/Handicraft Jwl[3], Bolt/Handicraft Jwl[3], Dragon/Handicraft Jwl[3], Crit Elem/Handicraft Jwl[3], Crit Stat/Handicraft Jwl[3], Charge/Handicraft Jwl[3], Rzr Sharp/Handicraft Jwl[3], Focus/Handicraft Jewel[3], Enhancer/Handicraft Jwl[3], Gambit/Handicraft Jwl[3], Quickswitch/Handicraft Jwl[3], Sonorous/Handicraft Jwl[3], Charge Up/Handicraft Jwl[3], Flight/Handicraft Jwl[3], Poison/Handicraft Jwl[3], Shield/Handicraft Jwl[3], Magazine/Handicraft Jwl[3], Grinder/Handicraft Jwl[3],
Razor Sharp Prevents your weapon from losing sharpness.

⦁ Lv1. Grants a 10% chance of no sharpness loss.
⦁ Lv2. Grants a 25% chance of no sharpness loss.
⦁ Lv3. Grants a 50% chance of no sharpness loss.

Razor Sharp Jewel[1], Razor Sharp Jewel II[2], Rzr Sharp Jwl III[3], Rzr Sharp/Handicraft Jwl[3], Rzr Sharp/Blaze Jwl[3], Rzr Sharp/Stream Jwl[3], Rzr Sharp/Frost Jwl[3], Rzr Sharp/Bolt Jwl[3], Rzr Sharp/Dragon Jwl[3], Razor Sharp/KO Jwl[3], Rzr Sharp/Ironwall Jwl[3], Blaze/Rzr Sharp Jwl[3], Stream/Rzr Sharp Jwl[3], Frost/Rzr Sharp Jwl[3], Bolt/Rzr Sharp Jwl[3], Dragon/Rzr Sharp Jwl[3],
Protective Polish Weapon sharpness does not decrease for a set time after sharpening.

⦁ Lv1. Grants no sharpness loss for 30 seconds after activation.
⦁ Lv2. Grants no sharpness loss for 60 seconds after activation.
⦁ Lv3. Grants no sharpness loss for 90 seconds after activation.

Sharp Jewel[1], Sharp Jewel II[2], Sharp Jewel III[3],
Mind's Eye Your attacks are deflected less and deal more damage to hard targets.

⦁ Lv1. 50% chance of your attacks not being deflected, +10% damage to hard targets.
⦁ Lv2. 100% chance of your attacks not being deflected, +15% damage to hard targets.
⦁ Lv3. 100% chance of your attacks not being deflected, +30% damage to hard targets.

Mind's Eye Jewel[1], Mind's Eye Jewel II[2], Mind's Eye Jwl III[3],
Bludgeoner Increases damage dealt when your weapon sharpness is low.

⦁ Lv1. +5% damage dealt when your sharpness gauge is yellow or lower.
⦁ Lv2. +10% damage dealt when your sharpness gauge is yellow or lower.
⦁ Lv3. +10% damage dealt when your sharpness gauge is green or lower.

Blunt Jewel[1], Blunt Jewel II[2], Blunt Jewel III[3],
Master's Touch Prevents your weapon from losing sharpness during critical hits.

⦁ Lv1. Grants an 80% chance of no sharpness loss while active.

Mastery Jewel[3],
Normal Shots Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot.

⦁ Lv1. Slightly increases the power of specified ammo and arrows.

Forceshot Jewel[3],
Piercing Shots Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.

⦁ Lv1. Slightly increases the power of specified ammo and arrows.

Pierce Jewel[3],
Spread/Power Shots Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots.

⦁ Lv1. Slightly increases the power of specified ammo and arrows.

Spread Jewel[3],
Ballistics Extends the range in which ammo and arrows have maximum power.

⦁ Lv1. Slightly extends range.
⦁ Lv2. Extends range.
⦁ Lv3. Greatly extends range.

Precise Jewel[1], Precise Jewel II[2], Precise Jewel III[3], Blaze/Precise Jewel[3], Stream/Precise Jewel[3], Frost/Precise Jewel[3], Bolt/Precise Jewel[3], Dragon/Precise Jewel[3], Crit Element/Precise Jwl[3], Crit Stat/Precise Jwl[3], Opener/Precise Jewel[3], Bandolier/Precise Jwl[3], Focus/Precise Jewel[3], Poison/Precise Jwl[3],
Rapid Fire Up Improves light bowgun rapid fire.

⦁ Lv1. Rapid fire damage +5%

Salvo Jewel[3],
Opening Shot Increases the bowgun's reload speed and increases the power of bullets when fully loaded.

⦁ Lv1. Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met.
⦁ Lv2. Increases bowgun reload speed and attack power of ammo when certain conditions are met.
⦁ Lv3. Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met.

Opener Jewel[1], Opener Jewel II[2], Opener Jewel III[3], Opener/Blaze Jewel[3], Opener/Stream Jwl[3], Opener/Frost Jewel[3], Opener/Bolt Jewel[3], Opener/Dragon Jewel[3], Opener/Precise Jewel[3], Opener/Ironwall Jwl[3], Blaze/Opener Jewel[3], Stream/Opener Jwl[3], Frost/Opener Jewel[3], Bolt/Opener Jewel[3], Dragon/Opener Jewel[3],
Tetrad Shot Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots.

⦁ Lv1. Slightly increases the attack power and affinity of ammo after certain conditions are met.
⦁ Lv2. Moderately increases attack power and affinity of ammo after certain conditions are met.
⦁ Lv3. Increases the attack power and affinity of ammo after certain conditions are met.

Bandolier Jewel[1], Bandolier Jewel II[2], Bandolier Jewel III[3], Bandolier/Blaze Jwl[3], Bandolier/Stream Jwl[3], Bandolier/Frost Jwl[3], Bandolier/Bolt Jwl[3], Bandolier/Dragon Jwl[3], Bandolier/Precise Jwl[3], Bandolier/Ironwall Jwl[3], Blaze/Bandolier Jwl[3], Stream/Bandolier Jwl[3], Frost/Bandolier Jwl[3], Bolt/Bandolier Jwl[3], Dragon/Bandolier Jwl[3],
Special Ammo Boost Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer.

⦁ Lv1. Moderately increases the power of specified ammo and arrows.
⦁ Lv2. Increases the power of specified ammo and arrows.

Trueshot Jewel[1], Trueshot Jewel II[2],
Poison Functionality Allows you to apply poison coatings.

⦁ Lv1. Lets you use poison coatings.

Poisoncoat Jewel[2],
Para Functionality Allows you to apply paralysis coatings.

⦁ Lv1. Lets you use paralysis coatings.

Paracoat Jewel[3],
Sleep Functionality Allows you to apply sleep coatings.

⦁ Lv1. Lets you use sleep coatings.

Sleepcoat Jewel[3],
Blast Functionality Allows you to apply blast coatings.

⦁ Lv1. Lets you use blast coatings.

Blastcoat Jewel[2],
Exhaust Functionality Allows you to apply exhaust coatings.

⦁ Lv1. Lets you use exhaust coatings.

Draincoat Jewel[2],
Focus Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.

⦁ Lv1. Slightly increases gauge fill rate and reduces charge times by 5%.
⦁ Lv2. Moderately increases gauge fill rate and reduces charge times by 10%.
⦁ Lv3. Increases gauge fill rate and reduces charge times by 15%.

Focus Jewel[1], Focus Jewel II[2], Focus Jewel III[3], Focus/Handicraft Jewel[3], Focus/Blaze Jewel[3], Focus/Stream Jewel[3], Focus/Frost Jewel[3], Focus/Bolt Jwl[3], Focus/Dragon Jewel[3], Focus/Precise Jewel[3], Focus/KO Jewel[3], Blaze/Focus Jewel[3], Stream/Focus Jewel[3], Frost/Focus Jewel[3], Bolt/Focus Jewel[3], Dragon/Focus Jewel[3],
Power Prolonger Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer.

⦁ Lv1. Moderately boosts the duration weapons are powered up.
⦁ Lv2. Boosts the duration weapons are powered up.
⦁ Lv3. Greatly boosts the duration weapons are powered up.

Enhancer Jewel[1], Enhancer Jewel II[2], Enhancer Jewel III[3], Enhancer/Handicraft Jwl[3], Enhancer/Blaze Jewel[3], Enhancer/Stream Jwl[3], Enhancer/Frost Jwl[3], Enhancer/Bolt Jewel[3], Enhancer/Dragon Jwl[3], Blaze/Enhancer Jwl[3], Stream/Enhancer Jwl[3], Frost/Enhancer Jwl[3], Bolt/Enhancer Jwl[3], Dragon/Enhancer Jwl[3],
Punishing Draw Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)

⦁ Lv1. Draw attacks deal a small amount of stun damage and gain attack +3.
⦁ Lv2. Draw attacks deal a medium amount of stun damage and gain attack +5.
⦁ Lv3. Draw attacks deal a large amount of stun damage and gain attack +7.

Gambit Jewel[1], Gambit Jewel II[2], Gambit Jewel III[3], Gambit/Handicraft Jwl[3], Gambit/KO Jewel[3], Gambit/Ironwall Jwl[3],
Slugger Makes it easier to stun monsters.

⦁ Lv1. Stun power +20%
⦁ Lv2. Stun power +30%
⦁ Lv3. Stun power +40%

KO Jewel[1], KO Jewel II[2], KO Jewel III[3], Blaze/KO Jewel[3], Stream/KO Jewel[3], Frost/KO Jewel[3], Bolt/KO Jewel[3], Dragon/KO Jewel[3], Crit Elem/KO Jewel[3], Crit Status/KO Jwl[3], Charge/KO Jewel[3], Razor Sharp/KO Jwl[3], Focus/KO Jewel[3], Gambit/KO Jewel[3], Quickswitch/KO Jwl[3], Sonorous/KO Jewel[3], Charge Up/KO Jewel[3], Poison/KO Jewel[3], Grinder/KO Jewel[3],
Stamina Thief Increases certain attacks' ability to exhaust monsters.

⦁ Lv1. Exhaust power +20%
⦁ Lv2. Exhaust power +30%
⦁ Lv3. Exhaust power +40%

Drain Jewel[1], Drain Jewel II[2], Drain Jewel III[3],
Artillery Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo.

⦁ Lv1. Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30.
⦁ Lv2. Increases each attack and Wyvern's Fire firing speed. Shelling fire attack +60.
⦁ Lv3. Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90.

Artillery Jewel[1], Artillery Jewel II[2], Artillery Jewel III[3],
Rapid Morph Increases switch speed and power for switch axes and charge blades.

⦁ Lv1. Speed +10%
⦁ Lv2. Speed +20% Morph attack damage +10%
⦁ Lv3. Speed +30% Morph attack damage +20%

Quickswitch Jewel[1], Quickswitch Jewel II[2], Quickswitch Jewel III[3], Quickswitch/Handicraft Jwl[3], Quickswitch/Blaze Jwl[3], Quickswitch/Stream Jwl[3], Quickswitch/Frost Jwl[3], Quickswitch/Bolt Jwl[3], Quickswitch/Dragon Jwl[3], Quickswitch/KO Jwl[3], Quickswitch/Ironwall Jwl[3], Blaze/Quickswitch Jwl[3], Stream/Quickswitch Jwl[3], Frost/Quickswitch Jwl[3], Bolt/Quickswitch Jwl[3], Dragon/Quickswitch Jwl[3],
Horn Maestro Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.)

⦁ Lv1. Extends Melody Effect duration and increases the chance of larger heals from healing melodies.
⦁ Lv2. Greatly increases the effect duration of hunting horn melodies.

Sonorous Jewel[2], Sonorous/Handicraft Jwl[3], Sonorous/Attack Jwl[3], Sonorous/Expert Jwl[3], Sonorous/Draw Jwl[3], Sonorous/KO Jewel[3],
Charge Up Increases your power to induce stun when you hit a monster with a hammer's charged attack.

⦁ Lv1. Activates skill effect.

Charge Up Jewel[2], Charge Up/Handicraft Jwl[3], Charge Up/Attack Jwl[3], Charge Up/Expert Jwl[3], Charge Up/Draw Jwl[3], Charge Up/KO Jewel[3],
Airborne Increases the damage caused by jumping attacks.

⦁ Lv1. Jumping attack power +10%

Flight Jewel[2], Flight/Handicraft Jwl[3], Flight/Attack Jwl[3], Flight/Expert Jewel[3], Flight/Draw Jewel[3],
Poison Duration Up Extends the duration of your poison's effect on monsters.

⦁ Lv1. Extends the duration of your poison's effect by 20%.

Poison Jewel[2], Poison/Handicraft Jwl[3], Poison/Attack Jewel[3], Poison/Expert Jwl[3], Poison/Draw Jewel[3], Poison/Precise Jwl[3], Poison/KO Jewel[3], Poison/Ironwall Jwl[3],
Guard Reduces knockbacks and stamina depletion when guarding.

⦁ Lv1. Slightly decreases the impact of attacks and reduces stamina depletion by 15%.
⦁ Lv2. Decreases the impact of attacks and reduces stamina depletion by 30%.
⦁ Lv3. Greatly decreases the impact of attacks and reduces stamina depletion by 50%.

Ironwall Jewel[1], Ironwall Jewel II[2], Ironwall Jewel III[3], Guardian/Ironwall Jwl[3], Blaze/Ironwall Jwl[3], Stream/Ironwall Jwl[3], Frost/Ironwall Jwl[3], Bolt/Ironwall Jewel[3], Dragon/Ironwall Jwl[3], Crit Elem/Ironwall Jwl[3], Crit Stat/Ironwall Jwl[3], Rzr Sharp/Ironwall Jwl[3], Opener/Ironwall Jwl[3], Bandolier/Ironwall Jwl[3], Gambit/Ironwall Jwl[3], Quickswitch/Ironwall Jwl[3], Poison/Ironwall Jwl[3], Shield/Ironwall Jwl[3], Magazine/Ironwall Jwl[3], Grinder/Ironwall Jewel[3],
Guard Up Allows you to guard against ordinarily unblockable attacks.

⦁ Lv1. Reduces damage taken by 30%.
⦁ Lv2. Reduces damage taken by 50%.
⦁ Lv3. Reduces damage taken by 80%.

Shield Jewel[1], Shield Jewel II[2], Shield Jewel III[3], Shield/Handicraft Jwl[3], Shield/Blaze Jewel[3], Shield/Stream Jewel[3], Shield/Frost Jewel[3], Shield/Bolt Jewel[3], Shield/Dragon Jwl[3], Shield/Ironwall Jwl[3], Blaze/Shield Jewel[3], Stream/Shield Jewel[3], Frost/Shield Jewel[3], Bolt/Shield Jewel[3], Dragon/Shield Jewel[3],
Load Shells Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.

⦁ Lv1. Increases shell and phial reloading speed.
⦁ Lv2. Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge.

Magazine Jewel[1], Magazine Jewel II[2], Magazine/Handicraft Jwl[3], Magazine/Attack Jwl[3], Magazine/Expert Jwl[3], Magazine/Draw Jwl[3], Magazine/Ironwall Jwl[3],
Speed Sharpening Speeds up weapon sharpening when using a whetstone.

⦁ Lv1. Removes one cycle from the sharpening process.
⦁ Lv2. Removes two cycles from the sharpening process.

Grinder Jewel[1], Grinder Jewel II[2], Grinder/Handicraft Jwl[3], Grinder/Attack Jewel[3], Grinder/Expert Jewel[3], Grinder/Draw Jewel[3], Grinder/KO Jewel[3], Grinder/Ironwall Jewel[3],
Slicked Blade Temporarily increases affinity when wet or when inflicted with bubbleblight. (Wet and bubbleblight effects stack.)

⦁ Lv1. Affinity +3% when wet, and +7% while afflicted with bubbleblight.
⦁ Lv2. Affinity +6% when wet, and +14% while afflicted with bubbleblight.
⦁ Lv3. Affinity +9% when wet, and +21% while afflicted with bubbleblight.

Whiteflame Torrent Chance to deal additional damage after landing an attack.

⦁ Lv1. Activates skill effect. (When used with Scorcher, does not stack but adds extra fire damage.)

Armor Skills

Skill Details Level Effects Jewels
Resentment Increases attack when you have recoverable damage (the red portion of your Health Gauge).

⦁ Lv1. Attack +5 while active.
⦁ Lv2. Attack +10 while active.
⦁ Lv3. Attack +15 while active.
⦁ Lv4. Attack +20 while active.
⦁ Lv5. Attack +25 while active.

Furor Jewel[2],
Adrenaline Rush Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks.

⦁ Lv1. Attack +10 while active.
⦁ Lv2. Attack +15 while active.
⦁ Lv3. Attack +20 while active.
⦁ Lv4. Attack +25 while active.
⦁ Lv5. Attack +30 while active.

Counterattack Jewel[3],
Peak Performance Increases attack when your health is full.

⦁ Lv1. Attack +3 while active.
⦁ Lv2. Attack +6 while active.
⦁ Lv3. Attack +10 while active.
⦁ Lv4. Attack +15 while active.
⦁ Lv5. Attack +20 while active.

Flawless Jewel[2],
Counterstrike Temporarily increases attack power after being knocked back.

⦁ Lv1. Attack +10 while active.
⦁ Lv2. Attack +15 while active. Moderately extends effect time.
⦁ Lv3. Attack +25 while active. Extends effect time.

Counter Jewel[2],
Weakness Exploit Increases the affinity of attacks that exploit a monster's weak points and wounds.

⦁ Lv1. Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds.
⦁ Lv2. Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds.
⦁ Lv3. Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds.
⦁ Lv4. Attacks that hit weak points have 20% increased affinity, with an extra 15% on wounds.
⦁ Lv5. Attacks that hit weak points have 30% increased affinity, with an extra 20% on wounds.

Tenderizer Jewel[3],
Maximum Might Increases affinity if stamina is kept full for a period of time.

⦁ Lv1. Affinity +10% while active
⦁ Lv2. Affinity +20% while active
⦁ Lv3. Affinity +30% while active

Mighty Jewel[2],
Convert Element After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)

⦁ Lv1. While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack.
⦁ Lv2. Increases additional dragon damage and increases dragon attack.
⦁ Lv3. Further increases additional dragon damage and greatly increases dragon attack.

Defense Boost Increases defense. Also improves resistances at higher levels.

⦁ Lv1. Defense +5
⦁ Lv2. Defense +10
⦁ Lv3. Defense +5% Bonus: +10
⦁ Lv4. Defense +5% Bonus: +20 All elemental resistances +3
⦁ Lv5. Defense +8% Bonus: +20 All elemental resistances +3
⦁ Lv6. Defense +8% Bonus: +35 All elemental resistances +5
⦁ Lv7. Defense +10% Bonus: +35 All elemental resistances +5

Defense Jewel[1],
Divine Blessing Has a predetermined chance of reducing the damage you take.

⦁ Lv1. While active, reduces damage taken by 15%.
⦁ Lv2. While active, reduces damage taken by 30%.
⦁ Lv3. While active, reduces damage taken by 50%.

Protection Jewel[1],
Fire Resistance Increases fire resistance. Also improves defense at higher levels.

⦁ Lv1. Fire resistance +6
⦁ Lv2. Fire resistance +12
⦁ Lv3. Fire resistance +20 Defense +10

Fire Res Jewel[1],
Water Resistance Increases water resistance. Also improves defense at higher levels.

⦁ Lv1. Water resistance +6
⦁ Lv2. Water resistance +12
⦁ Lv3. Water resistance +20 Defense +10

Water Res Jewel[1],
Thunder Resistance Increases thunder resistance. Also improves defense at higher levels.

⦁ Lv1. Thunder resistance +6
⦁ Lv2. Thunder resistance +12
⦁ Lv3. Thunder resistance +20 Defense +10

Thunder Res Jewel[1],
Ice Resistance Increases ice resistance. Also improves defense at higher levels.

⦁ Lv1. Ice resistance +6
⦁ Lv2. Ice resistance +12
⦁ Lv3. Ice resistance +20 Defense +10

Ice Res Jewel[1],
Dragon Resistance Increases dragon resistance. Also improves defense at higher levels.

⦁ Lv1. Dragon resistance +6
⦁ Lv2. Dragon resistance +12
⦁ Lv3. Dragon resistance +20 Defense +10

Dragon Res Jewel[1],
Poison Resistance Reduces damage while poisoned.

⦁ Lv1. Reduces the number of times you take poison damage.
⦁ Lv2. Greatly reduces the number of times you take poison damage.
⦁ Lv3. Prevents poison.

Antidote Jewel[1],
Paralysis Resistance Reduces the duration of paralysis.

⦁ Lv1. Reduces the duration of paralysis by 30%.
⦁ Lv2. Reduces the duration of paralysis by 60%.
⦁ Lv3. Prevents paralysis.

Antipara Jewel[1],
Sleep Resistance Reduces the duration of sleep.

⦁ Lv1. Reduces the duration of sleep by 30%.
⦁ Lv2. Reduces the duration of sleep by 60%.
⦁ Lv3. Prevents sleep.

Pep Jewel[1],
Iron Skin Grants protection against defense down.

⦁ Lv1. Reduces the duration of defense down by 50%.
⦁ Lv2. Reduces the duration of defense down by 75%.
⦁ Lv3. Prevents defense down.

Def Lock Jewel[1],
Blight Resistance Grants protection against all elemental blights.

⦁ Lv1. Reduces the duration of all elemental blights by 50%.
⦁ Lv2. Reduces the duration of all elemental blights by 75%.
⦁ Lv3. Nullifies all elemental blights.

Stun Resistance Reduces the duration of stun.

⦁ Lv1. Reduces the duration of stun by 30%.
⦁ Lv2. Reduces the duration of stun by 60%.
⦁ Lv3. Prevents stun.

Steadfast Jewel[1],
Bleeding Resistance Grants protection against bleeding.

⦁ Lv1. Reduces damage while bleeding.
⦁ Lv2. Greatly reduces damage while bleeding.
⦁ Lv3. Prevents bleeding.

Suture Jewel[1],
Bind Resistance Grants protection against webbed status and frostblight.

⦁ Lv1. Allows you to quickly recover from webbed status or frostblight.
⦁ Lv2. Allows you to very quickly recover from webbed status or frostblight.
⦁ Lv3. Prevents webbed status and frostblight.

Escape Jewel[1],
Blast Resistance Grants protection against blastblight.

⦁ Lv1. Delays blastblight and reduces blast damage.
⦁ Lv2. Greatly delays blastblight and greatly reduces blast damage.
⦁ Lv3. Prevents blastblight.

Antiblast Jewel[1],
Stench Resistance Grants protection against stench.

⦁ Lv1. Reduces stench duration by 50%.
⦁ Lv2. Prevents stench.

Perfume Jewel[1],
Adaptability Grants protection against environmental damage, such as from heat or cold.

⦁ Lv1. Negates the effects of heat and cold.
⦁ Lv2. Negates environmental damage.

Adapt Jewel[1],
Recovery Up Increases the amount recovered when restoring health.

⦁ Lv1. Slightly increases recovery.
⦁ Lv2. Moderately increases recovery.
⦁ Lv3. Greatly increases recovery.

Medicine Jewel[1],
Recovery Speed Speeds healing of recoverable damage (the red portion of the Health Gauge).

⦁ Lv1. Doubles the speed at which you heal recoverable damage.
⦁ Lv2. Triples the speed at which you heal recoverable damage.
⦁ Lv3. Quadruples the speed at which you heal recoverable damage.

Recovery Jewel[1],
Survival Expert Extra health is recovered from environmental interactables.

⦁ Lv1. Restores 50 health.
⦁ Lv2. Restores 80 health.
⦁ Lv3. Restores 100 health.

Survival Jewel[1],
Constitution Reduces stamina depletion when evading, blocking, or doing certain other actions.

⦁ Lv1. Reduces fixed stamina depletion by 10%.
⦁ Lv2. Reduces fixed stamina depletion by 20%.
⦁ Lv3. Reduces fixed stamina depletion by 30%.
⦁ Lv4. Reduces fixed stamina depletion by 40%.
⦁ Lv5. Reduces fixed stamina depletion by 50%.

Physique Jewel[1],
Stamina Surge Speeds up stamina recovery.

⦁ Lv1. Stamina recovery speed +10%
⦁ Lv2. Stamina recovery speed +30%
⦁ Lv3. Stamina recovery speed +50%

Refresh Jewel[2],
Marathon Runner Slows down stamina depletion for actions that continuously drain stamina (such as dashing).

⦁ Lv1. Reduces continuous stamina depletion by 15%.
⦁ Lv2. Reduces continuous stamina depletion by 30%.
⦁ Lv3. Reduces continuous stamina depletion by 50%.

Sprinter Jewel[1],
Hunger Resistance Reduces maximum stamina depletion over time.

⦁ Lv1. Extends the time until your stamina cap reduces by 50%.
⦁ Lv2. Extends the time until your stamina cap reduces by 100%.
⦁ Lv3. Prevents your stamina cap from decreasing.

Hungerless Jewel[1],
Agitator Increases attack power and affinity when large monsters become enraged.

⦁ Lv1. Attack +4 and affinity +3% while active.
⦁ Lv2. Attack +8 and affinity +5% while active.
⦁ Lv3. Attack +12 and affinity +7% while active.
⦁ Lv4. Attack +16 and affinity +10% while active.
⦁ Lv5. Attack +20 and affinity +15% while active.

Challenger Jewel[3],
Latent Power Temporarily increases affinity and reduces stamina depletion when certain conditions are met.

⦁ Lv1. While active, affinity +10% and reduces stamina depletion by 30%.
⦁ Lv2. While active, affinity +20% and reduces stamina depletion by 30%.
⦁ Lv3. While active, affinity +30% and reduces stamina depletion by 50%.
⦁ Lv4. While active, affinity +40% and reduces stamina depletion by 50%.
⦁ Lv5. While active, affinity +50% and reduces stamina depletion by 50%.

Throttle Jewel[3],
Heroics Increases attack power and defense when health drops to 35% or lower.

⦁ Lv1. Defense +50 while active.
⦁ Lv2. Attack +5% and defense +50 while active.
⦁ Lv3. Attack +5% and defense +100 while active.
⦁ Lv4. Attack +10% and defense +100 while active.
⦁ Lv5. Attack +30% and defense-increasing effects are negated while active.

Potential Jewel[2],
Burst Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)

⦁ Lv1. On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit.
⦁ Lv2. Hit 5 successive times for a moderate stat boost.
⦁ Lv3. Hit 5 successive times for a bigger stat boost.
⦁ Lv4. Hit 5 successive times for an even bigger stat boost.
⦁ Lv5. Hit 5 successive times for a huge stat boost.

Chain Jewel[3],
Foray Increases attack power and affinity against large monsters affected by poison or paralysis.

⦁ Lv1. Attack +6 against large monsters affected by poison or paralysis.
⦁ Lv2. Attack +8 and affinity +5% against large monsters affected by poison or paralysis.
⦁ Lv3. Attack +10 and affinity +10% against large monsters affected by poison or paralysis.
⦁ Lv4. Attack +12 and affinity +15% against large monsters affected by poison or paralysis.
⦁ Lv5. Attack +15 and affinity +20% against large monsters affected by poison or paralysis.

Foray Jewel[3],
Flayer Makes it easier to inflict wounds. Can also deal extra non-elemental damage upon buildup. (Excludes some attacks.)

⦁ Lv1. Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage.
⦁ Lv2. Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage.
⦁ Lv3. Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage.
⦁ Lv4. Makes it much easier to inflict wounds. Also deals more additional non-elemental damage.
⦁ Lv5. Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage.

Flayer Jewel[3],
Palico Rally Powers up Palicoes.

⦁ Lv1. Increases Palico attack power and defense by 5%.
⦁ Lv2. Increases Palico attack power and defense by 10%.
⦁ Lv3. Increases Palico attack power and defense by 15%.
⦁ Lv4. Increases Palico attack power and defense by 20%.
⦁ Lv5. Increases Palico attack power and defense by 25%.

Partbreaker Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike.

⦁ Lv1. Increases part damage and damage dealt when conditions are met by 10%.
⦁ Lv2. Increases part damage and damage dealt when conditions are met by 20%.
⦁ Lv3. Increases part damage and damage dealt when conditions are met by 30%.

Destroyer Jewel[2],
Coalescence Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status.

⦁ Lv1. When active, grants a slight increase to elemental damage and status buildup.
⦁ Lv2. When active, grants an increase to elemental damage and status buildup.
⦁ Lv3. When active, grants a large increase to elemental damage and status buildup.

Phoenix Jewel[2],
Ambush Temporarily increases damage to large monsters with a successful Sneak Attack.

⦁ Lv1. Attack +5% while active.
⦁ Lv2. Attack +10% while active.
⦁ Lv3. Attack +15% while active.

Ambush Jewel[2],
Antivirus Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.

⦁ Lv1. Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured.
⦁ Lv2. Increases recovery rate after contracting the Frenzy. Affinity +6% if cured.
⦁ Lv3. Greatly increases recovery rate after contracting the Frenzy. Affinity +10% if cured.

Sane Jewel[1],
Elemental Absorption After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)

⦁ Lv1. While active, slightly increases elemental attack, and resistance to element taken at activation by 4.
⦁ Lv2. While active, moderately increases elemental attack, and resistance to element taken at activation by 6.
⦁ Lv3. While active, increases elemental attack, and resistance to element taken at activation by 8.

Self-Improvement Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)

⦁ Lv1. Activates skill effect.

Growth Jewel[1],
Evade Window Extends the invulnerability period when evading.

⦁ Lv1. Very slightly increases invulnerability window.
⦁ Lv2. Slightly increases invulnerability window.
⦁ Lv3. Increases invulnerability window.
⦁ Lv4. Greatly increases invulnerability window.
⦁ Lv5. Massively increases invulnerability window.

Evasion Jewel[2],
Evade Extender Increases evade distance.

⦁ Lv1. Slightly extends evasion distance.
⦁ Lv2. Extends evasion distance.
⦁ Lv3. Greatly extends evasion distance.

Jumping Jewel[2],
Earplugs Grants protection from large monsters' roars.

⦁ Lv1. Reduces the effects of weak monster roars.
⦁ Lv2. Nullifies weak monster roars and reduces the effects of strong monster roars.
⦁ Lv3. Nullifies weak and strong monster roars.

Earplugs Jewel[2],
Quick Sheathe Speeds up weapon sheathing.

⦁ Lv1. Slightly increases sheathing speed.
⦁ Lv2. Increases sheathing speed.
⦁ Lv3. Greatly increases sheathing speed.

Sheath Jewel[1],
Windproof Grants protection against wind pressure.

⦁ Lv1. Negates minor wind pressure and halves the effects of major wind pressure.
⦁ Lv2. Negates minor and major wind pressure and halves the effects of dragon wind pressure.
⦁ Lv3. Negates all kinds of wind pressure.

Wind Resist Jewel[1],
Tremor Resistance Grants protection against ground tremors.

⦁ Lv1. Nullifies very minor ground tremors and halves effects of minor ground tremors.
⦁ Lv2. Nullifies up to minor ground tremors and greatly reduces the effects of major ground tremors.
⦁ Lv3. Nullifies all ground tremors.

Footing Jewel[1],
Flinch Free Prevents knockbacks and other reactions to small damage.

⦁ Lv1. Prevents knockbacks.
⦁ Lv2. Prevents knockbacks. Tripping is reduced to a knockback instead.
⦁ Lv3. Prevents knockbacks and tripping.

Brace Jewel[1],
Intimidator Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)

⦁ Lv1. Discourages monsters from engaging you even if you've been spotted.
⦁ Lv2. Highly discourages monsters from engaging you even if you've been spotted.
⦁ Lv3. Prevents monsters from engaging you even if you've been spotted.

Intimidator Jewel[1],
Speed Eating Increases meat-eating and item-consumption speed.

⦁ Lv1. Moderately increases eating speed.
⦁ Lv2. Increases eating speed.
⦁ Lv3. Greatly increases eating speed.

Gobbler Jewel[1],
Aquatic/Oilsilt Mobility Grants resistance against impairments to mobility while in water, oilsilt, or streams.

⦁ Lv1. Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt.
⦁ Lv2. Also negates the effects of waves.

Mirewalker Jewel[1],
Shock Absorber Disables damage reactions when you hit a friend or when a friend hits you.

⦁ Lv1. Activates skill effect.

Shockproof Jewel[1],
Leap of Faith Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance.

⦁ Lv1. Enables skill use.

Dive Jewel[1],
Jump Master Prevents attacks from knocking you back during a jump.

⦁ Lv1. Negates knockback during jumps.

Leap Jewel[1],
Cliffhanger Decreases stamina depletion when climbing on vines.

⦁ Lv1. Reduces stamina depletion while climbing by 50%.

Climber Jewel[1],
Wide-Range Allows the effects of certain items to also affect nearby allies.

⦁ Lv1. Items affect nearby allies with 33% of their efficacy.
⦁ Lv2. Items affect nearby allies in a wider radius with 33% of their efficacy.
⦁ Lv3. Items affect nearby allies in a wider radius with 66% of their efficacy.
⦁ Lv4. Items affect nearby allies in a much wider radius with 66% of their efficacy.
⦁ Lv5. Items affect nearby allies in a much wider radius with full efficacy.

Friendship Jewel[1],
Tool Specialist Reduces the recharge time for specialized tools.

⦁ Lv1. Shortens recharge time by 10%.
⦁ Lv2. Shortens recharge time by 20%.
⦁ Lv3. Shortens recharge time by 30%.
⦁ Lv4. Shortens recharge time by 40%.
⦁ Lv5. Shortens recharge time by 50%.

Maintenance Jewel[2],
Bombardier Increases the damage of explosive items.

⦁ Lv1. Explosive power +10%
⦁ Lv2. Explosive power +20%
⦁ Lv3. Explosive power +30%

Bomber Jewel[1],
Mushroomancer Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.

⦁ Lv1. Lets you digest blue mushrooms and toadstools.
⦁ Lv2. Additionally lets you digest nitroshrooms and parashrooms.
⦁ Lv3. Additionally lets you digest mandragoras, devil's blight, and exciteshrooms.

Fungiform Jewel[2],
Item Prolonger Extends the duration of some item effects.

⦁ Lv1. Item effect duration +10%
⦁ Lv2. Item effect duration +25%
⦁ Lv3. Item effect duration +50%

Enduring Jewel[1],
Free Meal Gives you a predetermined chance of consuming a food or drink item for free.

⦁ Lv1. Activates 10% of the time.
⦁ Lv2. Activates 25% of the time.
⦁ Lv3. Activates 45% of the time.

Satiated Jewel[1],
Blindsider Improves the effectiveness of flash attacks and items.

⦁ Lv1. Improves the effectiveness of flash attacks and items.

Flash Jewel[1],
Botanist Increases the quantity of herbs and other consumable items you gather.

⦁ Lv1. One extra consumable herb item per gather.
⦁ Lv2. Additionally adds one extra consumable fruit, nut, or seed item per gather.
⦁ Lv3. Additionally adds one extra consumable insect item per gather.
⦁ Lv4. Additionally adds one extra consumable mushroom item per gather.

Botany Jewel[1],
Geologist Increases the number of items you gain at gathering points.

⦁ Lv1. One extra item when gathering from bonepiles.
⦁ Lv2. Additionally adds one extra item when gathering special items.
⦁ Lv3. Additionally adds one extra item when gathering from mining outcrops.

Geology Jewel[1],
Entomologist The bodies of small insect monsters won't be destroyed, allowing them to be carved.

⦁ Lv1. Activates skill effect.

Specimen Jewel[1],
Outdoorsman Improves fishing, grilling, and transporting abilities.

⦁ Lv1. Improves fishing, grilling, and transporting abilities.

Ranger Jewel[1],
Rice Ball Increases the attack power of Akuma actions and stun damage.

⦁ Lv1. Activates skill effect.