Skill and Jewel List
This page covers weapon skills and armor skills. For armor set skills and armor group skills, please refer to here.
Weapon Skills
Skill | Details | Level Effects | Jewels |
---|---|---|---|
Attack Boost | Increases attack power. |
⦁ Lv1. Attack +3 |
Attack Jewel[1], Attack Jewel II[2], Attack Jewel III[3], Sonorous/Attack Jwl[3], Charge Up/Attack Jwl[3], Flight/Attack Jwl[3], Poison/Attack Jewel[3], Magazine/Attack Jwl[3], Grinder/Attack Jewel[3], |
Offensive Guard | Temporarily increases attack power after executing a perfectly-timed guard. |
⦁ Lv1. Attack +5% while active. |
Guardian Jewel[1], Guardian Jewel II[2], Guardian Jewel III[3], Guardian/Handicraft Jwl[3], Guardian/Blaze Jwl[3], Guardian/Stream Jwl[3], Guardian/Frost Jwl[3], Guardian/Bolt Jwl[3], Guardian/Dragon Jwl[3], Guardian/Ironwall Jwl[3], Blaze/Guardian Jewel[3], Stream/Guardian Jwl[3], Frost/Guardian Jwl[3], Bolt/Guardian Jwl[3], Dragon/Guardian Jwl[3], |
Critical Eye | Increases affinity. |
⦁ Lv1. Affinity +4% |
Expert Jewel[1], Expert Jewel II[2], Expert Jewel III[3], Sonorous/Expert Jwl[3], Charge Up/Expert Jwl[3], Flight/Expert Jewel[3], Poison/Expert Jwl[3], Magazine/Expert Jwl[3], Grinder/Expert Jewel[3], |
Critical Boost | Increases the damage of critical hits. |
⦁ Lv1. Increases damage dealt by critical hits to 28%. |
Critical Jewel[1], Critical Jewel II[2], Critical Jewel III[3], |
Critical Draw | Increases affinity when performing draw attacks. (Not effective while riding.) |
⦁ Lv1. Affinity +50% |
Draw Jewel[1], Draw Jewel II[2], Draw Jewel III[3], Sonorous/Draw Jwl[3], Charge Up/Draw Jwl[3], Flight/Draw Jewel[3], Poison/Draw Jewel[3], Magazine/Draw Jwl[3], Grinder/Draw Jewel[3], |
Fire Attack | Increases fire element attack power. (Elemental attack power has a maximum limit.) |
⦁ Lv1. Fire attack +40 |
Blaze Jewel[1], Blaze Jewel II[2], Blaze Jewel III[3], Blaze/Handicraft Jwl[3], Blaze/Guardian Jewel[3], Blaze/Crit Elem Jwl[3], Blaze/Rzr Sharp Jwl[3], Blaze/Precise Jewel[3], Blaze/Opener Jewel[3], Blaze/Bandolier Jwl[3], Blaze/Focus Jewel[3], Blaze/Enhancer Jwl[3], Blaze/KO Jewel[3], Blaze/Quickswitch Jwl[3], Blaze/Ironwall Jwl[3], Blaze/Shield Jewel[3], Guardian/Blaze Jwl[3], Crit Elem/Blaze Jwl[3], Rzr Sharp/Blaze Jwl[3], Opener/Blaze Jewel[3], Bandolier/Blaze Jwl[3], Focus/Blaze Jewel[3], Enhancer/Blaze Jewel[3], Quickswitch/Blaze Jwl[3], Shield/Blaze Jewel[3], |
Water Attack | Increases water element attack power. (Elemental attack power has a maximum limit.) |
⦁ Lv1. Water attack +40 |
Stream Jewel[1], Stream Jewel II[2], Stream Jewel III[3], Stream/Handicraft Jwl[3], Stream/Guardian Jwl[3], Stream/Crit Elem Jwl[3], Stream/Rzr Sharp Jwl[3], Stream/Precise Jewel[3], Stream/Opener Jwl[3], Stream/Bandolier Jwl[3], Stream/Focus Jewel[3], Stream/Enhancer Jwl[3], Stream/KO Jewel[3], Stream/Quickswitch Jwl[3], Stream/Ironwall Jwl[3], Stream/Shield Jewel[3], Guardian/Stream Jwl[3], Crit Elem/Stream Jwl[3], Rzr Sharp/Stream Jwl[3], Opener/Stream Jwl[3], Bandolier/Stream Jwl[3], Focus/Stream Jewel[3], Enhancer/Stream Jwl[3], Quickswitch/Stream Jwl[3], Shield/Stream Jewel[3], |
Ice Attack | Increases ice element attack power. (Elemental attack power has a maximum limit.) |
⦁ Lv1. Ice attack +40 |
Frost Jewel[1], Frost Jewel II[2], Frost Jewel III[3], Frost/Handicraft Jwl[3], Frost/Guardian Jwl[3], Frost/Crit Elem Jwl[3], Frost/Rzr Sharp Jwl[3], Frost/Precise Jewel[3], Frost/Opener Jewel[3], Frost/Bandolier Jwl[3], Frost/Focus Jewel[3], Frost/Enhancer Jwl[3], Frost/KO Jewel[3], Frost/Quickswitch Jwl[3], Frost/Ironwall Jwl[3], Frost/Shield Jewel[3], Guardian/Frost Jwl[3], Crit Elem/Frost Jwl[3], Rzr Sharp/Frost Jwl[3], Opener/Frost Jewel[3], Bandolier/Frost Jwl[3], Focus/Frost Jewel[3], Enhancer/Frost Jwl[3], Quickswitch/Frost Jwl[3], Shield/Frost Jewel[3], |
Thunder Attack | Increases thunder element attack power. (Elemental attack power has a maximum limit.) |
⦁ Lv1. Thunder attack +40 |
Bolt Jewel[1], Bolt Jewel II[2], Bolt Jewel III[3], Bolt/Handicraft Jwl[3], Bolt/Guardian Jwl[3], Bolt/Crit Elem Jwl[3], Bolt/Rzr Sharp Jwl[3], Bolt/Precise Jewel[3], Bolt/Opener Jewel[3], Bolt/Bandolier Jwl[3], Bolt/Focus Jewel[3], Bolt/Enhancer Jwl[3], Bolt/KO Jewel[3], Bolt/Quickswitch Jwl[3], Bolt/Ironwall Jewel[3], Bolt/Shield Jewel[3], Guardian/Bolt Jwl[3], Crit Elem/Bolt Jwl[3], Rzr Sharp/Bolt Jwl[3], Opener/Bolt Jewel[3], Bandolier/Bolt Jwl[3], Focus/Bolt Jwl[3], Enhancer/Bolt Jewel[3], Quickswitch/Bolt Jwl[3], Shield/Bolt Jewel[3], |
Dragon Attack | Increases dragon element attack power. (Elemental attack power has a maximum limit.) |
⦁ Lv1. Dragon attack +40 |
Dragon Jewel[1], Dragon Jewel II[2], Dragon Jewel III[3], Dragon/Handicraft Jwl[3], Dragon/Guardian Jwl[3], Dragon/Crit Elem Jwl[3], Dragon/Rzr Sharp Jwl[3], Dragon/Precise Jewel[3], Dragon/Opener Jewel[3], Dragon/Bandolier Jwl[3], Dragon/Focus Jewel[3], Dragon/Enhancer Jwl[3], Dragon/KO Jewel[3], Dragon/Quickswitch Jwl[3], Dragon/Ironwall Jwl[3], Dragon/Shield Jewel[3], Guardian/Dragon Jwl[3], Crit Elem/Dragon Jwl[3], Rzr Sharp/Dragon Jwl[3], Opener/Dragon Jewel[3], Bandolier/Dragon Jwl[3], Focus/Dragon Jewel[3], Enhancer/Dragon Jwl[3], Quickswitch/Dragon Jwl[3], Shield/Dragon Jwl[3], |
Poison Attack | Increases the rate of poison buildup. (Poison buildup has a maximum limit.) |
⦁ Lv1. Poison buildup +5% Bonus: +10 |
Venom Jewel[1], Venom Jewel II[2], Venom Jewel III[3], |
Paralysis Attack | Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) |
⦁ Lv1. Paralysis buildup +5% Bonus: +10 |
Paralyzer Jewel[1], Paralyzer Jewel II[2], Paralyzer Jwl III[3], |
Sleep Attack | Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) |
⦁ Lv1. Sleep buildup +5% Bonus: +10 |
Sleep Jewel[1], Sleep Jewel II[2], Sleep Jewel III[3], |
Blast Attack | Increases the rate of blast buildup. (Blast buildup has a maximum limit.) |
⦁ Lv1. Blast buildup +5% Bonus: +10 |
Blast Jewel[1], Blast Jewel II[2], Blast Jewel III[3], |
Critical Element | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
⦁ Lv1. Slightly increases elemental damage while active. |
Crit Element Jewel[1], Crit Element Jewel II[2], Crit Elem Jwl III[3], Crit Elem/Handicraft Jwl[3], Crit Elem/Blaze Jwl[3], Crit Elem/Stream Jwl[3], Crit Elem/Frost Jwl[3], Crit Elem/Bolt Jwl[3], Crit Elem/Dragon Jwl[3], Crit Element/Precise Jwl[3], Crit Elem/KO Jewel[3], Crit Elem/Ironwall Jwl[3], Blaze/Crit Elem Jwl[3], Stream/Crit Elem Jwl[3], Frost/Crit Elem Jwl[3], Bolt/Crit Elem Jwl[3], Dragon/Crit Elem Jwl[3], |
Critical Status | Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits. |
⦁ Lv1. Slightly increases abnormal status effects when landing critical hits. |
Crit Status Jewel[1], Crit Status Jewel II[2], Crit Stat Jwl III[3], Crit Stat/Handicraft Jwl[3], Crit Stat/Precise Jwl[3], Crit Status/KO Jwl[3], Crit Stat/Ironwall Jwl[3], |
Charge Master | Increases element power and status buildup for charged attacks. |
⦁ Lv1. Slightly increases elemental damage and status buildup for charged attacks. |
Charge Jewel[1], Charge Jewel II[2], Charge Jewel III[3], Charge/Handicraft Jwl[3], Charge/KO Jewel[3], |
Handicraft | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. |
⦁ Lv1. Weapon sharpness +10 |
Handicraft Jewel[1], Handicraft Jewel II[2], Handicraft Jwl III[3], Guardian/Handicraft Jwl[3], Blaze/Handicraft Jwl[3], Stream/Handicraft Jwl[3], Frost/Handicraft Jwl[3], Bolt/Handicraft Jwl[3], Dragon/Handicraft Jwl[3], Crit Elem/Handicraft Jwl[3], Crit Stat/Handicraft Jwl[3], Charge/Handicraft Jwl[3], Rzr Sharp/Handicraft Jwl[3], Focus/Handicraft Jewel[3], Enhancer/Handicraft Jwl[3], Gambit/Handicraft Jwl[3], Quickswitch/Handicraft Jwl[3], Sonorous/Handicraft Jwl[3], Charge Up/Handicraft Jwl[3], Flight/Handicraft Jwl[3], Poison/Handicraft Jwl[3], Shield/Handicraft Jwl[3], Magazine/Handicraft Jwl[3], Grinder/Handicraft Jwl[3], |
Razor Sharp | Prevents your weapon from losing sharpness. |
⦁ Lv1. Grants a 10% chance of no sharpness loss. |
Razor Sharp Jewel[1], Razor Sharp Jewel II[2], Rzr Sharp Jwl III[3], Rzr Sharp/Handicraft Jwl[3], Rzr Sharp/Blaze Jwl[3], Rzr Sharp/Stream Jwl[3], Rzr Sharp/Frost Jwl[3], Rzr Sharp/Bolt Jwl[3], Rzr Sharp/Dragon Jwl[3], Razor Sharp/KO Jwl[3], Rzr Sharp/Ironwall Jwl[3], Blaze/Rzr Sharp Jwl[3], Stream/Rzr Sharp Jwl[3], Frost/Rzr Sharp Jwl[3], Bolt/Rzr Sharp Jwl[3], Dragon/Rzr Sharp Jwl[3], |
Protective Polish | Weapon sharpness does not decrease for a set time after sharpening. |
⦁ Lv1. Grants no sharpness loss for 30 seconds after activation. |
Sharp Jewel[1], Sharp Jewel II[2], Sharp Jewel III[3], |
Mind's Eye | Your attacks are deflected less and deal more damage to hard targets. |
⦁ Lv1. 50% chance of your attacks not being deflected, +10% damage to hard targets. |
Mind's Eye Jewel[1], Mind's Eye Jewel II[2], Mind's Eye Jwl III[3], |
Bludgeoner | Increases damage dealt when your weapon sharpness is low. |
⦁ Lv1. +5% damage dealt when your sharpness gauge is yellow or lower. |
Blunt Jewel[1], Blunt Jewel II[2], Blunt Jewel III[3], |
Master's Touch | Prevents your weapon from losing sharpness during critical hits. |
⦁ Lv1. Grants an 80% chance of no sharpness loss while active. |
Mastery Jewel[3], |
Normal Shots | Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot. |
⦁ Lv1. Slightly increases the power of specified ammo and arrows. |
Forceshot Jewel[3], |
Piercing Shots | Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons. |
⦁ Lv1. Slightly increases the power of specified ammo and arrows. |
Pierce Jewel[3], |
Spread/Power Shots | Increases the attack of the bowgun's Spread Ammo and the bow's Power Shots and Quick Shots. |
⦁ Lv1. Slightly increases the power of specified ammo and arrows. |
Spread Jewel[3], |
Ballistics | Extends the range in which ammo and arrows have maximum power. |
⦁ Lv1. Slightly extends range. |
Precise Jewel[1], Precise Jewel II[2], Precise Jewel III[3], Blaze/Precise Jewel[3], Stream/Precise Jewel[3], Frost/Precise Jewel[3], Bolt/Precise Jewel[3], Dragon/Precise Jewel[3], Crit Element/Precise Jwl[3], Crit Stat/Precise Jwl[3], Opener/Precise Jewel[3], Bandolier/Precise Jwl[3], Focus/Precise Jewel[3], Poison/Precise Jwl[3], |
Rapid Fire Up | Improves light bowgun rapid fire. |
⦁ Lv1. Rapid fire damage +5% |
Salvo Jewel[3], |
Opening Shot | Increases the bowgun's reload speed and increases the power of bullets when fully loaded. |
⦁ Lv1. Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met. |
Opener Jewel[1], Opener Jewel II[2], Opener Jewel III[3], Opener/Blaze Jewel[3], Opener/Stream Jwl[3], Opener/Frost Jewel[3], Opener/Bolt Jewel[3], Opener/Dragon Jewel[3], Opener/Precise Jewel[3], Opener/Ironwall Jwl[3], Blaze/Opener Jewel[3], Stream/Opener Jwl[3], Frost/Opener Jewel[3], Bolt/Opener Jewel[3], Dragon/Opener Jewel[3], |
Tetrad Shot | Increases affinity of bowgun ammo/ coatings from the fourth shot and attack of the fourth and sixth shots. |
⦁ Lv1. Slightly increases the attack power and affinity of ammo after certain conditions are met. |
Bandolier Jewel[1], Bandolier Jewel II[2], Bandolier Jewel III[3], Bandolier/Blaze Jwl[3], Bandolier/Stream Jwl[3], Bandolier/Frost Jwl[3], Bandolier/Bolt Jwl[3], Bandolier/Dragon Jwl[3], Bandolier/Precise Jwl[3], Bandolier/Ironwall Jwl[3], Blaze/Bandolier Jwl[3], Stream/Bandolier Jwl[3], Frost/Bandolier Jwl[3], Bolt/Bandolier Jwl[3], Dragon/Bandolier Jwl[3], |
Special Ammo Boost | Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer. |
⦁ Lv1. Moderately increases the power of specified ammo and arrows. |
Trueshot Jewel[1], Trueshot Jewel II[2], |
Poison Functionality | Allows you to apply poison coatings. |
⦁ Lv1. Lets you use poison coatings. |
Poisoncoat Jewel[2], |
Para Functionality | Allows you to apply paralysis coatings. |
⦁ Lv1. Lets you use paralysis coatings. |
Paracoat Jewel[3], |
Sleep Functionality | Allows you to apply sleep coatings. |
⦁ Lv1. Lets you use sleep coatings. |
Sleepcoat Jewel[3], |
Blast Functionality | Allows you to apply blast coatings. |
⦁ Lv1. Lets you use blast coatings. |
Blastcoat Jewel[2], |
Exhaust Functionality | Allows you to apply exhaust coatings. |
⦁ Lv1. Lets you use exhaust coatings. |
Draincoat Jewel[2], |
Focus | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
⦁ Lv1. Slightly increases gauge fill rate and reduces charge times by 5%. |
Focus Jewel[1], Focus Jewel II[2], Focus Jewel III[3], Focus/Handicraft Jewel[3], Focus/Blaze Jewel[3], Focus/Stream Jewel[3], Focus/Frost Jewel[3], Focus/Bolt Jwl[3], Focus/Dragon Jewel[3], Focus/Precise Jewel[3], Focus/KO Jewel[3], Blaze/Focus Jewel[3], Stream/Focus Jewel[3], Frost/Focus Jewel[3], Bolt/Focus Jewel[3], Dragon/Focus Jewel[3], |
Power Prolonger | Allows long swords, dual blades, insect glaives, switch axes, and charge blades to stay powered up longer. |
⦁ Lv1. Moderately boosts the duration weapons are powered up. |
Enhancer Jewel[1], Enhancer Jewel II[2], Enhancer Jewel III[3], Enhancer/Handicraft Jwl[3], Enhancer/Blaze Jewel[3], Enhancer/Stream Jwl[3], Enhancer/Frost Jwl[3], Enhancer/Bolt Jewel[3], Enhancer/Dragon Jwl[3], Blaze/Enhancer Jwl[3], Stream/Enhancer Jwl[3], Frost/Enhancer Jwl[3], Bolt/Enhancer Jwl[3], Dragon/Enhancer Jwl[3], |
Punishing Draw | Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.) |
⦁ Lv1. Draw attacks deal a small amount of stun damage and gain attack +3. |
Gambit Jewel[1], Gambit Jewel II[2], Gambit Jewel III[3], Gambit/Handicraft Jwl[3], Gambit/KO Jewel[3], Gambit/Ironwall Jwl[3], |
Slugger | Makes it easier to stun monsters. |
⦁ Lv1. Stun power +20% |
KO Jewel[1], KO Jewel II[2], KO Jewel III[3], Blaze/KO Jewel[3], Stream/KO Jewel[3], Frost/KO Jewel[3], Bolt/KO Jewel[3], Dragon/KO Jewel[3], Crit Elem/KO Jewel[3], Crit Status/KO Jwl[3], Charge/KO Jewel[3], Razor Sharp/KO Jwl[3], Focus/KO Jewel[3], Gambit/KO Jewel[3], Quickswitch/KO Jwl[3], Sonorous/KO Jewel[3], Charge Up/KO Jewel[3], Poison/KO Jewel[3], Grinder/KO Jewel[3], |
Stamina Thief | Increases certain attacks' ability to exhaust monsters. |
⦁ Lv1. Exhaust power +20% |
Drain Jewel[1], Drain Jewel II[2], Drain Jewel III[3], |
Artillery | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. |
⦁ Lv1. Moderately increases each attack and Wyvern's Fire firing speed. Shelling fire attack +30. |
Artillery Jewel[1], Artillery Jewel II[2], Artillery Jewel III[3], |
Rapid Morph | Increases switch speed and power for switch axes and charge blades. |
⦁ Lv1. Speed +10% |
Quickswitch Jewel[1], Quickswitch Jewel II[2], Quickswitch Jewel III[3], Quickswitch/Handicraft Jwl[3], Quickswitch/Blaze Jwl[3], Quickswitch/Stream Jwl[3], Quickswitch/Frost Jwl[3], Quickswitch/Bolt Jwl[3], Quickswitch/Dragon Jwl[3], Quickswitch/KO Jwl[3], Quickswitch/Ironwall Jwl[3], Blaze/Quickswitch Jwl[3], Stream/Quickswitch Jwl[3], Frost/Quickswitch Jwl[3], Bolt/Quickswitch Jwl[3], Dragon/Quickswitch Jwl[3], |
Horn Maestro | Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons.) |
⦁ Lv1. Extends Melody Effect duration and increases the chance of larger heals from healing melodies. |
Sonorous Jewel[2], Sonorous/Handicraft Jwl[3], Sonorous/Attack Jwl[3], Sonorous/Expert Jwl[3], Sonorous/Draw Jwl[3], Sonorous/KO Jewel[3], |
Charge Up | Increases your power to induce stun when you hit a monster with a hammer's charged attack. |
⦁ Lv1. Activates skill effect. |
Charge Up Jewel[2], Charge Up/Handicraft Jwl[3], Charge Up/Attack Jwl[3], Charge Up/Expert Jwl[3], Charge Up/Draw Jwl[3], Charge Up/KO Jewel[3], |
Airborne | Increases the damage caused by jumping attacks. |
⦁ Lv1. Jumping attack power +10% |
Flight Jewel[2], Flight/Handicraft Jwl[3], Flight/Attack Jwl[3], Flight/Expert Jewel[3], Flight/Draw Jewel[3], |
Poison Duration Up | Extends the duration of your poison's effect on monsters. |
⦁ Lv1. Extends the duration of your poison's effect by 20%. |
Poison Jewel[2], Poison/Handicraft Jwl[3], Poison/Attack Jewel[3], Poison/Expert Jwl[3], Poison/Draw Jewel[3], Poison/Precise Jwl[3], Poison/KO Jewel[3], Poison/Ironwall Jwl[3], |
Guard | Reduces knockbacks and stamina depletion when guarding. |
⦁ Lv1. Slightly decreases the impact of attacks and reduces stamina depletion by 15%. |
Ironwall Jewel[1], Ironwall Jewel II[2], Ironwall Jewel III[3], Guardian/Ironwall Jwl[3], Blaze/Ironwall Jwl[3], Stream/Ironwall Jwl[3], Frost/Ironwall Jwl[3], Bolt/Ironwall Jewel[3], Dragon/Ironwall Jwl[3], Crit Elem/Ironwall Jwl[3], Crit Stat/Ironwall Jwl[3], Rzr Sharp/Ironwall Jwl[3], Opener/Ironwall Jwl[3], Bandolier/Ironwall Jwl[3], Gambit/Ironwall Jwl[3], Quickswitch/Ironwall Jwl[3], Poison/Ironwall Jwl[3], Shield/Ironwall Jwl[3], Magazine/Ironwall Jwl[3], Grinder/Ironwall Jewel[3], |
Guard Up | Allows you to guard against ordinarily unblockable attacks. |
⦁ Lv1. Reduces damage taken by 30%. |
Shield Jewel[1], Shield Jewel II[2], Shield Jewel III[3], Shield/Handicraft Jwl[3], Shield/Blaze Jewel[3], Shield/Stream Jewel[3], Shield/Frost Jewel[3], Shield/Bolt Jewel[3], Shield/Dragon Jwl[3], Shield/Ironwall Jwl[3], Blaze/Shield Jewel[3], Stream/Shield Jewel[3], Frost/Shield Jewel[3], Bolt/Shield Jewel[3], Dragon/Shield Jewel[3], |
Load Shells | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. |
⦁ Lv1. Increases shell and phial reloading speed. |
Magazine Jewel[1], Magazine Jewel II[2], Magazine/Handicraft Jwl[3], Magazine/Attack Jwl[3], Magazine/Expert Jwl[3], Magazine/Draw Jwl[3], Magazine/Ironwall Jwl[3], |
Speed Sharpening | Speeds up weapon sharpening when using a whetstone. |
⦁ Lv1. Removes one cycle from the sharpening process. |
Grinder Jewel[1], Grinder Jewel II[2], Grinder/Handicraft Jwl[3], Grinder/Attack Jewel[3], Grinder/Expert Jewel[3], Grinder/Draw Jewel[3], Grinder/KO Jewel[3], Grinder/Ironwall Jewel[3], |
Slicked Blade | Temporarily increases affinity when wet or when inflicted with bubbleblight. (Wet and bubbleblight effects stack.) |
⦁ Lv1. Affinity +3% when wet, and +7% while afflicted with bubbleblight. |
|
Whiteflame Torrent | Chance to deal additional damage after landing an attack. |
⦁ Lv1. Activates skill effect. (When used with Scorcher, does not stack but adds extra fire damage.) |
Armor Skills
Skill | Details | Level Effects | Jewels |
---|---|---|---|
Resentment | Increases attack when you have recoverable damage (the red portion of your Health Gauge). |
⦁ Lv1. Attack +5 while active. |
Furor Jewel[2], |
Adrenaline Rush | Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks. |
⦁ Lv1. Attack +10 while active. |
Counterattack Jewel[3], |
Peak Performance | Increases attack when your health is full. |
⦁ Lv1. Attack +3 while active. |
Flawless Jewel[2], |
Counterstrike | Temporarily increases attack power after being knocked back. |
⦁ Lv1. Attack +10 while active. |
Counter Jewel[2], |
Weakness Exploit | Increases the affinity of attacks that exploit a monster's weak points and wounds. |
⦁ Lv1. Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds. |
Tenderizer Jewel[3], |
Maximum Might | Increases affinity if stamina is kept full for a period of time. |
⦁ Lv1. Affinity +10% while active |
Mighty Jewel[2], |
Convert Element | After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.) |
⦁ Lv1. While active, deals extra dragon damage after dealing enough elemental damage. Slightly increases dragon attack. |
|
Defense Boost | Increases defense. Also improves resistances at higher levels. |
⦁ Lv1. Defense +5 |
Defense Jewel[1], |
Divine Blessing | Has a predetermined chance of reducing the damage you take. |
⦁ Lv1. While active, reduces damage taken by 15%. |
Protection Jewel[1], |
Fire Resistance | Increases fire resistance. Also improves defense at higher levels. |
⦁ Lv1. Fire resistance +6 |
Fire Res Jewel[1], |
Water Resistance | Increases water resistance. Also improves defense at higher levels. |
⦁ Lv1. Water resistance +6 |
Water Res Jewel[1], |
Thunder Resistance | Increases thunder resistance. Also improves defense at higher levels. |
⦁ Lv1. Thunder resistance +6 |
Thunder Res Jewel[1], |
Ice Resistance | Increases ice resistance. Also improves defense at higher levels. |
⦁ Lv1. Ice resistance +6 |
Ice Res Jewel[1], |
Dragon Resistance | Increases dragon resistance. Also improves defense at higher levels. |
⦁ Lv1. Dragon resistance +6 |
Dragon Res Jewel[1], |
Poison Resistance | Reduces damage while poisoned. |
⦁ Lv1. Reduces the number of times you take poison damage. |
Antidote Jewel[1], |
Paralysis Resistance | Reduces the duration of paralysis. |
⦁ Lv1. Reduces the duration of paralysis by 30%. |
Antipara Jewel[1], |
Sleep Resistance | Reduces the duration of sleep. |
⦁ Lv1. Reduces the duration of sleep by 30%. |
Pep Jewel[1], |
Iron Skin | Grants protection against defense down. |
⦁ Lv1. Reduces the duration of defense down by 50%. |
Def Lock Jewel[1], |
Blight Resistance | Grants protection against all elemental blights. |
⦁ Lv1. Reduces the duration of all elemental blights by 50%. |
|
Stun Resistance | Reduces the duration of stun. |
⦁ Lv1. Reduces the duration of stun by 30%. |
Steadfast Jewel[1], |
Bleeding Resistance | Grants protection against bleeding. |
⦁ Lv1. Reduces damage while bleeding. |
Suture Jewel[1], |
Bind Resistance | Grants protection against webbed status and frostblight. |
⦁ Lv1. Allows you to quickly recover from webbed status or frostblight. |
Escape Jewel[1], |
Blast Resistance | Grants protection against blastblight. |
⦁ Lv1. Delays blastblight and reduces blast damage. |
Antiblast Jewel[1], |
Stench Resistance | Grants protection against stench. |
⦁ Lv1. Reduces stench duration by 50%. |
Perfume Jewel[1], |
Adaptability | Grants protection against environmental damage, such as from heat or cold. |
⦁ Lv1. Negates the effects of heat and cold. |
Adapt Jewel[1], |
Recovery Up | Increases the amount recovered when restoring health. |
⦁ Lv1. Slightly increases recovery. |
Medicine Jewel[1], |
Recovery Speed | Speeds healing of recoverable damage (the red portion of the Health Gauge). |
⦁ Lv1. Doubles the speed at which you heal recoverable damage. |
Recovery Jewel[1], |
Survival Expert | Extra health is recovered from environmental interactables. |
⦁ Lv1. Restores 50 health. |
Survival Jewel[1], |
Constitution | Reduces stamina depletion when evading, blocking, or doing certain other actions. |
⦁ Lv1. Reduces fixed stamina depletion by 10%. |
Physique Jewel[1], |
Stamina Surge | Speeds up stamina recovery. |
⦁ Lv1. Stamina recovery speed +10% |
Refresh Jewel[2], |
Marathon Runner | Slows down stamina depletion for actions that continuously drain stamina (such as dashing). |
⦁ Lv1. Reduces continuous stamina depletion by 15%. |
Sprinter Jewel[1], |
Hunger Resistance | Reduces maximum stamina depletion over time. |
⦁ Lv1. Extends the time until your stamina cap reduces by 50%. |
Hungerless Jewel[1], |
Agitator | Increases attack power and affinity when large monsters become enraged. |
⦁ Lv1. Attack +4 and affinity +3% while active. |
Challenger Jewel[3], |
Latent Power | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
⦁ Lv1. While active, affinity +10% and reduces stamina depletion by 30%. |
Throttle Jewel[3], |
Heroics | Increases attack power and defense when health drops to 35% or lower. |
⦁ Lv1. Defense +50 while active. |
Potential Jewel[2], |
Burst | Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.) |
⦁ Lv1. On first hit, gain a small temporary attack and element boost, replaced by a larger boost after the fifth hit. |
Chain Jewel[3], |
Foray | Increases attack power and affinity against large monsters affected by poison or paralysis. |
⦁ Lv1. Attack +6 against large monsters affected by poison or paralysis. |
Foray Jewel[3], |
Flayer | Makes it easier to inflict wounds. Can also deal extra non-elemental damage upon buildup. (Excludes some attacks.) |
⦁ Lv1. Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage. |
Flayer Jewel[3], |
Palico Rally | Powers up Palicoes. |
⦁ Lv1. Increases Palico attack power and defense by 5%. |
|
Partbreaker | Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. |
⦁ Lv1. Increases part damage and damage dealt when conditions are met by 10%. |
Destroyer Jewel[2], |
Coalescence | Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status. |
⦁ Lv1. When active, grants a slight increase to elemental damage and status buildup. |
Phoenix Jewel[2], |
Ambush | Temporarily increases damage to large monsters with a successful Sneak Attack. |
⦁ Lv1. Attack +5% while active. |
Ambush Jewel[2], |
Antivirus | Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. |
⦁ Lv1. Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured. |
Sane Jewel[1], |
Elemental Absorption | After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends) |
⦁ Lv1. While active, slightly increases elemental attack, and resistance to element taken at activation by 4. |
|
Self-Improvement | Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.) |
⦁ Lv1. Activates skill effect. |
Growth Jewel[1], |
Evade Window | Extends the invulnerability period when evading. |
⦁ Lv1. Very slightly increases invulnerability window. |
Evasion Jewel[2], |
Evade Extender | Increases evade distance. |
⦁ Lv1. Slightly extends evasion distance. |
Jumping Jewel[2], |
Earplugs | Grants protection from large monsters' roars. |
⦁ Lv1. Reduces the effects of weak monster roars. |
Earplugs Jewel[2], |
Quick Sheathe | Speeds up weapon sheathing. |
⦁ Lv1. Slightly increases sheathing speed. |
Sheath Jewel[1], |
Windproof | Grants protection against wind pressure. |
⦁ Lv1. Negates minor wind pressure and halves the effects of major wind pressure. |
Wind Resist Jewel[1], |
Tremor Resistance | Grants protection against ground tremors. |
⦁ Lv1. Nullifies very minor ground tremors and halves effects of minor ground tremors. |
Footing Jewel[1], |
Flinch Free | Prevents knockbacks and other reactions to small damage. |
⦁ Lv1. Prevents knockbacks. |
Brace Jewel[1], |
Intimidator | Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.) |
⦁ Lv1. Discourages monsters from engaging you even if you've been spotted. |
Intimidator Jewel[1], |
Speed Eating | Increases meat-eating and item-consumption speed. |
⦁ Lv1. Moderately increases eating speed. |
Gobbler Jewel[1], |
Aquatic/Oilsilt Mobility | Grants resistance against impairments to mobility while in water, oilsilt, or streams. |
⦁ Lv1. Negates the effects of muddy streams, and prevents you from being slowed down in water or oilsilt. |
Mirewalker Jewel[1], |
Shock Absorber | Disables damage reactions when you hit a friend or when a friend hits you. |
⦁ Lv1. Activates skill effect. |
Shockproof Jewel[1], |
Leap of Faith | Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance. |
⦁ Lv1. Enables skill use. |
Dive Jewel[1], |
Jump Master | Prevents attacks from knocking you back during a jump. |
⦁ Lv1. Negates knockback during jumps. |
Leap Jewel[1], |
Cliffhanger | Decreases stamina depletion when climbing on vines. |
⦁ Lv1. Reduces stamina depletion while climbing by 50%. |
Climber Jewel[1], |
Wide-Range | Allows the effects of certain items to also affect nearby allies. |
⦁ Lv1. Items affect nearby allies with 33% of their efficacy. |
Friendship Jewel[1], |
Tool Specialist | Reduces the recharge time for specialized tools. |
⦁ Lv1. Shortens recharge time by 10%. |
Maintenance Jewel[2], |
Bombardier | Increases the damage of explosive items. |
⦁ Lv1. Explosive power +10% |
Bomber Jewel[1], |
Mushroomancer | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
⦁ Lv1. Lets you digest blue mushrooms and toadstools. |
Fungiform Jewel[2], |
Item Prolonger | Extends the duration of some item effects. |
⦁ Lv1. Item effect duration +10% |
Enduring Jewel[1], |
Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. |
⦁ Lv1. Activates 10% of the time. |
Satiated Jewel[1], |
Blindsider | Improves the effectiveness of flash attacks and items. |
⦁ Lv1. Improves the effectiveness of flash attacks and items. |
Flash Jewel[1], |
Botanist | Increases the quantity of herbs and other consumable items you gather. |
⦁ Lv1. One extra consumable herb item per gather. |
Botany Jewel[1], |
Geologist | Increases the number of items you gain at gathering points. |
⦁ Lv1. One extra item when gathering from bonepiles. |
Geology Jewel[1], |
Entomologist | The bodies of small insect monsters won't be destroyed, allowing them to be carved. |
⦁ Lv1. Activates skill effect. |
Specimen Jewel[1], |
Outdoorsman | Improves fishing, grilling, and transporting abilities. |
⦁ Lv1. Improves fishing, grilling, and transporting abilities. |
Ranger Jewel[1], |
Rice Ball | Increases the attack power of Akuma actions and stun damage. |
⦁ Lv1. Activates skill effect. |