Rampage Skills and Decorations
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Rampage skill | Rampage deco | Skill description | Deco slot | Deco unlock condition |
---|---|---|---|---|
Attack Boost I | — | Attack +4 | — | — |
Attack Boost II | — | Attack +6 | — | — |
Attack Boost III | — | Attack +8 | — | — |
Attack Boost IV | — | Attack +10 | — | — |
Attack Surge | — | Attack +20 Affinity -30% | — | — |
Elemental Boost I | — | Weapon Element +5 | — | — |
Elemental Boost II | — | Weapon Element +7 | — | — |
Elemental Boost III | — | Weapon Element +10 | — | — |
Elemental Surge | — | Weapon Element +10 Attack -15 | — | — |
Affinity Boost I | — | Affinity +4% | — | — |
Affinity Boost II | — | Affinity +6% | — | — |
Affinity Boost III | — | Affinity +8% | — | — |
Affinity Boost IV | — | Affinity +10% | — | — |
Affinity Surge | — | Affinity +20% Attack -10 | — | — |
Defense Boost I | — | Defense Bonus +10 | — | — |
Defense Boost II | — | Defense Bonus +20 | — | — |
Defense Boost III | — | Defense Bonus +30 | — | — |
Fire Boost I | — | Fire element attack power +4 | — | — |
Fire Boost II | — | Fire element attack power +6 | — | — |
Fire Boost III | — | Fire element attack power +8 | — | — |
Fire Boost IV | — | Fire element attack power +10 | — | — |
Water Boost I | — | Water element attack power +4 | — | — |
Water Boost II | — | Water element attack power +6 | — | — |
Water Boost III | — | Water element attack power +8 | — | — |
Water Boost IV | — | Water element attack power +10 | — | — |
Thunder Boost I | — | Thunder element attack power +4 | — | — |
Thunder Boost II | — | Thunder element attack power +6 | — | — |
Thunder Boost III | — | Thunder element attack power +8 | — | — |
Thunder Boost IV | — | Thunder element attack power +10 | — | — |
Ice Boost I | — | Ice element attack power +4 | — | — |
Ice Boost II | — | Ice element attack power +6 | — | — |
Ice Boost III | — | Ice element attack power +8 | — | — |
Ice Boost IV | — | Ice element attack power +10 | — | — |
Dragon Boost I | — | Dragon element attack power +4 | — | — |
Dragon Boost II | — | Dragon element attack power +6 | — | — |
Dragon Boost III | — | Dragon element attack power +8 | — | — |
Dragon Boost IV | — | Dragon element attack power +10 | — | — |
Poison Boost I | — | Poison buildup +3 | — | — |
Poison Boost II | — | Poison buildup +5 | — | — |
Poison Boost III | — | Poison buildup +7 | — | — |
Paralysis Boost I | — | Paralysis buildup +2 | — | — |
Paralysis Boost II | — | Paralysis buildup +4 | — | — |
Paralysis Boost III | — | Paralysis buildup +6 | — | — |
Sleep Boost I | — | Sleep buildup +2 | — | — |
Sleep Boost II | — | Sleep buildup +4 | — | — |
Sleep Boost III | — | Sleep buildup +6 | — | — |
Blast Boost I | — | Blast buildup +3 | — | — |
Blast Boost II | — | Blast buildup +5 | — | — |
Blast Boost III | — | Blast buildup +7 | — | — |
Fire I | — | Sets weapon element to Fire and adds +10 to its value. | — | — |
Fire II | — | Sets weapon element to Fire and adds +15 to its value. | — | — |
Fire III | — | Sets weapon element to Fire and adds +20 to its value, but reduces attack by 5. | — | — |
Fire IV | — | Sets weapon element to Fire and adds +30 to its value, but reduces attack by 10. | — | — |
Water I | — | Sets weapon element to Water and adds +10 to its value. | — | — |
Water II | — | Sets weapon element to Water and adds +15 to its value. | — | — |
Water III | — | Sets weapon element to Water and adds +20 to its value, but reduces attack by 5. | — | — |
Water IV | — | Sets weapon element to Water and adds +30 to its value, but reduces attack by 10. | — | — |
Thunder I | — | Sets weapon element to Thunder and adds +10 to its value. | — | — |
Thunder II | — | Sets weapon element to Thunder and adds +15 to its value. | — | — |
Thunder III | — | Sets weapon element to Thunder and adds +20 to its value, but reduces attack by 5. | — | — |
Thunder IV | — | Sets weapon element to Thunder and adds +30 to its value, but reduces attack by 10. | — | — |
Ice I | — | Sets weapon element to Ice and adds +10 to its value. | — | — |
Ice II | — | Sets weapon element to Ice and adds +15 to its value. | — | — |
Ice III | — | Sets weapon element to Ice and adds +20 to its value, but reduces attack by 5. | — | — |
Ice IV | — | Sets weapon element to Ice and adds +30 to its value, but reduces attack by 10. | — | — |
Dragon I | — | Sets weapon element to Dragon and adds +10 to its value. | — | — |
Dragon II | — | Sets weapon element to Dragon and adds +15 to its value. | — | — |
Dragon III | — | Sets weapon element to Dragon and adds +20 to its value, but reduces attack by 5. | — | — |
Dragon IV | — | Sets weapon element to Dragon and adds +30 to its value, but reduces attack by 10. | — | — |
Poison I | — | Sets weapon element to Poison and adds +10 to its value. | — | — |
Poison II | — | Sets weapon element to Poison and adds +20 to its value, but reduces Attack by 10. | — | — |
Poison III | — | Sets weapon element to Poison and adds +30 to its value, but reduces Attack by 20. | — | — |
Paralysis I | — | Sets weapon element to Paralysis and adds +10 to its value. | — | — |
Paralysis II | — | Sets weapon element to Paralysis and adds +15 to its value, but reduces Attack by 10. | — | — |
Paralysis III | — | Sets weapon element to Paralysis and adds +20 to its value, but reduces Attack by 20. | — | — |
Sleep I | — | Sets weapon element to Sleep and adds +10 to its value. | — | — |
Sleep II | — | Sets weapon element to Sleep and adds +12 to its value, but reduces Attack by 10. | — | — |
Sleep III | — | Sets weapon element to Sleep and adds +15 to its value, but reduces Attack by 20. | — | — |
Blast I | — | Sets weapon element to Blast and adds +10 to its value. | — | — |
Blast II | — | Sets weapon element to Blast and adds +15 to its value, but reduces Attack by 10. | — | — |
Blast III | — | Sets weapon element to Blast and adds +20 to its value, but reduces Attack by 20. | — | — |
Sharpness Type I | — | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type II | — | Modifies the sharpness of Ramped-Up weapons. | — | — |
Sharpness Type III | — | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 10. | — | — |
Sharpness Type IV | — | Modifies the sharpness of Ramped-Up weapons, but reduces Attack by 20. | — | — |
Secondary: Fire I | — | Sets a non-Fire weapon's sub element to Fire and adds +10 to its value. | — | — |
Secondary: Fire II | — | Sets a non-Fire weapon's sub element to Fire and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Fire III | — | Sets a non-Fire weapon's sub element to Fire and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Water I | — | Sets a non-Water weapon's sub element to Water and adds +10 to its value. | — | — |
Secondary: Water II | — | Sets a non-Water weapon's sub element to Water and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Water III | — | Sets a non-Water weapon's sub element to Water and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Thunder I | — | Sets a non-Thunder weapon's sub element to Thunder and adds +10 to its value. | — | — |
Secondary: Thunder II | — | Sets a non-Thunder weapon's sub element to Thunder and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Thunder III | — | Sets a non-Thunder weapon's sub element to Thunder and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Ice I | — | Sets a non-Ice weapon's sub element to Ice and adds +10 to its value. | — | — |
Secondary: Ice II | — | Sets a non-Ice weapon's sub element to Ice and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Ice III | — | Sets a non-Ice weapon's sub element to Ice and adds +30 to its value, as well as +10 to the primary element. | — | — |
Secondary: Dragon I | — | Sets a non-Dragon weapon's sub element to Dragon and adds +10 to its value. | — | — |
Secondary: Dragon II | — | Sets a non-Dragon weapon's sub element to Dragon and adds +20 to its value, as well as +5 to the primary element. | — | — |
Secondary: Dragon III | — | Sets a non-Dragon weapon's sub element to Dragon and adds +30 to its value, as well as +10 to the primary element. | — | — |
Wyrmstake Boost | Wyrmstake Jewel 3 | Raises the Wyrmstake Cannon's damage level by 1. | 3 | No info yet |
Shelling: Normal I | — | Sets shelling type to Normal and shelling level to Level 3. | — | — |
Shelling: Normal II | — | Sets shelling type to Normal and shelling level to Level 4. | — | — |
Shelling: Normal III | — | Sets shelling type to Normal and shelling level to Level 5. | — | — |
Shelling: Long I | — | Sets shelling type to Long and shelling level to Level 3. | — | — |
Shelling: Long II | — | Sets shelling type to Long and shelling level to Level 4. | — | — |
Shelling: Long III | — | Sets shelling type to Long and shelling level to Level 5. | — | — |
Shelling: Wide I | — | Sets shelling type to Wide and shelling level to Level 3. | — | — |
Shelling: Wide II | — | Sets shelling type to Wide and shelling level to Level 4. | — | — |
Shelling: Wide III | — | Sets shelling type to Wide and shelling level to Level 5. | — | — |
Attack Melody I | — | Enables attack-focused performances. | — | — |
Attack Melody II | — | Enables attack-focused performances. | — | — |
Defensive Melody I | — | Enables defense-focused performances. | — | — |
Defensive Melody II | — | Enables defense-focused performances. | — | — |
Healing Melody I | — | Enables healing-focused performances. | — | — |
Healing Melody II | — | Enables healing-focused performances. | — | — |
Resilient Melody I | — | Enables performances that nullify status ailments. | — | — |
Resilient Melody II | — | Enables performances that nullify status ailments. | — | — |
Boost Equipped Coating | — | Coating element +10 | — | — |
Phial: Power | — | Changes equipped phial to a Power Phial, but reduces Attack by 10. | — | — |
Phial: Element | — | Changes equipped phial to an element phial. | — | — |
Phial: Paralysis I | — | Changes equipped phial to a Paralysis Phial, and adds +15 to the phial's element. | — | — |
Phial: Paralysis II | — | Changes equipped phial to a Paralysis Phial, and adds +20 to the phial's element. | — | — |
Phial: Paralysis III | — | Changes equipped phial to a Paralysis Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison I | — | Changes equipped phial to a Poison Phial, and adds +20 to the phial's element. | — | — |
Phial: Poison II | — | Changes equipped phial to a Poison Phial, and adds +25 to the phial's element. | — | — |
Phial: Poison III | — | Changes equipped phial to a Poison Phial, and adds +30 to the phial's element. | — | — |
Phial: Dragon I | — | Changes equipped phial to a Dragon phial, and adds +20 to the phial's element. | — | — |
Phial: Dragon II | — | Changes equipped phial to a Dragon phial, and adds +25 to the phial's element. | — | — |
Phial: Dragon III | — | Changes equipped phial to a Dragon phial, and adds +30 to the phial's element. | — | — |
Phial: Exhaust I | — | Changes equipped phial to an Exhaust Phial, and adds +20 to the phial's element attack. | — | — |
Phial: Exhaust II | — | Changes equipped phial to an Exhaust Phial, and adds +30 to the phial's element attack. | — | — |
Phial: Exhaust III | — | Changes equipped phial to an Exhaust Phial, and adds +40 to the phial's element attack. | — | — |
Kinsect Level Boost | — | Raises Kinsect Level by 1. | — | — |
Kinsect Level Boost I | — | Raises Kinsect Level to Level 4. | — | — |
Kinsect Level Boost II | — | Raises Kinsect Level to Level 5. | — | — |
Kinsect Level Boost III | — | Raises Kinsect Level to Level 6, but reduces Attack by 10. | — | — |
Kinsect Level Boost IV | — | Raises Kinsect Level to Level 7, but reduces Attack by 20. | — | — |
Recoil Down Boost | — | Decrease recoil by 1. | — | — |
Reload Speed Boost | — | Increases reload speed by 1. | — | — |
Steadiness Boost | — | Decreases deviation by 1. | — | — |
Recoil Down Surge | — | Decreases recoil by 2 but increases deviation by 1. | — | — |
Reload Speed Surge | — | Increases reload speed by 2 but also increases recoil by 1. | — | — |
Steadiness Surge | — | Decreases deviation by 2 but also decreases reload speed by 1. | — | — |
Normal Effect I | — | Enables loading of Level 2 Ammo, and increases ammo capacity. | — | — |
Normal Effect II | — | Enables loading of all levels of ammo, and increases ammo capacity. | — | — |
Pierce Effect I | — | Enables loading of Pierce Ammo 1 & 2, and increases ammo capacity. | — | — |
Pierce Effect II | — | Enables loading of all Pierce Ammo, and increases ammo capacity. | — | — |
Spread Effect I | — | Enables loading of Spread Ammo 1 & 2, and increases ammo capacity. | — | — |
Spread Effect II | — | Enables loading of all Spread Ammo, and increases ammo capacity. | — | — |
Shrapnel Effect I | — | Enables loading of Shrapnel Ammo 1 & 2, and increases ammo capacity. | — | — |
Shrapnel Effect II | — | Enables loading of all Shrapnel Ammo, and increases ammo capacity. | — | — |
Sticky Effect I | — | Enables loading of Sticky Ammo 1 & 2, and increases ammo capacity. | — | — |
Sticky Effect II | — | Enables loading of all Sticky Ammo, and increases ammo capacity. | — | — |
Cluster Effect I | — | Enables loading of Cluster Bombs 1 & 2, and increases ammo capacity. | — | — |
Cluster Effect II | — | Enables loading of all Cluster Bombs, and increases ammo capacity. | — | — |
Add: Normal Ammo I | — | Expands weapon ammo capacity for normal ammo. | — | — |
Add: Normal Ammo II | — | Expands weapon ammo capacity for normal ammo. | — | — |
Pierce Effect I | — | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Pierce Effect II | — | Enables loading of Piercing Ammo, and changes ammo capacity. | — | — |
Spread Effect I | — | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Spread Effect II | — | Enables loading of Spread Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect I | — | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Shrapnel Effect II | — | Enables loading of Shrapnel Ammo, and changes ammo capacity. | — | — |
Sticky/Cluster Effect I | — | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Sticky/Cluster Effect II | — | Enables loading of Sticky Ammo and Cluster Bombs, and changes ammo capacity. | — | — |
Fire Effect I | — | Enables loading of Flaming Ammo, and changes ammo capacity. | — | — |
Fire Effect II | — | Enables loading of Flaming Ammo and Piercing Fire Ammo, and changes ammo capacity. | — | — |
Water Effect I | — | Enables loading of Water Ammo, and changes ammo capacity. | — | — |
Water Effect II | — | Enables loading of Water Ammo and Piercing Water Ammo, and changes ammo capacity. | — | — |
Thunder Effect I | — | Enables loading of Thunder Ammo, and changes ammo capacity. | — | — |
Thunder Effect II | — | Enables loading of Thunder Ammo and Piercing Thunder Ammo, and changes ammo capacity. | — | — |
Ice Effect I | — | Enables loading of Freeze Ammo, and changes ammo capacity. | — | — |
Ice Effect II | — | Enables loading of Freeze Ammo and Piercing Ice Ammo, and changes ammo capacity. | — | — |
Dragon Effect I | — | Enables loading of Dragon Ammo, and changes ammo capacity. | — | — |
Dragon Effect II | — | Enables loading of Dragon Ammo and Piercing Dragon Ammo, and changes ammo capacity. | — | — |
Paralysis Effect I | — | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Paralysis Effect II | — | Enables loading of Paralysis Ammo, and changes ammo capacity. | — | — |
Sleep Effect I | — | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Sleep Effect II | — | Enables loading of Sleep Ammo, and changes ammo capacity. | — | — |
Poison Effect I | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Poison Effect II | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect I | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Exhaust Effect II | — | Enables loading of Poison, Recovery, Demon, and Armor Ammo, and changes ammo capacity. | — | — |
Special: Wyvernheart | — | Changes special ammo to Wyvernheart. | — | — |
Special: Wyvernsnipe | — | Changes special ammo to Wyvernsnipe. | — | — |
Rapid Fire (Normal) | — | Allows rapid fire of loadable Normal Ammo 1 & 2. | — | — |
Rapid Fire (Piercing) | — | Allows rapid fire of loadable Pierce Ammo 1 & 2. | — | — |
Rapid Fire (Spread) | — | Allows rapid fire of loadable Spread Ammo 1 & 2. | — | — |
Rapid Fire (Shrapnel) | — | Allows rapid fire of loadable Shrapnel Ammo 1 & 2. | — | — |
Rapid Fire (Sticky) | — | Allows rapid fire of loadable Sticky Ammo 1. | — | — |
Rapid Fire (Fire) | — | Allows rapid fire of loadable Flaming Ammo and Piercing Fire Ammo. | — | — |
Rapid Fire (Water) | — | Allows rapid fire of loadable Water Ammo and Piercing Water Ammo. | — | — |
Rapid Fire (Ice) | — | Allows rapid fire of loadable Freeze Ammo and Piercing Ice Ammo. | — | — |
Rapid Fire (Thunder) | — | Allows rapid fire of loadable Thunder Ammo and Piercing Thunder Ammo. | — | — |
Rapid Fire (Dragon) | — | Allows rapid fire of loadable Dragon Ammo and Piercing Dragon Ammo. | — | — |
Poison Coating Boost | — | Strengthens Poison Coating if coatings can be applied to weapon. | — | — |
Paralysis Coating Boost | — | Strengthens Paralysis Coating if coatings can be applied to weapon. | — | — |
Sleep Coating Boost | — | Strengthens Sleep Coating if coatings can be applied to weapon. | — | — |
Close-range Coating Boost | — | Strengthens Close-range Coating, but reduces Attack by 5. | — | — |
Use Power Coating | — | Allows you to apply Power Coatings. | — | — |
Use Poison Coating I | — | Allows you to apply Poison Coatings. | — | — |
Use Poison Coating II | — | Allows you to apply Poison Coatings and enhances them, but reduces Attack by 5. | — | — |
Use Para Coating I | — | Allows you to apply Paralysis Coatings. | — | — |
Use Para Coating II | — | Allows you to apply Paralysis Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Sleep Coating I | — | Allows you to apply Sleep Coatings. | — | — |
Use Sleep Coating II | — | Allows you to apply Sleep Coatings and enhances them, but reduces Attack by 10. | — | — |
Use Blast Coating | — | Allows you to apply Blast Coatings. | — | — |
Use Exhaust Coating | — | Allows you to apply Exhaust Coatings, and grants +10 Attack. | — | — |
Firing: Rapid | — | Modifies weapon for Rapid-based Charged Attacks. | — | — |
Firing: Pierce | — | Modifies weapon for Pierce-based Charged Attacks. | — | — |
Firing: Spread | — | Modifies weapon for Spread-based Charged Attacks. | — | — |
Firing: Charge | — | Modifies arrow Charge Level for Charged Attacks. | — | — |
Firing: Swift | — | Modifies weapon for somewhat unconventional Charged Attacks. | — | — |
Arc Shot: Recovery | — | Changes shot type to Recovery. | — | — |
Arc Shot: Affinity | — | Changes shot type to Affinity. | — | — |
Arc Shot: Anti-shock | — | Changes shot type to Brace. | — | — |
Dulling Strike | — | Has a chance to increase attack power when your sharpness gauge is green or lower. | — | — |
Brutal Strike | Brutal Jewel 2 | Has a chance to increase damage with a negative affinity attack. | 2 | No info yet |
Element Exploit | Elembane Jewel 3 | Increases damage when exploiting a foe's elemental weakness. | 3 | No info yet |
Silkbind Boost | — | Increases damage dealt using Silkbind attacks. | — | — |
Defense Grinder I | Defense Edge Jewel 1 | Sharpness is unaffected when guarding. | 1 | No info yet |
Defense Grinder II | Defense Master Jewel 3 | Sharpness is slightly restored when guarding. | 3 | No info yet |
Hellion Mode | Raging Jewel 3 | Attacking in Demon Mode turns every attack into a critical hit, but also doubles sharpness degredation. | 3 | No info yet |
Maximum Volume | Doot Range Jewel 2 | Increases a performance's range of effect once it is activated. | 2 | No info yet |
Phial Switch Boost | Switcher Jewel 3 | Grants special effects to phials when executing morph attacks. | 3 | No info yet |
Lasting Arc Shot | Arc Jewel 2 | Prolongs the bow's arc shot effect. | 2 | No info yet |
Master Rider | — | Increases damage inflicted by Wyvern Riding, and increases the Wyvern Riding Timer. | — | — |
Wyvern Exploit | Anti-Wyvern Jewel 2 | Increases damage to Bird, Flying, Brute, Piscine, and Fanged Wyverns, as well as Leviathans. | 2 | No info yet |
Small Monster Exploit | Small Monster Jewel 1 | Increases damage to small monsters. | 1 | No info yet |
Fireblight Exploit | Fireblight Jewel 1 | Increases damage to monsters afflicted with fireblight. | 1 | No info yet |
Waterblight Exploit | Waterblight Jewel 1 | Increases damage to monsters afflicted with waterblight. | 1 | No info yet |
Thunderblight Exploit | Thunderblight Jewel 1 | Increases damage to monsters afflicted with thunderblight. | 1 | No info yet |
Iceblight Exploit | Iceblight Jewel 1 | Increases damage to monsters afflicted with iceblight. | 1 | No info yet |
Magnamalo Soul | Magna Soul Jewel 2 | Increases attack when afflicted by hellfire status. | 2 | No info yet |
Valstrax Soul | Valstrax Soul Jewel 2 | Increases Dragon element attack by 20% when afflicted with dragonblight. | 2 | No info yet |
Chameleos Soul | Chameleos Soul Jewel 2 | Landing a hit will yield a small chance of boosting Health, Stamina, Attack, or Defense. | 2 | No info yet |
Kushala Daora Soul | Daora Soul Jewel 3 | Affinity gradually increases when continuously landing hits on foes. | 3 | No info yet |
Teostra Soul | Teostra Soul Jewel 2 | Increases damage dealt by blast explosions. | 2 | No info yet |
Ibushi Soul | Ibushi Soul Jewel 2 | Enhances weapon functionality with each piece of Narwa armor you equip. | 2 | No info yet |
Narwa Soul | Narwa Soul Jewel 2 | Enhances weapon functionality with each piece of Ibushi armor you equip. | 2 | No info yet |
Buddy Rally | Rally Jewel 1 | Increases Palico and Palamute attack power and defense. | 1 | No info yet |
Spiribird Doubled | Spiribird Jewel 1 | Occasionally increases the effect of Spiribirds. | 1 | No info yet |
Non-elemental Boost | — | +10 Attack if the Ramped-Up weapon has no element. | — | — |
Anti-Aerial Species | Anti-Aerial Jewel 2 | Increases damage to flying monsters. | 2 | No info yet |
Anti-Aquatic Species | Anti-Aquatic Jewel 2 | Increases damage to aquatic monsters. | 2 | No info yet |
Fanged Exploit | Fanged Exploit Jewel 2 | Increases damage to Fanged Beasts. | 2 | No info yet |
Bloody Heart | Bloody Jewel 2 | During Bloodblight, attack will increase in accordance with vitality recovered by attacking. Effect ends when Bloodblight ends. | 2 | No info yet |
Wirebug Wrangler | Wirebug Jewel 1 | Extends the duration you can keep a Wirebug by 30 seconds. | 1 | No info yet |
Self-Improvement | Growth Jewel 2 | Attack and defense increase as time passes while on a quest. (The maximum is reached after 20 minutes.) | 2 | No info yet |
Charge Up | Stun Jewel 1 | Increases your power to induce stun when you hit a monster with a charged attack. | 1 | No info yet |
Demon Rage | Demon Rage Jewel 2 | When hitting monsters in Demon Mode, stamina consumption caused by Demon Mode will be nullified for a very short while. | 2 | No info yet |
Kinsect Supercharge | Supercharge Jewel 2 | Increases Kinsect damage at the expense of extra stamina consumption. | 2 | No info yet |
Guard Bash | Guardbash Jewel 2 | Deals blunt damage to a monster when blocking an attack with the Guard Switch Skill without taking too much knockback. | 2 | No info yet |